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IlIDestroyerIlI

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About IlIDestroyerIlI

  • Birthday August 6

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  1. IlIDestroyerIlI

    error

    Failed to call hook 'SetStatusProperty' on plugin 'SimpleStatus v1.2.8' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseSingle (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00071] in <f98723dd4586469db5213ec59da723ca>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0001b] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.SimpleStatus.RgbaToHex (System.String rgba) [0x0001f] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus+<>c.<AS_UpdateBar>b__88_3 (System.Object x) [0x00006] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatusExtensionMethods.ExtensionMethods.CopyFrom[V] (System.Collections.Generic.Dictionary`2[TKey,TValue] dict, System.Collections.Generic.Dictionary`2[TKey,TValue] other, System.String key1, System.String key2, System.Func`2[T,TResult] clean) [0x00018] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus.AS_UpdateBar (System.UInt64 userId, Oxide.Plugins.SimpleStatus+StatusInfo status, Oxide.Plugins.SimpleStatus+PlayerStatusInfo data, System.Collections.Generic.Dictionary`2[TKey,TValue] ssprops) [0x000cd] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus.SetStatusProperty (System.String userId, System.String statusId, System.Collections.Generic.Dictionary`2[TKey,TValue] properties) [0x00056] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.SimpleStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01b48] in <fff49ff5a5eb4a74a51f2d76e27dc79d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 82.172.97.17:57647/76561199374722217/IlIDestroyerIlI has auth level 2
  2. with the plugin you have 2 options. 1 you can grant 3 days for example wipe protection after server wipe. 2 you can grant 3 days to everyone who joins the server. so if someone joins 3 days later in wipe he still gets 3 days of wipe protection. so yeah you can give everyone wipe protection for 3 days after wipe.
    Really good plugin! The owner is also on top of it! The only thing I'm missing is an option to auto-close the door after x seconds ! That would make this plugin 100/100! Really recommend it! Edit: Since the auto-close option has been added in 1 day. 100/100! Perfect this plugin replaces multiple of my old plugins and having less plugins is a must !
  3. IlIDestroyerIlI

    Broken.

    So the issue i have is the following. When Teammate 1 places a KEYlock i dont want that Teammate 2 can open this. i have the following line set to false ( "Allow automatic Share locks with clan/team members by default. (Default: TRUE)": false,) But the line does not work correctly.. so when teammate 1 places a keylock teammate 2 can remove the lock ( not open ). Could you fix this because this is a major issue currently. The idea is even when 2 players are in a team they can have a private box/locker etc for themselfs with keylocks. but currently the other teammates are able to remove the lock.
  4. I'm using AlphaLoot, sow now the plugin only grabs 1 of the prefabs. So it will only grab 1 bradley_crate.prefab loot or 1 heli_crate.prefab not 2 at the same time as its configured.
  5. Hello, I bought this one on lone btw. and now I'm doing the loot and i have the following. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum number of prefabs": 2, "Maximum number of prefabs": 2, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab" }, { "Chance probability [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" } ] But his only spawns in a couple of items from one of the crates. Shouldn't this be spawning the loot from 2 crates ? they both have the probability of 100% and i have the minimum and maximum set to 2.
  6. im having the same issue and yes its StackModifier.
  7. When the event is active, and players destroy barrels nothing happens. it does not keep score of who did the most etc. I do use the instant barrel plugin but this should not give any issues.
    underrated plugin ! I love it to have this on my server and my players love it to ! Every time it comes up everyone rushes out to farm! 5 out of 5 stars !
  8. IlIDestroyerIlI

    RemoveWallpaper

    Error while compiling BetterTC: No overload for method 'RemoveWallpaper' takes 1 arguments | Line: 462, Pos: 20
  9. im interested but can the rewards also be given with afk time ?
  10. i have this setting to false. and it still fetches old one. "FetchOldVehicleInsteadOfSpawningIdentical": false, Seems like this option does nothing
  11. IlIDestroyerIlI

    Add fix for abuse

    So currently if i want to transfer loot from 1 base to a other one i can spawn in a horse / boat / rhib ( all the vehicles with a storage ) then place items in them and go to the new base. and do /fetch. Can you make it possible ( with an option in config ) so when they use /fetch it removes their current vehicle and spawns a new one ?
  12. IlIDestroyerIlI

    BetterTC

    I have refreshed the images. also bettertc also did update my image library. and i cant get these to work. How to fix this. Unload betterTC Delete config file. Reload BetterTC. in game open TC and update.
    This works really well and is definitely an essential tool for admins. The only feature that seems to be missing is the following: When an admin issues a warning to a player, and the timer is set to 10 seconds in the settings, the player should be required to wait for 10 seconds and then press an 'Acknowledge' button.
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