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  1. More information about "MyHouse"

    $35.00

    MyHouse

    "MyHouse" is an extensive plugin for Rust that enhances and improves the house management system in the game. It offers players the ability to name, find, and manage their houses, as well as use additional features like doorbells and mailboxes.
    The plugin aims to enhance the social player experience in Rust by providing players with more opportunities to personalize their houses and interact with others. It adds an extra layer of community and competition to the game by encouraging players to build impressive houses and share them with others.
    Features:
    House Naming: Players can name their Tool Cupboards (TCs) to make their houses easier to identify.
    House Searching: Players can find named houses of other players on the map by searching for the player’s name.
    Doorbells: Install and manage doorbells with 7 different sound options.
    Mailboxes: Enhanced functionality for mailboxes, displaying information about the house.
    House Rating System: A complex rating system that considers various factors like player votes, house statistics, house age, and number of owners.
    UI System: A user-friendly interface for managing and displaying all house functions.
    Commands:
    /myhouse <name> - Names the Tool Cupboard the player is looking at.
    /rename <name> - Renames an already named Tool Cupboard.
    /removemyhouse - Removes the name from a Tool Cupboard, making it unsearchable by other players.
    /findhouse <player name> - Finds and marks the named houses of another player on the map.
    /myhousehelp - Opens the help menu with an overview of all commands.
    /addbell - Adds a doorbell at the location the player is looking at.
    /removebell - Removes an installed doorbell.
    /set bell [1-7] - Changes the doorbell sound.
    Permissions:
    myhouse.use - Allows basic use of the plugin (house naming, house searching).
    myhouse.doorbell - Allows installation and management of doorbells.
    myhouse.mailbox - Allows use of advanced mailbox functions.
    Config:
    The plugin settings can be adjusted in the MyHouse.json file in the config folder. Here you can change properties like cooldown times, sound effects, and default language.
    { "CooldownSeconds": 20.0, "EggActiveDuration": 20.0, "DefaultSound": "assets/prefabs/misc/easter/painted eggs/effects/egg_upgrade.prefab", "DefaultLanguage": "en" } Multilingual Support:
    The plugin supports multiple languages. Language files are located in the lang folder and can be edited or expanded as needed. Currently supported languages:
    default: EN
    DE | FR | ES | IT | TR | RU | UK
    Please note that the language files were translated using the DeepL Language Tool
    load, run, enjoy 💝
    Join my Discord pick the Role -> Flash and find Free Plugins
    Support Discord
  2. More information about "Weather"

    $14.99

    Weather

    Weather & time control Own the sky — from a GUI, not a config file Vanilla weather is a coin flip you don't get to influence. This plugin shuts it off and hands you the whole sky: build your own presets, tune every value with plain-English names, chain them on a schedule, or mirror the real weather of any city on Earth. Everything is editable in-game and applies instantly.
    33 Tunable parameters 24 Schedulable hours 6 Presets preloaded 0 Dependencies ✓ Every parameter named in plain English — no cryptic engine values ✓ Real lightning strikes — not just thunder sounds ✓ Live weather synced from any real location on Earth ✓ Separate day and night length — plus vote-based night skip   Video See it in action     01 — Presets Weather presets you actually control All six vanilla presets are imported automatically on first load, so you start from a working base instead of a blank slate. From there, nothing is off limits.
    Everything is a dial Rain, wind, thunder, rainbow and ocean wave height · cloud coverage, size, opacity and scattering · fog density · atmosphere brightness and contrast, day and night separately · full volumetric cloud control Named in plain English "Waves in the sea" instead of "OceanScale" · "Fog density" · "Sun glow size". No guessing what a value does before you drag it. Real lightning, not a sound effect Any preset with Thunder above zero fires actual strike effects for every online player, across three intensity tiers, with frequency scaling off the Thunder value. ✓ Smooth transitions — set a transition time per preset and weather eases in over seconds or minutes instead of snapping ✓ Weighted random — make Storm rare and Clear common with a single number ✓ Duration per preset — when one ends, the next rolls automatically   02 — Time Time and nights on your terms Long days, short nights, or no nights at all — and if you'd rather let the server decide, hand the choice to your players.
    Day and night length, separately A 45-minute day with a 10-minute night is one number each. Sunrise and sunset hours are configurable, and /setday and /setnight change time instantly. Skip nights automatically One toggle and nights are skipped the moment they start. Ideal for PvP servers and low-population wipes. Or let players vote A vote opens at an hour you choose and the night is skipped only if your required percentage agrees. Vote window, sound effect and every message are customizable. An anti-abuse limit locks voting after a set number of consecutive skipped nights, so your server still has nights.   03 — Automation Automation that runs the sky for you Set it once and never touch it again — either on a schedule you design, or synced to the real world.
    Rust-time schedule Assign presets to any of the 24 in-game hours. A preset holds until the next scheduled one, so filling three slots already covers a whole day. No two days alike Put several presets in one slot — "Storm,Dust" — and one is picked at random by weight every time that hour comes around. Real-world weather sync Give it coordinates and an OpenWeatherMap key and your server mirrors the live weather of that location, rechecked every in-game hour. Map each real condition — Clear, Rain, Snow, Thunderstorm, Fog — to whichever preset you like.   Reliability Built to be left alone ✓ Weather survives restarts — the active preset and how long it has been running are saved, so a reboot doesn't reset the sky to a random state ✓ Active preset is highlighted in the UI — you always know what's running ✓ Optional console announcement whenever a new preset starts ✓ Clean unload — vanilla weather chances are restored exactly as they were   Commands Three admin commands, one for players Admin commands require the weather.use permission.
    /wsetup Open the setup UI /setday Set time to day /setnight Set time to night /nskip Vote to skip the night — configurable, open to all players   Hooks & API For plugin developers string API_GetCurrentWeatherPreset() Returns the name of the active preset void OnNewPresetStart(string presetName) Called when a new preset begins   Questions Before you buy I scheduled a preset at hour 3, but hours 4–9 are empty. What happens? A preset runs until the next scheduled one. Set Rain at 4 and Dust at 9 and you get rain from 4 to 9, then dust from 9 until hour 4 comes back around. Can I put more than one preset on the same hour? Yes — comma-separated, like "Storm,Dust". One is chosen at random each time, weighted by each preset's chance. How do I know which preset is currently active? Open the UI — every preset is listed and the active one is highlighted. A preset you've only selected to edit is not. What happens when the current preset ends? A new one starts at random, weighted by the chance value you gave each preset. Does the weather reset when the server restarts? No. The active preset and its elapsed time are saved, so the sky picks up where it left off. Do I need an API key? Only for real-world weather sync. Everything else works out of the box, and a free OpenWeatherMap key is enough.
  3. More information about "Biohazard Event"

