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Mr01sam

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Everything posted by Mr01sam

  1. For sure, I can answer both your questions. Firstly, with the ice lakes - yes that's a known issue, there are several terrain elements that clip into the basement which prevents boxes from being placed. Normally the plugin detects these terrain elements and prevents you from building a basement, but the detection has a bug for ice lakes. For the tunnels.. in order to build a tunnel you are correct that you will need to set Destroy Basement Cell When Surface Foundation is Destroyed to "false". Once set to false, you will then have to build a bridge of foundations so that you can build a tunnel underneath it. Once you have your basement tunnel you can remove the surface foundations and then you will have your tunnel. Yes, it is very expensive/impractical to do on a vanilla survival server, but that is what the basement building rules allow for. Hope that helps.
  2. Mr01sam

    Basements

    That's referring to plugins that allow you to remove blocks, such as Remover Tool
  3. Mr01sam

    War Mode PVP/PVE

    RaidableBases doesn't use ZoneManager unfortunately (it creates its own zones) so WarMode's normal "Force Mode in Zone" option doesn't work. Instead, you can have WarMode respect RaidableBases PVP/PVE setting by "kicking" the player outside the bounds if they're not supposed to be there, but by default WarMode cannot change their mode dynamically since its not a zone manager zone. That's why I said there are some people that put together an extension to do this. But its not built into the plugin. If you had a zone manager zone where the RB are, then it would be achievable already.
  4. Mr01sam

    War Mode PVP/PVE

    Don't know for sure if this is the case - but the aim hitbox for a sleeping player is sometimes wonky. You may need to aim slightly "near" the player. Or its also possible there is some kind of bug going on.
  5. Mr01sam

    War Mode PVP/PVE

    WarMode doesn't have this by default - though IIRC there are some other developers that have created an unofficial extension to do this. If you message me I can try and connect you with them. I can't really endorse these extensions, since I don't maintain them, and many don't follow Codeflings standards. But you're welcome to try them out and maybe they work for your use case.
  6. Mr01sam

    Toggle

    Changed Status from Pending to Not a Bug
  7. Mr01sam

    Toggle

    You're correct that is not currently a feature, but it has been requested before and is on the suggestion board.
  8. Mr01sam

    War Mode PVP/PVE

    There is a permission you can give yourself as admin.
  9. Hey, have you tried disabling the Marker in the config?
  10. Mr01sam

    Walls Decay

    Does this happen all the time?
  11. Mr01sam

    Help me

    Changed Status from Cant Reproduce to Not a Bug
  12. Mr01sam

    Help me

    Changed Status from Pending to Cant Reproduce
  13. Mr01sam

    CANNOT BUILD BASEMENT

    It's likely that you need to give yourself permission. And are you referring to the Google doc link?
  14. Mr01sam

    Help me

    Hey, I get the want for that feature. However, the way it works currently is due to a limitation of the plugin. Unfortunately, if the item doesn't exist in the few spots it's expected (corpse, bag, dropped, ect) then there is not an easy way for the plugin to find it, especially if it has actually despawned. I will say though, you can configure the items that are insured to not despawn
  15. Mr01sam

    War Mode PVP/PVE

    Yes, you can configure it to be compatible with Raidable Bases and TruePVE. I'm not sure if this answers your question, but by default you are correct that if a PVE player joins a team with a PVP player it does indeed force that PVE player to be a PVP player (which makes their base open to raiding). This is because most servers frown upon mixing PVE and PvP since players could just store their stuff in a PVE base without risk of losing it. However, if you disable team sync in the config then it will no longer force the PVE player to be PVP when they join a team with a PVP player. Additionally, there are options to allow players to switch between PVP and PVE on the fly with the /flag command. There are also some optional restrictions you can apply around this command if you want for balance.
  16. Mr01sam

    Basements

    Hey - so yes unfortunately that is intended. There are certain areas where there will be issues with clipping if a basement is built under them. Ice lakes is one, cliffs and rocks are another.
  17. Mr01sam

    Basements

    Electricity should already work, because it lets you place wires through the ground. Pipes and hoses however cannot go through walls/ground so thats why its tricky. Yeah your idea of a storage adaptor is the best idea I could come up with as well.. not sure if I can simulate it working correctly though.
  18. Mr01sam

    Door locks

    There is a config option called "Sync Locks on Basement Entrances" if this is set to false then locks will need to be manually placed on both sides (and they will not share a code). If set to true, it should work like a normal door in rust that if you place the lock on one side, it placed a copy of that lock on the other side.
  19. Changed Status from Pending to Closed
  20. They shouldnt have to be installed one by one, but I'm glad its working for you now
  21. Mr01sam

    Basements

    Can you post a pic of what you mean? It sounds like a basement got into a state where it lost its data (for example the data got cleared while the plugin was unloaded). If thats the case that basement entrance is broken and it cannot be automatically resolved.
  22. Mr01sam

    War Mode PVP/PVE

    The pvp mode has higher priority (by default) than the pve mode. So if a pvp player joins a group of pve players, it should sync everyone to pvp (not to pve). If that isn't the case, it sounds like a bug?
  23. Mr01sam

    Basements

    That is definitely on the TODO list, but it is a tricky issue that I haven't found a great solution to yet. Open to ideas.
  24. Mr01sam

    Basements

    Currently, there is just a "basements.build" and "basements.free" permission. So you could make it so your VIP group either is the only group that can build basements, or you can make it so that basements they build are free (really OP), but there are no options currently to change the pricing for one group over another.
  25. Mr01sam

    Decay inside basement

    I might need some more info on this. Basements should not be decaying at all. If they are, there might be a conflict with another plugin. Can you post a list of your plugins you have loaded?
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