Jump to content

beliy357012's Wishlist

  1. More information about "Clean Server"

    $5.99

    Clean Server

    Clean Server allows you to keep your server clean from random buildings, deployed items, and corpses to help prevent unwanted items from taking up space and server resources. Set an automatic timer to clean the server every few mins or hours to keep your server running smooth. Manually scan the server by chat command at anytime to clean up unwanted items on the fly.
           
    [Features]
                * Automatically Clean server from corpse (animal, NPCs, players)
                * Set delay in corpse removal
                * Set corpse to drop loot on removal (NPCs / Players)
                * Automatically remove abandoned building blocks after x amount of time
                * Manually Remove abandoned building blocks
                * All settings adjustable by chat command
                * Option to list items to ignore from removal
     
    [Chat Commands]
                * /cleanserver - Runs a clean check and removes items
                * /clean <setting> <value> - changes the settings to the value you enter
                    Settings:
                        * Save - saves settings, no value needed
                        * help - show all commands in chat - no value needed
                        * tcrange - requires # value - sets the TC range for safe items
                        * check - requires # value - sets the time in mins when items will be scanned and removed
                        * timer - requires # value - sets the time for how long items can be placed before deleted on next scan
                        * delay - requires # value - sets the delay time when corpse are removed
                        * corpse - requires on/off value - turns on/off corpse removal
                        * item - requires add/remove value and item ShortPrefab name - adds or removes item from the excluded list
                        * animals - requires value on/off - turns on/off animal corpse removal
                        * droploot - requires value on/off - turns on/off loot drop when corpse are removed
                        * debug - requires value on/off - turns on/off debug mode for troubleshootin
     
    NOTES:  
    If corpse removal is enabled and drop loot is on it will drop 2 bags. One with the inventory contents and one with all the equipped items (weapon and armor)  
    No Corpse Preview:
    Config Example:
     
    { "Settings": { "checktimer": 10.0, "buildingtimer": 1, "tcrange": 20.0, "removecorpse": true, "droploot": true, "removeanimalcorpse": false, "removaldelay": 1.0, "debug": true, "excludeitems": ", lock.code" } }  
    Language File Example:
    { "cs_001": "Missing settings and value -> /clean <setting> <value> \n Try the help command for list of all commands. /clean help", "cs_002": "Remove NPC/Player Corpse: {0}", "cs_003": "Remove Animal Corpse: {0}", "cs_004": "Commands: \n /cleanserver \n /cleanserver <#> \n /clean <setting> <value> \n Settings: \n corpse, animals, tcrange, timer, delay, droploot, debug, check, item \n Values: \n on, off, #, add, remove, list \n /clean save \n /clean help", "cs_005": "TC Range: {0}", "cs_006": "Remove Timer: {0} mins", "cs_007": "Clean Server Setting Saved", "cs_008": "Corpse Removal Delay: {0} (min value = 1)", "cs_009": "Corpse Drop Loot: {0}", "cs_010": "Debug Mode: {0}", "cs_011": "Check Timer: {0} mins", "cs_012": "Item {0} has been added to the excluded list", "cs_013": "Item {0} has been removed from the excluded list", "cs_014": "Excluded Item List: \n {0}" }  
  2. More information about "Barges"

    $29.99

    Barges

    Discover the beauty of the open sea, with versatile barges perfect for transforming into your floating abode. Glide across the water effortlessly, by attaching a Tugboat, a Submarine, a RHIB, and more! You can traverse the waters of your Rust server with a custom Barge motor as well. Elevate your gaming experience, go on a wet and wild adventure with Barges, take the fight into the waves and beyond! The plugin includes 7 configurable platform shapes, each of which has it's own customization options in the config file. Note that the modules are configured within the config file, not in game. With proper TC authorization teammates can also access the Barge and it's modules. In the config file you can also adjust the maximum building height, movement speed, and several other parameters.


