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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    War Mode PVP/PVE

    I'll make the update - thank you!
  2. Mr01sam

    Raid Protection

    yes?
  3. Mr01sam

    War Mode PVP/PVE

    So if a base has mixed mode owners (some of the owners are pvp, and some are pve) then the base's mode will be whatever mode is first priority among the modes. With default settings, pvp mode overrides pve mode. So in the case where a base has some pvpers and some pvers, the entire base is considered pvp - so it can be raided by other pvp players. Same goes for teams, if a team is mixed of pvp and pve players, then all the players in the team will be set to pvp (if you have the team sync config option enabled).
  4. Mr01sam

    War Mode PVP/PVE

    They just probably didn't realize that - lots of features in this plugin
  5. Mr01sam

    War Mode PVP/PVE

    This plugin lets you customize every interaction a player has with other players. By default, PVE players cannot raid other players at all - it wont let them damage other players buildings and yes other players cannot harm them either. However, this is just the default settings, you completely change these interactions. I recommend also downloading the extension plugin WarMode Admin Panel (its free) which will let you configure all these interactions in game and instantly apply changes.
  6. Mr01sam

    War Mode PVP/PVE

    Yes - you can have it so PVE players can only use X command and PVP players cannot use that command. Each mode has its own oxide group that gets generated. For example, the PVE mode group is called "warmodepve" you can assign permissions to this group like you would with any other oxide group. So yes, you can control if a player can use a command based on the mode they have.
  7. Mr01sam

    War Mode PVP/PVE

    Hey, thats for when the mode is mentioned in chat by one of the built in messages. Like for example when it says "You cannot loot the containers that belong to PVP players." The pvp part will be the color you set it to.
  8. Mr01sam

    Raid Protection

    fixed now!
  9. Mr01sam

    War Mode PVP/PVE

    You can do that with oxide permissions. Modes are driven by their groups, so if you wanted to force everyone into pve you can simple do: o.usergroup addall warmodepve
  10. Mr01sam

    War Mode PVP/PVE

    You are correct, if you disable TruePvE that will resolve conflicts - but you don't have to disable all of TruePVE, you only need to disable that parts that WarMode already covers. The rule of thumb for managing conflicts is you dont want two plugins trying to do the same thing. So for example, if you want TruePVE to handle player damage but you want WarMode to handle raid damage, then you would turn off player protection for WarMode and you would turn off building protection for TruePVE.
  11. Mr01sam

    War Mode PVP/PVE

    The fire damage over time damage is disabled by WarMode, and this is because Facepunch currently does not give us the info on who the source of the fire was, so WarMode doesnt have enough info to determine if someone should take damage or not - so by default it disables all fire damage so that PVP players cannot use fire to damage PVE players. This is only for the damage over time effect though, the direct damage from incendiary rockets and bullets will still follow normal rules - just the damage over time is disabled. In the next patch I'm adding a config setting so that you can control this a little more. If you want the better chat prefixes to be colored, you have to set the color in the ModeTitleFormat setting under the BetterChat section of the WarMode config. For example, if you wanted the prefix to be a reddish color you can do something like "BetterChat": { "ShowModePrefixInChat": true, "Modes": { "pvp": { "ShowModeTitleInChat": true, "ModeTitleFormat": "<color=#eb4034>[{0}]</color>" }, "pve": { "ShowModeTitleInChat": true, "ModeTitleFormat": "<color=#34eb65>[{0}]</color>" } } }, This should make it so the mode pvp shows up as a reddish color (eb4034) and pve shows up as a greenish color (34eb65) these are codes for hex colors, so you can Google different colors if you want. I know its confusing because in the warmode admin panel it allows you to pick a color for each mode, so it would be nice if it just applied those to BetterChat as well. However, BetterChat allows you to format more than just colors, so it needed its own configuration setting. I hope this clears things up.
  12. Mr01sam

    War Mode PVP/PVE

    I'm confused, it already shouldnt show again on reconnect - it should only show again when the map wipes. You can also already disable the /flag command if you dont want people to be able to change later.
  13. Mr01sam

    Raid Protection

    Yup, if it's set to free it's automatically enabled as long as there are "owners" (people authed on it) that have the proper raid protection level.
  14. Mr01sam

    Raid Limits

    It is intended that the raid limits only applies to REAL player bases. I haven't tested it with raidable bases yet, but it is not supposed to limit raids against those generated bases.
  15. Mr01sam

    Raid Protection

    Unfortunately no, as of right now - if you set it to be free, there isn't a time limiting factor attached to it. It would remain free until the TC is broken (from decay) or until the protection permission changes.
  16. Mr01sam

    War Mode PVP/PVE

    I thinki I might need some more info on how your raidable bases is configured, can you open a support ticket? (if you haven't already)
  17. Mr01sam

    Raid Limits

    I'll take a look! If you haven't already, can you open a support ticket? That way I won't lose track of it. Thank you!
  18. Hmm the way it currently is "supposed" to work is that the Infliction Damage Action : "melee" property should make it so grenades do not inflict it, and only melee attacks do. If thats not working, then it sounds like its a bug.
  19. Mr01sam

    War Mode PVP/PVE

    As for the flag thing - yes! You can set a cooldown duration for using the /flag command, which I think is essentially what you are asking. This was actually missing from the google doc (my bad!) but it does exist. The cooldown is in seconds, so for 7 days you would want 60 * 24 * 7 = 10080 for this value. For the team thing, the plugin does not prevent players from joining teams, however you can set it to force players modes when they join a team. By default, if there is a team of PVP players and a PVE player joins that team, then the PVE player will be forced into a PVP mode. You can enable or disable this feature with the SyncModeWithTeamMembers option. Each Mode has a priority assigned to it, and it willl force all players within the team to whatever mode they share that has the LOWEST priority. Using default settings, PVP has a priority of 1 and PVE has 2, so PVP is the lower priority, so all players in the team will be forced to PVP. A similar thing happens with bases - if a base has both PVP and PVE owners, then the base will be considered PVP. I can add prevention as a suggestion as well if you would prefer it work like that. |
  20. Mr01sam

    War Mode PVP/PVE

    I have not heard this before - would you be able to open a support ticket and add details?
  21. Mr01sam

    Raid Protection

    I think I need some more info. Time period as in days into the wipe? Or as in the amount of time the protection has been active for? In general, the answer is no. However, the plugin is permission based, so you could alter player permissions and give them different protection levels after a certain amount of time in the wipe.
  22. Mr01sam

    Quality Crafting

    which button?
  23. Mr01sam

    War Mode PVP/PVE

    That's very helpful, thank you!
  24. Mr01sam

    War Mode PVP/PVE

    Sounds good, since I don't have that plugin it may be difficult for me to fix - but hopefully if you can provide enough info I can patch it for you!
  25. Mr01sam

    War Mode PVP/PVE

    Hey, can you give some context as to when this is happening? Do you have any custom vehicle plugins?

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