Chill Roleplay's Wishlist
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Economy Repair
Compliment your in game economy system by allowing players to repair weapons using their currency.
Economy Repair offers a solution that lets players repair their damaged weapons using in-game currency of your choice. With this plugin, your worn-out AKs, tools, and gear can be repaired through a simple new option in the repair bench, making sure you're always prepared for the next battle!
Key Features:
Multiple Currency Support: Use popular Rust plugins like Economics or ServerRewards to pay for repairs using your in-game currency. You can even set up custom item-based currencies for repairs!
Condition Loss: Condition loss can be disabled, or the scale of it modified.
VIP Discounts: Offer VIP players reduced repair costs, providing an extra incentive for premium members of your community.
Customizable Repair Costs: Tailor the repair prices for different items, ensuring fair costs for everything from weapons to tools. Repair cost can be set globally, and per item.
Clean UI: Enjoy a sleek almost vanilla like repair button that appears when interacting with a repair bench. Instantly know the cost to restore your item and confirm the repair with just a click.
Repair Blacklist: Administrators can blacklist certain items from being repaired, maintaining control over game balance and preventing unintended item restorations.
How It Works:
1. Interact with a repair bench.
2. Insert item normally into the repair bench
3. See the cost, click the repair button!
Economy Repair is your perfect choice for expanding the usefulness of economy on your server. Keep your equipment in top shape without the hassle of searching through boxes to try and find the correct components.
PERMISSIONS:
economyrepair.use - Required to see and use the economy repair option economyrepair.VIP - Required for VIP discount feature CONFIG EXAMPLE:
{ "Default Max Repair Cost": 100.0, // default repair cost for all items "Reduce Durability On Repair": true, // should the item lose durability if repaired with currency? "Durability Loss Scaling Factor": 1.0, // play with this to increase/reduce how much durability is lost "Currency System (Economics, ServerRewards, Item, TCBank)": "Economics", //which currency system to use "VIP Discount Percentage": 0.0, // percentage discount for players with VIP permission "Currency Item": { // If using "Item" as currency, specify item details here "ItemID": 0, "SkinID": 0, "Display Name": "Currency" }, "Custom Repair Costs": { // customize repair cost for individual items "hatchet": 50.0, "pickaxe": 75.0 }, "Repair Blacklist": [ // list of items which cannot be repaired using currency "minigun", "fuse" ], "Blacklisted SkinIDs": [ 3380502905, 987654321 ], "Debug Messages Enabled": false }
LANG EXAMPLE:
{ "RepairCostLabel": "Economy Repair: {0} {1}", "CurrencyLabel": "$", "RepairButtonLabel": "Repair", "NoValidItem": "No valid item to repair.", "MaxDurability": "This item is already at full durability.", "NotEnoughCurrency": "You do not have enough {0} to repair this item.", "RepairSuccess": "Item successfully repaired.", "RepairFailed": "Failed to repair the item. Please try again.", "ItemBlacklisted": "This item cannot be repaired." }
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Red Sands 2
Welcome to my newest map! What started as a full remaster of one of my previous maps has evolved into something much greater. Not only have all the monuments been completely remastered, which took quite a bit of time, but the entire map has been transformed. Biomes have been shifted, and a brand-new jungle biome has been introduced. I've also replaced the railway with the new version railway on the surface. I've given it all new paths. I've updated all the tunnels. And there is now multiple branches leading off that are building-enabled. So you can actually build a base, use a high external gate, and your train can actually enter your compound
Size: 3050
Custom NPCs
I've substituted the default RustEdit Scientists with a variety of NPCs representing different factions within the Rust universe: Normal Scientist, Arctic Scientist, Tunnel Dweller, and Underwater Dweller. If these NPCs don't suit your preferences, you can easily remove the plugin and replace them with any bot plugin of your choice.
Map Editing
Yes, you are allowed to edit the map and add stuff etc.
Monuments
Jungle Ziggurat Jungle Ruins x3 Airfield Bandit Town Fishing Village Gas Station Harbor Horse Stable Junkyard Launch Site Lighthouse Military Tunnels Oil Rig Large Oil Rig Small Outpost Sewer Branch Sphere Tank Supermarket Trainyard Underwater Labs Desert Military Base Arctic Research Base Sulphur Quarry Nuclear Missile Silo Ferry Terminal Rad Town HQM Quarry M.O.T Centre Train Station Maunsell Forts Colbalt Vaults Railway Junction Help and Contact
If you need to contact me discord is best: RobJ2210
For help/support my discord group is best: Join RobJ Maps Discord
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Arcade Parkour Pack
By CollapsedOrange in Prefabs
Bring the nostalgia of classic arcade games into Rust with a unique twist — parkour challenges!
