ELF's Wishlist
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Bank Heist
Spawns custom bank hesits at specified locations.
Optional Plugins
Kits umod
Part 1: Optional Bank Prefab Setup
Part 2: Bank Plugin Setup
Custom Prefabs:
Prefab name should be labled as "bankheist" or "bankheist_1" for multiple banks.
Permission
bankheist.manage // Allow admins to setup bank events bankheist.worker // Stop guards attacking bank workers Commands
1. /bse <type>, spawn prefab entity of type for setup 2. /blp create|remove|update <profile-name>, manage bank loot profiles 3. /bgp create|remove|update|stationary <profile-name>, manage bank guard profiles 4. /bdp create|remove|update <profile-name>, manage bank door profiles 5. /bhm create|remove <bank-name>, create or remove a bank 6. /bhm parent <bank-name> <monument-name>, setup a parent monument for the bank 7. /bhm <guard|loot|door> profile <bank-name> <id> <profile-name>, setup profile for a door or loot to use 8. /bhm <guard|loot|door> remove <bank-name> <id>, remove entity from a specified bank 9. /bhm <guard|loot|door> create <bank-name>, create entity for the specified bank 10. /bhm mmr <bank-name> <radius>, map marker radius 11. /bhm pdr <bank-name> <radius>, player detection radius 12. /bhm tbr <bank-name> <seconds>, seconds before bank will reset 13. /bhm ato <bank-name> <seconds>, seconds before alarm will disable 0 = until bank reset 14. /bhm debug <bank-name> <option>, enable debug information options: loot, door, guard, info, everything 15. /bhm monuments Data
{ "BankEntries": [ { "bank display name": "Test Bank", "parent monument name": null, "time between resets": 1800.0, "alarm timeout seconds": 120.0, "alarm disable when all crates are looted": true, "spawn position": { "x": -668.1162, "y": 24.8576756, "z": 15.70411 }, "spawn rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection radius": 100.0, "map marker origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "map marker radius": 100.0, "map marker opacity": 0.6, "map marker ready color": "#2eff74", "map marker reset color": "#ff2e2e", "map marker outline color": "#ffffff", "loot spawn group entries": [ { "Id": 3177, "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Profile": "loot1", "Position": { "x": -0.04071045, "y": 0.04530716, "z": 0.196435928 }, "Rotation": { "x": -0.00194311875, "y": 283.140167, "z": 359.913574 } } ], "door spawn group entries": [ { "Id": 3593, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 1.49249268, "y": 0.166625977, "z": -6.467394 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } }, { "Id": 9537, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 4.67230225, "y": 0.354122162, "z": 5.18401432 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } } ], "npcs spawn group entries": [ { "Id": 1765, "Prefab": null, "Profile": "guard1", "Position": { "x": 3.79986572, "y": -0.289468765, "z": -7.350936 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 1227, "Prefab": null, "Profile": "guard1", "Position": { "x": 7.863037, "y": -0.0256900787, "z": 4.15430927 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 2957, "Prefab": null, "Profile": "guard1", "Position": { "x": 1.5680542, "y": 0.0291461945, "z": 4.185258 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 3914, "Prefab": null, "Profile": "guard1", "Position": { "x": -0.6699219, "y": 0.08488846, "z": -3.12963676 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] } ] } Loot Profiles Example
{ "ProfileEntries": { "loot1": { "MinItems": 2, "MaxItems": 5, "SkinId": 0, "HackableSeconds": 60.0, "LootItems": [ { "Shortname": "shotgun.m4", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.m39", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.semiauto", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "military flamethrower", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "weapon.mod.extendedmags", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.2", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.thompson", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "homingmissile.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.bolt", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.l96", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "ammo.rocket.basic", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.hv", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rifle.explosive", "ItemName": null, "SkinID": 0, "MinAmount": 1000, "MaxAmount": 1000, "IsBlueprint": false }, { "Shortname": "ammo.rocket.mlrs", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.fire", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "submarine.torpedo.straight", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "rifle.ak", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "hmlmg", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.mp5", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.sks", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rocket.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "lmg.m249", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false } ] } } } Door Profiles Example
