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Everything posted by Mr01sam
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[RaidProtection] Failed to save protected cupboards
Mr01sam replied to Junk Rat Rust's Support Request in Support
Fix coming soon.- 1 reply
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- 278 comments
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- #protection
- #base
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Working with a few people that reported the issue to try and find the root cause.
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Is this still occurring for you?
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Changed Status from Pending to Closed
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The wallpaper thing is *supposed* to work, but its a known bug that it disappears and I haven't found a solution yet. For things like basements in god rock or ice lake, the problem is that the model for those terrain features extend far below the underground, so a basement would clip into them and you'd have an issue where you wouldnt be able to place anything in your basement. So right now its not something that can really be done.
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I'm trying to reproduce this on my test server, but unfortunately I'm unable to. My best guess, is that there are some cupboards on your map that are causing issues, which may be why its happening even when you delete the data folder. Are there a lot of cupboards on the map that you tested with? In the meantime, I will inspect the changes since 3.4.13 to see if anything stands out.
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- 7 comments
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- #inventory
- #storage
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- 7 comments
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- #inventory
- #storage
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I might need some more context here, did this occur as the basement was being built? Or was this after a server restart or something? Was the plugin ever unloaded for a significant period of time?
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If you have multiple chests linked, it is not physically possible to have everything in the first chest. Things might be placed in the first chest initially, but once that is full, items will start being placed in the second chest, ect. This plugin is not meant as a way to distribute items across multiple chests, it simply provides a way to view all items as if they were in one chest. Perhaps I'm misunderstanding the issue, could you provide a screenshot?
- 7 comments
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- #inventory
- #storage
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Version 1.0.1
41 downloads
Combined Storage lets players connect multiple storage containers so they function as one large inventory. Includes automatic item sorting, search functionality, and filtering to keep storage clean and efficient. Readme Link - Click Here for Instruction and Documentation Highly recommend reading the FAQ section! All Your Items - In One Place Link multiple containers so they all share a single organized inventory. Automatic Sorting Items are automatically sorted as they are inserted, no manual effort required. Search Functionality Quickly find any item across all linked containers using a fast, built-in search bar. Simple Setup Simply press Link in a container to hook it up with the rest of them in your base. Unique View for Each Player Each player sees their own automatically sorted and filtered view of the shared inventory based on their preferences, without affecting anyone else.$24.99- 7 comments
- 2 reviews
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- 3
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- #inventory
- #storage
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- 292 comments
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I'll see if I can patch it up for next update
- 1 reply
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I'm not sure why this might happen - does it happen for everyone?
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I think it may be caused by TruePVE - if you can't deal damage to the wall, it wont register that you are trying to break it. Perhaps, you can configure TruePVE so that players can attack walls within their base?
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Can not place items in basement on ice lake
Mr01sam replied to xlr8tednergy's Support Request in Support
For sure, I can answer both your questions. Firstly, with the ice lakes - yes that's a known issue, there are several terrain elements that clip into the basement which prevents boxes from being placed. Normally the plugin detects these terrain elements and prevents you from building a basement, but the detection has a bug for ice lakes. For the tunnels.. in order to build a tunnel you are correct that you will need to set Destroy Basement Cell When Surface Foundation is Destroyed to "false". Once set to false, you will then have to build a bridge of foundations so that you can build a tunnel underneath it. Once you have your basement tunnel you can remove the surface foundations and then you will have your tunnel. Yes, it is very expensive/impractical to do on a vanilla survival server, but that is what the basement building rules allow for. Hope that helps. -
RaidableBases doesn't use ZoneManager unfortunately (it creates its own zones) so WarMode's normal "Force Mode in Zone" option doesn't work. Instead, you can have WarMode respect RaidableBases PVP/PVE setting by "kicking" the player outside the bounds if they're not supposed to be there, but by default WarMode cannot change their mode dynamically since its not a zone manager zone. That's why I said there are some people that put together an extension to do this. But its not built into the plugin. If you had a zone manager zone where the RB are, then it would be achievable already.
- 292 comments
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- 292 comments
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WarMode doesn't have this by default - though IIRC there are some other developers that have created an unofficial extension to do this. If you message me I can try and connect you with them. I can't really endorse these extensions, since I don't maintain them, and many don't follow Codeflings standards. But you're welcome to try them out and maybe they work for your use case.
- 292 comments