    $50.00

    Biohazard Event

    The map is designed to provide an intense and strategic gameplay experience, with a central focus on collecting tags and delivering them to specific altars. The map layout includes a central area with several biomes and nine surrounding islands, each dedicated to a different team: Blue, Red, Green, Yellow, Yellow, White, Pink, Purple, Gray and Orange.
    Central Zone:
        Biomes: The central zone is composed of different biomes, each of which offers unique resources and specific challenges for players.
        Resources: This area contains a variety of resources necessary for survival and combat, encouraging exploration and competition.
    Equipment Islands:
    Each of the nine islands is designed to provide teams with a starting point and a secure base, with the following features:
        Central Construction Area: A designated area where teams can build and fortify their bases.
        Garden Area: Located next to a river, this area allows teams to grow food and resources necessary for survival.
        Gas Station: Each island has its own gas station, with a recycler and other essential resources.
        Metro Entrance: Allows players to quickly access the Metro and connect to other parts of the map.
        Fishing Zone: Fishing village where vehicles can be purchased, no safe zone.
        Zip lines: Installed to facilitate movement to and from the island, allowing fast and strategic movements.
        Tag Altar: The most important element of each island, where players must deliver tags obtained by eliminating enemies. Delivering tags to the altar increases team points.
    Event Mechanics:
    The objective of the event is to eliminate enemies to collect their tags and take them to the altar on the team's island. Each tag delivered to the altar adds points to the corresponding team. The team with the most points at the end of the event will be the winner.

    Strategy:
        Team coordination: cooperation and communication within the team will be crucial to defend the island and attack enemies efficiently.
        Resource management: collecting and managing resources in different areas of the map will be essential to maintain a competitive advantage.
        Mobility and tactics: the strategic use of zip lines and subways will allow for quick and surprising movements, adding a layer of tactical complexity to the game.
    This map design provides a balanced and exciting gameplay experience where strategy, coordination and skill are key to success.

    Biohazard event add-on description:
    This add-on creates a PvP event between teams. Each team is assigned an island with an altar to deposit dog tags and accumulate points. The objective is to kill members of other teams, collect their tags and deposit them on your team's altar to earn points.
    Main features:
        Team assignment: each player is assigned to a team before the event begins.
        Team identification: each team is identified with a unique sweatshirt color, so it is essential that players wear their team's sweatshirt for clear identification.
        Islands and altars: each team has an assigned island with an altar dedicated to their team color to deposit name tags and score points.
        Points reset command: a command is available to reset points at any time.
    Mechanics of the event:
        Team assignment: each player is assigned to a team and each altar is assigned the corresponding team color.
        Identification: players must wear their team color hoodie to ensure that teams are easily identifiable.
        Objective: players kill members of other teams, collect their ID tags and deposit them on their team's altar to accumulate points.
        Reset points: administrators can reset points using a specific command if necessary.
    This add-on enhances the PvP experience by adding team competition, clear team identification and strategic point accumulation.