This pack includes 4 themed courses inspired by iconic retro titles:
Pac-Man Tetris Asteroids Space Invaders Each course comes in two variations:
Arcade Machine Cabinet – the course is housed inside a giant arcade machine. Standalone Course – the same parkour challenge without the cabinet, ready to drop anywhere on your map. Features
4 classic arcade-themed parkour courses 2 build styles for each course (cabinet or standalone) Bonus assets — logos and the Space Invaders monster included for extra decoration Plugin Integration
Zone Manager – set up a zone around the course to disable fall damage, ensuring players won’t die from missed jumps. Portals – place portals to let players enter, exit, or teleport back to the start of a course. Perfect For
Server events Mini-games Lobby areas Let your players relive arcade classics in Rust by jumping, climbing, and racing through these creative parkour courses!
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King & Mercenary PVP Event
Take your Rust server to the next level with King and Mercenary, an immersive PvP event system that introduces a competitive battlefield where players fight to claim dominance. This plugin enhances player engagement by rewarding skill, survival, and strategy.
Two Unique Roles: King & Mercenary
✦ King 📔: Gains extra health and periodic rewards while holding the throne. Location is periodically revealed, challenging them to defend their title.
✦ Mercenary 💀: Deals extra damage and earns rewards for hunting down the King and other opponents.
✦ Dynamic Role System – Players fight to become the King or Mercenary, each with unique buffs and rewards.
✦ Automated Events – Set custom intervals and conditions for role rotation, cooldowns, and eligibility.
✦ Killstreak Bonuses – Players earn extra rewards for consecutive eliminations.
✦ Clans Integration - Prevent players from swapping roles to maintain their position.
✦ Live Map & Location Broadcasts – The King’s position is periodically revealed to intensify the hunt.
✦ Death Markers - The king's or mercenary's death location will be displayed on the map using a vending machine marker.
✦ Customizable Rewards – Configure item and commands rewards, time intervals, and kill-based bonuses.
✦ Discord Integration – Send automated updates when players claim or lose a role.
✦ Compatible with PvE Servers - Full compatibility.
✦ Full Admin Control – Set permissions, debug settings, and event restrictions.
✦ Zone Management & Compatibility – Fully compatible with Zone Manager, allowing servers to restrict the event to specific areas. All Zone Flags from Zone Manager can be applied for complete control over event rules and mechanics.
Perfect for high-action Rust servers looking to add competitive, role-based combat with real incentives. Get King and Mercenary today and create legendary battles on your server!
✦ /kam set <king | mercenary | all> <SteamID64> – Manually assigns a player the King or Mercenary role using their SteamID64. Use all to assign both roles at once.
✦ /kam reset <king | mercenary | all> – Resets the specified role, removing the King, Mercenary, or both from the server.
✦ /kam info – Displays current event details, including who holds the King and Mercenary roles.
✦ /kam stats – Shows player statistics related to the event, such as kill counts, survival time, and streaks.
Available Placeholders for Discord Embed
✦ {victim} – Displays the name of the player who was defeated.
✦ {role} – Shows the role of the defeated player (e.g., King or Mercenary).
✦ {attacker} – Displays the name of the player who eliminated the victim.
✦ {kills} – Shows the total number of kills the victim had before dying.
✦ {killStreak} – Indicates the victim's current kill streak before they were eliminated.
✦ {duration} – Represents the total time the victim held their role before being defeated.
✦ {attribute} – Displays the special attribute of the role (e.g., extra health for King or damage multiplier for Mercenary).
✦ {position} – Shows the location where the battle took place.
✦ {hp} – Displays the remaining health of the attacker after defeating the victim.
Available Placeholders for Command Rewards
✦ {player} – Displays the name of the player who will receive the reward.
✦ {steamid} – SteamID64 of the player who will receive the reward.
✦ {role} – Shows the role of the player who will receive the reward (e.g., King or Mercenary).
If you need help setting it up or just want to clear up any doubts before making the purchase, you can contact me via discord
All you will see is the default settings, you can change everything to your liking if you wish.
Some of the chat notifications
Simple Status
Death Markers
Zone Marker
Discord Messages
/* * Returns true if the specified user has the King role, otherwise false. */ public bool HasKingRole(string userID) /* * Returns true if the specified user has the Mercenary role, otherwise false. */ public bool HasMercenaryRole(string userID)