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Everything posted by Mr01sam
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Can not place items in basement on ice lake
Mr01sam replied to xlr8tednergy's Support Request in Support
For sure, I can answer both your questions. Firstly, with the ice lakes - yes that's a known issue, there are several terrain elements that clip into the basement which prevents boxes from being placed. Normally the plugin detects these terrain elements and prevents you from building a basement, but the detection has a bug for ice lakes. For the tunnels.. in order to build a tunnel you are correct that you will need to set Destroy Basement Cell When Surface Foundation is Destroyed to "false". Once set to false, you will then have to build a bridge of foundations so that you can build a tunnel underneath it. Once you have your basement tunnel you can remove the surface foundations and then you will have your tunnel. Yes, it is very expensive/impractical to do on a vanilla survival server, but that is what the basement building rules allow for. Hope that helps. -
RaidableBases doesn't use ZoneManager unfortunately (it creates its own zones) so WarMode's normal "Force Mode in Zone" option doesn't work. Instead, you can have WarMode respect RaidableBases PVP/PVE setting by "kicking" the player outside the bounds if they're not supposed to be there, but by default WarMode cannot change their mode dynamically since its not a zone manager zone. That's why I said there are some people that put together an extension to do this. But its not built into the plugin. If you had a zone manager zone where the RB are, then it would be achievable already.
- 284 comments
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- 284 comments
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WarMode doesn't have this by default - though IIRC there are some other developers that have created an unofficial extension to do this. If you message me I can try and connect you with them. I can't really endorse these extensions, since I don't maintain them, and many don't follow Codeflings standards. But you're welcome to try them out and maybe they work for your use case.
- 284 comments
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- 284 comments
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Hey, have you tried disabling the Marker in the config?
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Does this happen all the time?
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It's likely that you need to give yourself permission. And are you referring to the Google doc link?
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Hey, I get the want for that feature. However, the way it works currently is due to a limitation of the plugin. Unfortunately, if the item doesn't exist in the few spots it's expected (corpse, bag, dropped, ect) then there is not an easy way for the plugin to find it, especially if it has actually despawned. I will say though, you can configure the items that are insured to not despawn
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Yes, you can configure it to be compatible with Raidable Bases and TruePVE. I'm not sure if this answers your question, but by default you are correct that if a PVE player joins a team with a PVP player it does indeed force that PVE player to be a PVP player (which makes their base open to raiding). This is because most servers frown upon mixing PVE and PvP since players could just store their stuff in a PVE base without risk of losing it. However, if you disable team sync in the config then it will no longer force the PVE player to be PVP when they join a team with a PVP player. Additionally, there are options to allow players to switch between PVP and PVE on the fly with the /flag command. There are also some optional restrictions you can apply around this command if you want for balance.
- 284 comments
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Electricity should already work, because it lets you place wires through the ground. Pipes and hoses however cannot go through walls/ground so thats why its tricky. Yeah your idea of a storage adaptor is the best idea I could come up with as well.. not sure if I can simulate it working correctly though.
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There is a config option called "Sync Locks on Basement Entrances" if this is set to false then locks will need to be manually placed on both sides (and they will not share a code). If set to true, it should work like a normal door in rust that if you place the lock on one side, it placed a copy of that lock on the other side.
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Changed Status from Pending to Closed
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They shouldnt have to be installed one by one, but I'm glad its working for you now
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Can you post a pic of what you mean? It sounds like a basement got into a state where it lost its data (for example the data got cleared while the plugin was unloaded). If thats the case that basement entrance is broken and it cannot be automatically resolved.
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- 284 comments
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Currently, there is just a "basements.build" and "basements.free" permission. So you could make it so your VIP group either is the only group that can build basements, or you can make it so that basements they build are free (really OP), but there are no options currently to change the pricing for one group over another.
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I might need some more info on this. Basements should not be decaying at all. If they are, there might be a conflict with another plugin. Can you post a list of your plugins you have loaded?