-
Posts
1,609 -
Joined
-
Last visited
-
Days Won
28
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Mr01sam
-
I'm not sure why it might not save properly and wipe the data - I will see if I can mitigate this. If not, I may add a backup system so that you can at least recover if this happens.
-
I'm not quite sure what might have caused this in the 1.0.6 update, only a few minor things were added. I will look into why you might not be able to place some things that you mentioned, perhaps the forbidden deplorables contained a bed in your config? If you are able to send me your config it might help. As for the foundation disappearing - I'm not sure on that one, I don't think the plugin has any logic that would have it destroy one of the foundations. That being said, I highly recommend download the BasementsManager extension plugin (its on the plugin page at the bottom). It lets you as an admin manage all the basements and potentially identity issues with them. I may see if I can add a button that can "fix" basements that somehow get errored like this.
-
I just tried with an AutoTurret, and it does seem to be working when I put it on the ignore list. Important to note that it needs to be listed as "autoturret_deployed".
-
Changed Status from Pending to Can't Reproduce
-
MLRS Airstrike causes several raids to be used at once!
Mr01sam replied to SlayersRust's Support Report in Support
Changed Status from Pending to Can't Reproduce -
Changed Status from Pending to Work in Progress
-
Changed Status from Pending to Work in Progress
-
I'll look into your first point, the second point I think I have something that will help (I am allowing you to adjust the distance at which TCs are considered "stacked") so that it doesnt use multiple points. I dont have a solution for the logging in place immediately for your third point.
-
Changed Status from Pending to Not a Bug
-
Hey, unfortunately the current method would be do what you said - which is to have a large list of ignore items. Its not ideal, but technically could get you what you want. I'd perhaps suggest utilizing AI to produce the list of deployables? In the future I can see if I can have it ignore types of entities, instead of specific ones.
-
Hey, I have plans to add your first point about the distance. The second point, its definitely highly requested, the whole plugin would have to be reworked to support that though. So its not something that I will have ready right away.
-
This could happen if for some reason the basements data didn't get saved or loaded properly - perhaps the server didn't shutdown correctly or something got loaded out of order. I haven't been able to pinpoint why this happens for some people yet. Essentially the link between the basement and the hatches is gone - so those hatches are likely broken. You could try building new ones. I just uploaded an extension plugin (available at the bottom of the plugin page) that provides a UI for admins to have a few tools to debug these issues and potentially fix them.
-
Cannot blacklist placing doors / Hatch not taking explosive damage
Mr01sam replied to Longthang98's Support Report in Support
Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.6 -
Changed Status from Pending to Not a Bug
-
The players need to be able to damage walls in order to drill. If you have something like TruePVE installed, you need to configure it so that players can deal damage to the walls.
-
Something happened where the basements got out of sync. I will send you a plugin that will allow you (as an admin) to try and debug it.
-
Cannot blacklist placing doors / Hatch not taking explosive damage
Mr01sam replied to Longthang98's Support Report in Support
I am not removing the ability to place doors in basements. There is a blacklist in the config where you can add things that you don't want players to have in the basement. I am simply making it so doors *can* be added to that list. It will not affect anything unless you add stuff to that list. -
Changed Status from Pending to Can't Reproduce
-
I'm fairly certain this is just a warning on carbon's end - I haven't noticed it affecting anything.
-
Changed Status from Pending to Work in Progress