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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    War Mode PVP/PVE

    Yes, you can configure it to be compatible with Raidable Bases and TruePVE. I'm not sure if this answers your question, but by default you are correct that if a PVE player joins a team with a PVP player it does indeed force that PVE player to be a PVP player (which makes their base open to raiding). This is because most servers frown upon mixing PVE and PvP since players could just store their stuff in a PVE base without risk of losing it. However, if you disable team sync in the config then it will no longer force the PVE player to be PVP when they join a team with a PVP player. Additionally, there are options to allow players to switch between PVP and PVE on the fly with the /flag command. There are also some optional restrictions you can apply around this command if you want for balance.
  2. Mr01sam

    Basements

    Hey - so yes unfortunately that is intended. There are certain areas where there will be issues with clipping if a basement is built under them. Ice lakes is one, cliffs and rocks are another.
  3. Mr01sam

    Basements

    Electricity should already work, because it lets you place wires through the ground. Pipes and hoses however cannot go through walls/ground so thats why its tricky. Yeah your idea of a storage adaptor is the best idea I could come up with as well.. not sure if I can simulate it working correctly though.
  4. Mr01sam

    Door locks

    There is a config option called "Sync Locks on Basement Entrances" if this is set to false then locks will need to be manually placed on both sides (and they will not share a code). If set to true, it should work like a normal door in rust that if you place the lock on one side, it placed a copy of that lock on the other side.
  5. Changed Status from Pending to Closed
  6. They shouldnt have to be installed one by one, but I'm glad its working for you now
  7. Mr01sam

    Basements

    Can you post a pic of what you mean? It sounds like a basement got into a state where it lost its data (for example the data got cleared while the plugin was unloaded). If thats the case that basement entrance is broken and it cannot be automatically resolved.
  8. Mr01sam

    War Mode PVP/PVE

    The pvp mode has higher priority (by default) than the pve mode. So if a pvp player joins a group of pve players, it should sync everyone to pvp (not to pve). If that isn't the case, it sounds like a bug?
  9. Mr01sam

    Basements

    That is definitely on the TODO list, but it is a tricky issue that I haven't found a great solution to yet. Open to ideas.
  10. Mr01sam

    Basements

    Currently, there is just a "basements.build" and "basements.free" permission. So you could make it so your VIP group either is the only group that can build basements, or you can make it so that basements they build are free (really OP), but there are no options currently to change the pricing for one group over another.
  11. Mr01sam

    Decay inside basement

    I might need some more info on this. Basements should not be decaying at all. If they are, there might be a conflict with another plugin. Can you post a list of your plugins you have loaded?
  12. There is not currently a way to have multi floor, or higher basements. Perhaps in the future.
  13. Mr01sam

    Unable to Place Items

    It may be that I just need to have it build the basement deeper if its under an ice lake.
  14. Mr01sam

    Unable to Place Items

    Yeah that could definitely be it - I can try to add that to the detection list (if it isn't already)
  15. Mr01sam

    Unable to Place Items

    Changed Status from Pending to Closed
  16. Mr01sam

    Unable to Place Items

    This happens because the basement is clipping through some terrain underground. The terrain could be a cliff, or a glacier, or rocks. If you were to noclip and look around, you might see the clipping. Basements tries to prevent you from building in these areas, but unfortunately its detection is not 100%. If you have a screenshot of the clipping, I might be able to fine tune the detection. There is no way to help this player place things at that spot though, if they are lucky they might be able to place it elsewhere in their basement. Edit: Going to close it, because its a known issue. But if you get a screenshot that could be helpful.
  17. Mr01sam

    timer bug maybe

    Changed Status from Pending to Work in Progress
  18. Changed Status from Work in Progress to Closed Changed Fixed In to 1.3.10
  19. Mr01sam

    errors in the plugin

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  20. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  21. Changed Status from Pending to Work in Progress
  22. Mr01sam

    errors in the plugin

    Changed Status from Pending to Work in Progress
  23. Mr01sam

    Basements

    I haven't tested it myself - but I have heard it does work with Limit Entities.
  24. Mr01sam

    War Mode PVP/PVE

    I'm not sure exactly sure how you'd get it to work with DynamicPvP, perhaps someone else has figured it out? WarMode lets you match zones by zone id, but it also lets you match it by zone name. You can also do partial matches as well. So if there is a way to get dynamicpvp to name the zones something consistent, then perhaps you can match by name. Otherwise, if its truly random, then I'm not sure what can be done.
  25. Changed Status from Pending to Not a Bug
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