    Modules
    Barges each come with a variety of modules that you can enable, disable, or swap out for alternate modules, all within the config file. Regarding access to the modules in the game, this is restricted to players who have TC authorization.

    Connector
    Connector module allows attaching to a tugboat, a RHIB, or another barge. To allow attachment, press the button on the connector. You cannot install more than one Connector module on each Barge.


    Dock
    Dock module allows attaching boats and submarines to the Barge. Just approach it with your vehicle to activate and attach it. Mutliple Dock modules can be added to any Barge with available slots.


    Cabin
    Cabin module is used to drive the Barge. If this module is installed, the Barge can be driven with the help of an engine. To get into the Cabin, use the button on the door. To start the engine, fuel must be placed in the fuel tank behind the cabin. You can only connect one Cabin module on each Barge.


    Ramp
    Ramp module is used for loading and unloading vehicles, like motorcycles, cars, or minis! To open cor close the gate, use the button on the post. Multiple Ramp modules can be installed to each Barge.


    Anchor
    Anchor module will be the most used module for many who brave the sea on a Barge! Press the button to drop the Anchor, and stop movement so that you can build, or if you get a little seasick. Press the button again to go with the flow!

    Features and limitations
    • By default the construction on any Barge is restricted to either wood or metal. Stone and high quality are not currently an option. Those building parts will automatically receive the Legacy and Container skins.  You can disable the restriction in the config, but this will negatively impact the performance on some servers and appear to have rougher movement of build parts with a large number of barges on the server
    • These actions are available only while the Barge is Anchored, not while moving
         -  Base construction
         -  Use of chairs and sofas
         -  Installation of objects
         -  Interact with wires pipes or conveyors

    • For optimization installing Wallpaper on Barges is not allowed
    • Building parts can not exceed the boundaries of the Barge itself
    • Frankenstein tables are not able to be installed on any Barge
    • By default you are not able to approach Fishing Village by Barge

    Please consider this plugin in BETA testing. The plugin is functional but I cannot make it compatible with the many plugins out there without your help. Please feel free to reach out with ideas but be patient with new ideas, as many common functions of a base are not so easy to do on a constantly moving rocking and rolling unique water base. Please give feedback and make tickets for support. Please be patient as all support requests are always going to be answered. If you are willing to join the Mad Mapper Discord this is a great resource for creating tickets for suggestions feedback and support.
    Chat commands (admin only)
    /spawnbarge PresetName - spawn the barge in your position /killbarge  -  destroys the barge you're looking at /killallbarges -  destroys all barges on the server /givebarge  PresetName  -   give the barge to yourself  
    Console commands (RCON only)
    givebarge  PresetName userID  -   give the barge to the player  
    API
    bool IsEntityOnBarge(BaseEntity entity)
     
    Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Check out the rest of my work: Adem's Codefling Library
    You can reach out to me in Discord: Adem's Discord Profile
    Join the Mad Mappers Discord!
  3. More information about "Server Panel"

    $40.00 $31.95

    Server Panel

    ServerPanel adds a player information menu to your server. Use it to share useful information with your players and to integrate your plugins into it.
     
      
     
    🌟  Features
    User-Friendly Interface: A GUI that is easy to navigate. Economy Integration: Works with different economy plugins. Dynamic Menu Categories: Group features into categories you can customize. Extensive Configuration Options: Almost every part of the plugin can be customized, including messages, colors, sizes and fonts. Auto-Open Menu: Opens the menu automatically when a player connects (configurable in the settings). Block Settings: Block the menu while a player is building, raiding or in combat. Multiple Economy Head Fields: Show several economy values, such as balance, server rewards and bank information. Permission Management: Set permissions for different user roles to control who can use which features. Localization Support: Translate and edit all messages for different languages. Performance Optimized: Built to keep server lag to a minimum. Customizable Hooks: Connect existing economy systems through configurable hooks for adding, removing and showing balances. Editor Position Change: Admins can move the editor to the left, center or right with one click. Command Enhancements: Commands accept multiple arguments separated by "|", so several commands can run at once.  
    🎮  Commands
    /info: open menu /sp.install  (or) /welcome.install: open installer menu sp.migrations: console command that updates the plugin data structure when you upgrade to a new version. It creates backups before making any changes. sp.migrations list: shows available migrations and whether they need to run sp.migrations run <version>: runs specific migration (e.g., "1.3.0") sp.migrations run <version> force: forces migration even if not detected as needed  
    🛡️  Permissions
    serverpanel.edit: allows players to edit the plugin settings and open the edit menu serverpanelinstaller.admin: required to access the plugin installation functions  
    🎥  Video
     