     
    Monuments:
    Airfield
    Arctic Research Base
    Missile Silo
    Water Tractament
    Desert military base
    Power plant
    Launch site
    Train yard
    Military tunnel
    Giant excavator
    Port 1x2
    Port 2
    Scrap yard
    Lighthouse x3
    Large and small oil platform x2
    Satellite dish
    Gas station x9
    Supermarket x3
    Warehouse x3
    Quarries
    Underwater laboratories x3
    Compound
    Fishing village x9
    If you need to contact me send me a private message or write me on Discord. j4v1rust
  4. More information about "Skin Popup & Command"

    $5.99

    Skin Popup & Command

    "Skin Popup & Command" enhances the item pickup experience by providing special notifications and commands for items with specific skins. The plugin offers a more immersive and interactive experience for players when they acquire skinned items in the game.

    Need help, please join my discord @ The Cantina

    Main Features:
    Custom Command Execution: The plugin will automatically execute predefined commands from the config (set by owner/admin) when players picks up the skinned items, allowing for instant activation of server events, announcements, and more.
    Customizable Popups: Create your own popup backgrounds using your own images (Currently is https://postimg.cc/8JZnvgvp).

    Plugin Integration: If you want a more visual creativity you can set the notification to use popular plugins such as UINotify, Notify, and Toastfy. This allows for more themed integration into your server.
    Easy Configuration: Customize your notification timing, message content, and popup amount through the config file (Example Below).  
    Simple Notifications: If you do not want to use any fancy popup or Notification plugin you can simply just send the message to the chat.
     
    EXAMPLE CUSTOM CONFIG (NOT THE DEFAULT):
    { "Show notification via: TOASTIFY | NOTIFY | POPUP | CHAT": "POPUP", "Alert ID when using NOTIFY/UINotify?": 0, "Alert ID when using TOASTIFY?": "success", "Duration of alerts (ONLY FOR POPUP & TOASTIFY)?": 5.0, "POPUP Background Image URL": "https://i.postimg.cc/SR40wyNM/paper.png", "List of Skins": [ { "Skin ID?": 2420097877, "Item Name Used for Skin ID": "Cash", "How many Times to show alert?": 100, "Message on Special Item Skin Pickup?": "<color=black>Hey {player}, you just picked up some <color=orange>CASH</color>, use it to buy items and upgrades. Use your <color=orange>CASH</color> to upgrade your TC, BackPacks and much more!</color>", "Run a Command on pickup?": false, "If enable, what command to run?": null }, { "Skin ID?": 2834920066, "Item Name Used for Skin ID": "Epic Scrap", "How many Times to show alert?": 10, "Message on Special Item Skin Pickup?": "<color=white>Hey {player}, you just picked up some <color=orange>EPIC SCRAP</color>, use it to buy items and upgrades. Use your <color=orange>EPIC SCRAP</color> to upgrade your TC, BackPacks and much more!</color>", "Run a Command on pickup?": true, "If enable, what command to run?": "say This message was sent through console command, {player} after you picked up skin id:2834920066" } ], "Popup Co-ordinates": { "Anchor Min X": 0.78, "Anchor Max X": 0.98, "Anchor Min Y": 0.5, "Anchor Max Y": 0.62 } } Features to be implemented:
    Permissions
    Set Images per each skinned it popup
  5. More information about "Motorbike Racing"

    $19.99

    Motorbike Racing

    Motorbike racing is a plugin that allows you to build and host motorbike race tracks in-game.
    The plugin is integrated with a track building system that gives you full control over where and how you build your race tracks.
    Players can compete for prizes for winning, or compete for the fastest lap times on a map for bragging rights.
    Races are associated with the .map file name that they were built on, and will automatically load when a map with the same name is loaded.
    I would like to extend a special thanks to @monsterqueen  for the idea and supplying the prefab. You can test out the plugin and prefab on her server: us.themonsterden.net.
     
    Features
    Map building system that is easy to use and powerful. Global scoreboard to track the amount of wins for each race track, as well as the fastest times. Seamless enrollment into the event - players will be teleported to the race when it begins, and their items will be stored safely until it's completion (or they leave). Start to finish race handling - the plugin will restrict the contestants to the configured value or the number of motorbike spawns (whatever is lower), and will handle the race, scoring and prizes. Customizable prizes based on placement - you can set customizable prices (including economics, server rewards and items), based on the position that the player finished. EventHelper support - the plugin will work with EventHelper's auto start and event vote features.  
     
    Permissions
    motorbikeracing.admin - allows for the user of the buildmap command and the manual starting of races  
    Chat commands
    buildmap <race name> - Starts the map building process. Avoid using the dash (-) symbol in the map name. buildclearspawns - removes all spawns from a map while in building mode. savemap - Only usable during the map builder. It saves the map file you are working on. startrace <race name> - Manually starts the desired race. Run the command with no parameters to see valid races for the current map. endrace <race name> - Ends the selected race. If there is only 1 race active, you don't need to use the race name parameter. rscore - Opens up the hi scores. joinrace <race name> - Joins the desired race. leaverace - Leaves the active race. racerestoreitems - restores the players items if they weren't restored automatically (ie they died somehow). raceprize - redeems any prizes that the player is owed.  
    Video and pictures were taken using this prefab:
     

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