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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    timer bug maybe

    Changed Status from Pending to Work in Progress
  2. Changed Status from Work in Progress to Closed Changed Fixed In to 1.3.10
  3. Mr01sam

    errors in the plugin

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  4. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  5. Changed Status from Pending to Work in Progress
  6. Mr01sam

    errors in the plugin

    Changed Status from Pending to Work in Progress
  7. Mr01sam

    Basements

    I haven't tested it myself - but I have heard it does work with Limit Entities.
  8. Mr01sam

    War Mode PVP/PVE

    I'm not sure exactly sure how you'd get it to work with DynamicPvP, perhaps someone else has figured it out? WarMode lets you match zones by zone id, but it also lets you match it by zone name. You can also do partial matches as well. So if there is a way to get dynamicpvp to name the zones something consistent, then perhaps you can match by name. Otherwise, if its truly random, then I'm not sure what can be done.
  9. Changed Status from Pending to Not a Bug
  10. "While the system allows players to flag themselves either as PvE or PvP (Default is set to PvE), PvE players/player structures seem unaffected and are still able to take damage from PvP and PvE flagged players." So this might be happening - in order for a PVE player to have their base protected ALL players authed on the TC must be in PVE mode. If even one player on the TC is in PVP mode, then the whole base is considered a "PVP base". "Would love the ability to have players/teams flag themselves as one or the other and be able to otherwise coexist on my server. Is this possible/intended?" Yup you can totally do this, I intended it for that exact scenario! There is a free addon plugin on the plugin page you can download called "WarMode Spawn UI" and it will prompt players to choose PVP or PVE when they first login to the server. Now, if you want people to be able to change that later on, you can enable the flagging feature in the config. If you do not want people to change it, then I do not recommend having flagging on with that.
  11. Mr01sam

    War Mode PVP/PVE

    "With this plugin, would it be possible, for example, if the player chooses PVE, their stats would be vanilla, and if they choose PVP, they would be x2-x3? -This plugin creates oxide groups for all the modes it manages, so yes if you had a plugin that could change the resource amount assigned to an oxide permission group, then you could have it so PVP had x3 the resources! "Similarly, does the plugin allow event zones (oilrig, silo, etc.) to always be PVP?" -Yes it does. If the events use zone manager, you can assign certain zones to have forced PVP. You can check the config documentation about how to do this. Hope that helps!
  12. Mr01sam

    Basements

    I can't tell what is causing it from this image alone. Is this happening a lot?
  13. Mr01sam

    Basements

    Changed Status from Pending to Can't Reproduce
  14. Changed Status from Pending to Closed
  15. Mr01sam

    Basements

    Basements can only be build underneath foundations that exist on the surface - so it is possible to have a small portion of the basement visible if the surface foundation was placed on a very steep slope, but you can't continue to extend past the where your surface foundations end. Also, it may not allow you to build a basement near certain cliffs if the cliff geometry would clip through the basement. It will notify you of this reason if you were attempt to build it there.
  16. Mr01sam

    Basements

    I'm not sure what's happening in this case just based off that image, without being able to debug it myself on that server, I can't provide a solution.
  17. Mr01sam

    Basements

    If you were to go into noclip mode (as an admin) can you see if there is any terrain or clipped geometry nearby that basement?
  18. Mr01sam

    War Mode PVP/PVE

    You should be able to accomplish this using the oxide permission groups. WarMode automatically creates permission groups for each mode, for example warmodepvp and warmodepve. For whatever plugin you are using to do home teleports, you can assign the permission to use those commands to just the warmodepve group if you want.
  19. Changed Status from Pending to Closed
  20. Awesome, glad it's working out, thanks for letting me know it's resolved!
  21. Mr01sam

    Basements

    Yeah I think the key there is the "no decay", if decay was on, and the basement was detached from a TC, then the hatch would decay as normal and eventually destroy the basement. So I agree it's not really an unintended issue - kinda neat use case though.
  22. Mr01sam

    Raid Limits

    I'm not sure if they work together or not, maybe someone else here can confirm?
  23. I'm not sure off the top of my head - I'd have to try it out
  24. Changed Status from Pending to Work in Progress
  25. With your expanded detail I am now able to reproduce the issue and I think I have a solution, I will DM you the fix to confirm!
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