    🖼️  Showcase
    Templates
    Template V1
    Template V2
    Template V3
    Template V5
    Editor

    Installer

     
    🧪  TEST SERVER
    Join our test server to try all the features yourself.
    Copy the IP address below to start playing.
    connect 155.103.86.38:28015  
    📊  Update Fields
    ServerPanel supports update fields: placeholders for your templates that show live information. They update automatically and work in text components, headers and other interface elements.
    Player Information
    {online_players}: Number of currently online players {sleeping_players}: Number of sleeping players {all_players}: Total number of players (online + sleeping) {max_players}: Maximum server capacity {player_kills}: Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_deaths}: Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_username}: Player's display name {player_avatar}: Player's Steam ID for avatar display Economy
    {economy_economics}: Economics plugin balance {economy_server_rewards}: ServerRewards points {economy_bank_system}: BankSystem balance Note: Economy fields can be customized in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones.
    Server Information
    {server_name}: Server hostname {server_description}: Server description {server_url}: Server website URL {server_headerimage}: Server header image URL {server_fps}: Current server FPS {server_entities}: Number of entities on server {seed}: World seed {worldsize}: World size {ip}: Server IP address {port}: Server port {server_time}: Current server time (YYYY-MM-DD HH:MM:SS) {tod_time}: Time of day (24-hour format) {realtime}: Server uptime in seconds {map_size}: Map size in meters {map_url}: Custom map URL {save_interval}: Auto-save interval {pve}: PvE mode status (true/false) Player Stats
    {player_health}: Current health {player_maxhealth}: Maximum health {player_calories}: Calorie level {player_hydration}: Hydration level {player_radiation}: Radiation poisoning level {player_comfort}: Comfort level {player_bleeding}: Bleeding amount {player_temperature}: Body temperature {player_wetness}: Wetness level {player_oxygen}: Oxygen level {player_poison}: Poison level {player_heartrate}: Heart rate Player Position
    {player_position_x}: X coordinate {player_position_y}: Y coordinate (height) {player_position_z}: Z coordinate {player_rotation}: Player rotation (degrees) Player Connection
    {player_ping}: Connection time in seconds {player_ip}: Player's IP address {player_auth_level}: Authorization level (0=Player, 1=Moderator, 2=Admin) {player_steam_id}: Steam ID {player_connected_time}: Connection start time {player_idle_time}: Idle time (HH:MM:SS) Player States
    {player_sleeping}: Is sleeping (true/false) {player_wounded}: Is wounded (true/false) {player_dead}: Is dead (true/false) {player_building_blocked}: Is building blocked (true/false) {player_safe_zone}: Is in safe zone (true/false) {player_swimming}: Is swimming (true/false) {player_on_ground}: Is on ground (true/false) {player_flying}: Is flying (true/false) {player_admin}: Is admin (true/false) {player_developer}: Is developer (true/false) Network & Performance
    {network_in}: Network input (currently shows 0) {network_out}: Network output (currently shows 0) {fps}: Server FPS {memory}: Memory allocations {collections}: Garbage collections count Usage Example:
    Use these fields in any text component, for example: "Welcome {player_username}! Server has {online_players}/{max_players} players online."
     
