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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    Basements

    If you were to go into noclip mode (as an admin) can you see if there is any terrain or clipped geometry nearby that basement?
  2. Mr01sam

    War Mode PVP/PVE

    You should be able to accomplish this using the oxide permission groups. WarMode automatically creates permission groups for each mode, for example warmodepvp and warmodepve. For whatever plugin you are using to do home teleports, you can assign the permission to use those commands to just the warmodepve group if you want.
  3. Changed Status from Pending to Closed
  4. Awesome, glad it's working out, thanks for letting me know it's resolved!
  5. Mr01sam

    Basements

    Yeah I think the key there is the "no decay", if decay was on, and the basement was detached from a TC, then the hatch would decay as normal and eventually destroy the basement. So I agree it's not really an unintended issue - kinda neat use case though.
  6. Mr01sam

    Raid Limits

    I'm not sure if they work together or not, maybe someone else here can confirm?
  7. I'm not sure off the top of my head - I'd have to try it out
  8. Changed Status from Pending to Work in Progress
  9. With your expanded detail I am now able to reproduce the issue and I think I have a solution, I will DM you the fix to confirm!
  10. I'll give it another try
  11. Changed Status from Can't Reproduce to Pending
    This is a great plugin that saves your players A LOT of time (and sanity) when crafting in your base! It works exactly how you would expect and works seamlessly with Rust's crafting system. In my opinion, this should be a built-in feature for the game, and I will probably be annoyed when I join a server and it doesn't have this plugin installed.
  12. Mr01sam

    Lock Issue

    Okay, I'll try to reproduce it
  13. Mr01sam

    Lock Issue

    So are you saying they are able to enter a locked hatch without the key?
  14. Changed Status from Pending to Can't Reproduce
  15. Yup, you are correct - that is a known issue. I don't have a solution right now, and for some reason this doesn't really seem to happen on my development server - but its been reported before. I'm marking it as "Cant reproduce" for now, because thats what the other tickets for this are marked as. If I come up with a solution for it in the future, it will be included in a release.
  16. Mr01sam

    Basements

    Just to be clear, there already is a setting to limit how many entrances can be built per base. However, I think you're suggesting a max entrance limit per player. I'm not going to add that to the base version of the plugin because currently nothing about the basement is tied to a specific player - just like anything in vanilla rust, the basements are tied to the buildings they are built into. It also could open up a lot more issues that would need to be handled, making the code much more complex.. For example, lets say the max entrances per player is 3. A player builds a base, puts 3 basement entrances, so they are at their max. Another player, decides to raid that base and take it over as their own. Now the original player cannot build any more entrances, but they also cannot destroy their old entrances because another player is in control of that base. In addition, that second player might be in control of 6 entrances, because they might have a second base of their own. This is just one scenario, but there's more that could be problematic as well. That being said, if this is really important for your server, I could look into creating a separate (extension plugin) that will put entrance limits per player, but you'd have to accept it as is - I cannot commit the time to handle all the scenarios that might come up from putting in this setting. I hope that makes a little more sense why I am hesitant to do this.
  17. Could you post your settings? Like a screenshot of the admin panel if you have that?
  18. Mr01sam

    Basements

    Unfortunately the skins are not an option right now - I'd have to look into if thats possible in the future
  19. Mr01sam

    triangle hatch

    Changed Status from Pending to Not a Bug
  20. Mr01sam

    triangle hatch

    The plugin only supports hatches on square foundations currently - I might add support for triangles in the future, but I'll mark this as a suggestion instead of a bug.
  21. Mr01sam

    Basements

    Yup thats correct - the hatch can only be placed on square foundations.
  22. Mr01sam

    Basements

    Oh, I see, these are the valid values
  23. Mr01sam

    Basements

    Had me going there for a sec lol! Not sure what you mean by "name the building" is that a thing from a plugin?
  24. Mr01sam

    Basements

    Currently, the basement size is limited by the size of the surface building - basements can only be built underneath a surface foundation. In addition, I do have plans to add an option to set a max basement size as well.
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