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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    War Mode PVP/PVE

    To my knowledge, it should change the mode of the offline players too when the team sync occurs - are you saying that doesnt seem to be working?
  2. Mr01sam

    Basements

    Right now, that's the one utility that's not possible between surface and basement. Though I am trying to come up with a good solution for it.
  3. Changed Status from Pending to Work in Progress
  4. Yup for sure
  5. Mr01sam

    pipes

    Changed Status from Pending to Closed
  6. Mr01sam

    pipes

    Unfortunately I don't have a fix for this right now. I have a couple ideas, but I'll need to think of the best way to handle this. For now, it will just be a limitation of basements. I'll add it to the "known issues" in the readme. Marking as closed, but this issue is noted.
  7. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.3
  8. The auto turret issue is fixed in v1.0.3 - moving this to "fixed" If an API for UberTools is found, just respond here and I can take action on that.
  9. Mr01sam

    Odd Tree Issue

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.3
  10. Mr01sam

    Odd Tree Issue

    Fixed in v1.0.3
  11. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.3
  12. This is fixed in v1.0.3
  13. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.3
  14. Support for build tools was added in v1.0.3
  15. I thought the problem was that they create a basement first, and then afterwards they create a pocket dimension, but the original basement stays. I was going to have it delete the basement as soon as they convert it to a pocket dimension - but I'll need a hook or something for when the conversion occurs.
  16. Changed Status from Pending to Work in Progress
  17. It should be an easy fix if pocket dimension has a hook such as "OnPocketDimensionCreated" or something like that.. looking at the API doc for it, they do not have something like that listed. It doesn't mean it doesn't exist, but without something like that I can't really connect support for it. I don't have that plugin, do you happen to know if they have such hook?
  18. Yeah I found the page on chaoscode here But it doesn't seem to have an API listed
  19. So far, I cannot find any API documentation for UberTool. Do you happen to know where the dev might have that posted? Without it, I can't do much for compatibility unfortunately.
  20. I'll look into the turret thing and the support for UberTools.
  21. Mr01sam

    Basements

    @wiress67 @NHGaming I see no reason why SimplePVE would have any issue with this plugin - and if there was an issue it should be trivial for me to resolve.
  22. Mr01sam

    Odd Tree Issue

    Changed Status from Pending to Work in Progress
  23. Mr01sam

    Odd Tree Issue

    I gotta say - seeing the minicopter and lawnchairs in the screenshot is pretty hilarious lol
  24. Mr01sam

    Odd Tree Issue

    Feel free to dm a link or something on discord of it
  25. Mr01sam

    Odd Tree Issue

    I'll see if I can reproduce it, might be tricky
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