{ "ProfileEntries": { "door1": { "Health": 10000.0, "SkinId": 0 } } } Guard Profiles Example
{ "ProfileEntries": { "guard1": { "Name": "Bank Guard", "WearItems": [ { "ShortName": "metal.facemask", "SkinID": 0 }, { "ShortName": "metal.plate.torso", "SkinID": 0 }, { "ShortName": "roadsign.kilt", "SkinID": 0 }, { "ShortName": "hoodie", "SkinID": 0 }, { "ShortName": "pants", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "rifle.ak", "Amount": 1, "SkinID": 0, "Mods": [ "weapon.mod.holosight", "weapon.mod.lasersight" ], "Ammo": "ammo.rifle" } ], "Kit": "", "Health": 250.0, "RoamRange": 5.0, "ChaseRange": 25.0, "SenseRange": 75.0, "ListenRange": 37.5, "AttackRangeMultiplier": 8.0, "CheckVisionCone": false, "VisionCone": 180.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "TurretDamageScale": 0.25, "AimConeScale": 0.35, "DisableRadio": false, "CanRunAwayWater": true, "CanSleep": false, "SleepDistance": 0.0, "Speed": 8.5, "HomePosition": "", "MemoryDuration": 30.0, "Stationary": true, "UseUnderGround": false } } } Configuration
{ "enable notifications": true, "enable visible bubble": true, "enable visible marker": true, "enable alarm trigger": true, "enable eliminate guards": true, "enable zone messages": true, "prevent worker looting bank": false, "prevent teleport from bank": false, "blocked zone commands": [], "spawnable prefabs": { "garage-door": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "vault-door": "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab", "toptier-door": "assets/prefabs/building/door.hinged/door.hinged.toptier.prefab", "toptier-d-door": "assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab", "hackable-crate": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "elite-crate": "assets/bundled/prefabs/radtown/crate_elite.prefab", "crate-normal": "assets/bundled/prefabs/radtown/crate_normal.prefab", "crate-normal_2": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } }
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Jungle Retreat | 4K MAP
Jungle Retreat is a 4000-sized map that is perfect for both PvE and PvP servers. It is compatible with a wide range of plugins and includes bot settings for BetterNpc. The map features a station for Train Homes and numerous locations, including raid islands for the raidable bases plugin.
The map's optimization is impressive, with a total of only 35k prefabs. It offers custom building locations and unique monuments, including a large underwater lab. Most of the rocks are hand-crafted, enhancing their appearance significantly. Custom road junctions and a double-track surface railway with one entrance to the metro and separate branches for spawn trains are also included. Inside the island, all water is fresh, making it ideal for player farming. The beautiful landscape of the map provides stunning views for players at every turn.
FEATURES
Map size: 4000; Prefab count: ~35k; Most of the rocks are hand-crafted, which makes them look much better. 2 Versions for PVE and PVP servers; FPS is higher than on a procedural map; Compatible with BetterNPC plugins (Config for bots in the file), Train Homes and Raidable bases; Underground railway; Custom road junctions; Double-track surface railway with 1 entrance to the metro with separate branches for spawn trains; Ring road (compatible with event plugins); Evenly spaced monuments to spread the FPS load of client; Custom building sites (X on the minimap); Custom places for building in the subway (XU on the minimap); Bridges are designed for easy tugboat access; A large number of points with access to fresh water for farms; Custom raid islands. CUSTOM MONUMENTS
Bunker; Military Camp; Destroyed Satellite Dish; Nuclear Ship; Abandoned Military Pass; Military Pass; Military Base; Crash Site; A lots custom places to build a base. ( "X"/"XU" on map ); Custom raid islands; Underwater farm zones ( "O" on map ). FACEPUNCH MONUMENTS
Combined Outpost; Harbour (2/2); Ferry Terminal; Jungle Ziggurat; Radtown; Abandoned Supermarket; Oxum's Gas Station; Launch Site; Airfield; Water treatment plant; Trainyard; Power Plant; Arctic Research Base; Desert Military Base; Giant Excavator Pit Stone, Sulfur & HQM quarries; Satellite Dish; Small & Large Oil Rig; Underwater Lab. + Supermarket&Junkyard ( In PV version ). My Discord: shemov
A password is attached to the map. You can edit it.
- #rust custom
- #custom map
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Ori Island
By Wonder_Fox in Maps
🌍 Welcome to Ori Island – A Handcrafted Rust Adventure!
Step into Ori Island, a stunning hand-made map where every river, road, and ridge was carefully sculpted to deliver an unforgettable Rust experience.
🏗️ Explore Dozens of Custom Places to Build
Looking for the perfect base location? Ori Island offers a wide variety of custom places to claim as your own — from modern houses and glass spheres, to floating islands and even a cozy hobbit home!
Some of these unique spots even come with pre-built farms and stables, giving you a head start in survival.
