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Swedish Chef

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  1. btw if you o.reload Convoy with default config it keeps adding the routes, even though there are just 2 (11:19:03) | Loaded plugin Convoy v2.6.3 by Adem (11:19:03) | [Convoy] Route caching has ended! The number of routes: 4 (11:19:29) | Loaded plugin Convoy v2.6.3 by Adem (11:19:29) | [Convoy] Route caching has ended! The number of routes: 6 (11:30:58) | Loaded plugin Convoy v2.6.3 by Adem (11:30:58) | [Convoy] Route caching has ended! The number of routes: 8 (11:40:13) | Loaded plugin Convoy v2.6.3 by Adem (11:40:13) | [Convoy] Route caching has ended! The number of routes: 10
  2. please close ta
  3. nvm, its automatically starting now, im still not sure exactly what it was but ill figure it out. im sure "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": had to be set to 0. interesting if its because its a rustmaps custom generated map, dont know
  4. Hi, you should generally update first, 2.5.3 is a few months old. you might see the problem go away. edit: backup your config of course tho..
  5. Swedish Chef

    error after plugin load

    Hi, my convoy isnt starting after plugin load, and i just noticed this comes up everytime about 20 secs after plugin load dynamicpreventbuilding[8533269] changed its network group to null dynamicpreventbuilding[8533269] changed its network group to null any idea what that means? im using a default-ish Convoy config with automatic enabled, rustmaps custom generated map with ring road 3700 thanks Convoy.json
  6. Hi, im still finding cars on the side of the road in 1.42 im pushing 'e' on all of the car, but nothing is accessible, sorry the sound is low, the car engine is on. TrafficDrivers.json
  7. i was following my convoy around, watching the cars bump into it. i think the TrafficDriver hit the middle module that dissapeared, i cant be positive what exactly happened here (turn down audio volume sorry) and then this happened too can you exclude convoy vechicles from being despawned please? i dont know what happens if player vehicles hit trafficdrivers i had these convoy settings "Convoy plugin support": { "Enable the Convoy plugin support?": true, "Destroy traffic vehicles at the start of the Convoy plugin event?": false, "Destroy traffic vehicles when colliding with Convoy plugin event vehicles?": false } TrafficDrivers.json
  8. nice thanks for looking at this, i just realized my map at the moment does not have trains, i cant test it, ill have to look after wipe, but thanks
  9. sorry i the notifications never let me know about support threads.. there wasnt any errors in the console, yea it was weird, never seen before. yes 100 cars was huge lol, i was just testing stuff. normally i only have 10.. i saw a map marker come up just now, for a 'Police' car i have. it only stayed on the map for 1 second then disappeared. no other cars got a marker. thats ok with me if they get deleted after a second.. thanks for looking at this
  10. yea, just gone through updating mine and agree, its awesome, ta
  11. nice ta, i havent used that, will do
  12. im not going to delete my question lol, as a mark of shame im going to leave it here. the answer is the console command 'rb.populate all' it will take into account the loot tables you already have in the Difficulty loot. its so easy. i was expecting it to be horrendous. i can already see nivex has replied lol. edit: Beees loot table editor is awesome
  13. whats the easiest way to add new items to loot.jsons?
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