    🔧  API Documentation for Developers
    ServerPanel provides an API for plugin developers to integrate their plugins into the menu system.
    Required Methods
    API_OpenPlugin(BasePlayer player): Main integration method that returns CuiElementContainer OnServerPanelClosed(BasePlayer player): Called when panel closes (cleanup) OnServerPanelCategoryPage(BasePlayer player, int category, int page): Called when category changes (cleanup) OnReceiveCategoryInfo(int categoryID): Receives your category ID Integration Example
    [PluginReference] private Plugin ServerPanel; private int _serverPanelCategoryID = -1; private void OnServerInitialized() { ServerPanel?.Call("API_OnServerPanelProcessCategory", Name); } private void OnReceiveCategoryInfo(int categoryID) { _serverPanelCategoryID = categoryID; } private void OnServerPanelCategoryPage(BasePlayer player, int category, int page) { // Cleanup when player switches categories } private CuiElementContainer API_OpenPlugin(BasePlayer player) { var container = new CuiElementContainer(); // Create base panels (required structure) container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin"); container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background"); // Add your plugin's UI elements here container.Add(new CuiLabel { RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"}, Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"} }, "YourPlugin.Background", "YourPlugin.Title"); // Add buttons, panels, etc. using "YourPlugin.Background" as parent return container; } private void OnServerPanelClosed(BasePlayer player) { // Cleanup when panel closes } Header Update Fields
    API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction): Registers a per-player string provider for a header placeholder. Returns true on success. API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null): Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success. Usage Example
    [PluginReference] private Plugin ServerPanel; private void OnServerInitialized() { // Register a dynamic header field for each player ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player))); } private string GetKdr(BasePlayer player) { // Compute and return the value to display in the header for this player return "1.23"; } Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. Your function updates the value for each player.
     
    📚  FAQ
    Q: Why can't I open the menu?
    A:  Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator.
    Q: How do I enable Expert Mode? (disables automatic template updates)
    A: In the data file "Template.json", turn on the "Use an expert mod?" option:
    "Use an expert mod?": true, P.S.  "Template.json" is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon)
    Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
    A: This happens when images fail to download from the internet. To fix it, enable Offline Image Mode, which uses local images instead:
    Enable the mode in config: Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon) Note: If using a hosting service, you may need to use their file manager or FTP to upload the files.
    Q: Does ServerPanel work only with Mevent's plugins?
    A: Currently, ServerPanel integrates with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). Other developers can use the API to add their own plugins to the menu.
    Q: Why do integrated plugins (Shop, Kits) have different window sizes?
    A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin so the sizes match.
    Q: The panel displays differently for different players. How can I make it show the same on everyone's screen?
    A: This happens when players have different UI scale settings. To make it look the same for everyone:
    Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon) Find the "Parent (Overlay/Hud)" setting in the "Background" section Change the value from "Overlay" to "OverlayNonScaled" Save the file and restart your server or reload the plugin Q: How can I change the video displayed in the ServerPanel interface to my own custom video?
    A: You can replace the default video with your own using this command:
    serverpanel_broadcastvideo [your_video_url] Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com.
    Q: My custom images are not loading or show as blank/question marks. What image hosting should I use?
    A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. The most reliable option is Offline Image Mode with local images.
    Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories?
    A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this:
    In your button configuration, set "Chat Button": true Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command) Example: To open the Cases plugin outside the menu:
    "Chat Button": true "Commands": "chat.say /cases" The command runs as if the player typed it in chat, and the plugin's interface opens on its own, outside the ServerPanel menu.
    Q: Text in V4 template is shifting or sliding out of place. How can I fix this?
    A: This happens when the text width is not set correctly. The "TITLE LOCALIZATION" settings in ServerPanel control text width for categories and pages:
    Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu) Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button) In the editor, find the "TITLE LOCALIZATION" section For each language (en, ru, etc.), you'll see three columns: LANGUAGE: The language code TEXT: The localized text content WIDTH (px): The width setting in pixels Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values Save your changes and test in-game Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3.2m
Total downloads
Customers
12.3k
Customers served
Files Sold
175k
Total sales
Payments
3.8m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.