🌊 Shoreline Designed for Raidable Bases & Player Builds
The coastline has been thoughtfully designed with spacious and flat shoreline areas, perfect for hosting Raidable Bases or for players to construct their dream homes near the water.
🗺️ Unique Custom Monuments Await
Take on exciting and deadly challenges in fully custom monuments designed to test your skill and teamwork:
⚔️ Bradley Arena – Three Bradleys guard powerful loot. Enter at your own risk.
🧠 Challenge House – Timed puzzles, radiation zones, barbed wire traps, and deadly lasers.
🚁 Heli Tower – The perfect sniper’s nest to take down patrol helicopters.
🛢 Custom Oil Rig – Puzzle-filled, NPC-guarded, and packed with top-tier loot.
...and many more hidden gems to explore!
🌿 All Biomes Included
From snowy mountain peaks to the new jungle biome, Ori Island features every environment Rust has to offer, encouraging diverse gameplay and exploration.
Specifications
• Map size: 5000
• Prefab count: ~95k. Despite the large number of prefabs, performance remains at a fairly good level
• Editing of the map is allowed, the password is in the ReadMe file
Custom monuments
• Motel
• Crystal Forest
• Custom Gas Station
• Custom Oil Rig
• Bradley Arena
• Mini Bandit Camp In Outpost
• Challenge House
• Heli Tower
• Mine
• Car Service
• Railway Station
• Large Warehouse
• 30 Custom Places To Build A Base, all marked on the map
Standard monuments
• Jungle Ziggurat
• Toxic Village
• Arctic Research Base
• Fishing Villages
• Harbor 1
• Harbor 2
• Ferry Terminal
• Airfield
• Giant Excavator Pit
• Nuclear Missile Silo
• Military Tunnel
• Powerplant
• Water Treatment Plant
• Lighthouses
• Bandit Camp
• Outpost
• Junkyard
• Radtown Small
• Military Base
• Oilrig 1
• Oilrig 2
• Trainyard
• Roadside Monuments
• Sulfur Quarry
• Stone Quarry
• HQM Quarry
• Satellite Dish
• The Dome
• Underwater Labs
• Launch Site
• Large Barn
• Ranch
• Caves
- #custommap
- #custom
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Secret Shelter | Place to build a base & for looting by Shemov
This is beautiful underground custom place for your map with great detail.
Features:
Simple installing on your map( Example - ); Can be used to build a base and looting with green card; Great detail; There is needs green card for looting. General:
Prefabs count: 1616; Type: for building a base and for looting; Modifiers: Alpha&Heights&Topology&Splat. Loot:
Barrels: 12; Ordinary crate: 1; Military crates: 2; and 1 blue card.
If you have some ideas for work please tell me about it.
To check my other works click here.
Other information:
Subscribe on me and take "Karting rental" for free.
I make custom prefabs to order. Discord: shemov#6310
- #rust custom
- #custom monument
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PvP Combat Logger
By Iftebinjan in Plugins
The Ultimate PvP Combat Logger is a high-performance administration tool designed for busy servers. It doesn't just show you what happened; it analyzes how it happened. By tracking long-term player statistics and using an advanced suspicion scoring system to detect wallbangs, robotic timing, and impossible accuracy, it gives your admin team the intelligence they need to find and stop cheaters effectively.
⭐ Key Features
High-Performance by Design: Engineered for servers with 200+ players, this plugin will not lag your server. It uses an optimized, queue-based caching system and non-blocking asynchronous webhooks to ensure smooth performance even during the most intense PvP action. Long-Term Player Statistics (The Cheater's Downfall): A cheater can get lucky once, but they can't hide a pattern. The plugin saves a permanent record for every player, tracking crucial stats over their entire playtime Weapon-Specific HSP: Instantly see if a player has an impossibly high headshot rate with automatic weapons like the AK or MP5. Suspicion Scoring & Flags: Our intelligent analysis engine automatically flags suspicious actions and adds points to a player's permanent Accumulated Suspicion Score. Wallbang Detection: Detects hits that travel through terrain, rocks, or building objects. Robotic Timing Analysis: Catches the unnaturally consistent firing intervals of scripts and macros. Impossible Accuracy: Flags players landing multiple hits while airborne or sprinting. Lang range kill: Flags suspicious long-range kills that happen at night or in dense fog. In-Game Admin Intelligence Command: Give your admins the power to make data-driven decisions instantly without leaving the game. 📌Commands
/checkplayer <name or steamID> - Checks specific player combat log score in-game 📜Permissions
pvpcombatlogger.admin - Required for admin ⚙️ Configurations
💬Support
- #pvp combat
- #pvp combat logger
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