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Everything posted by TheEye
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Was unsure if loading diesel_barrel_collectable would actually work? I put it in the cs and the json and it worked out fine. Just thought I would Add that to the List of Collectables. Will you Add that one and whatever/if there are any more out there? Thanks
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Not sure if others are having this issue or not. I see no mention of it anywhere. When I put metal lock on the door. And open and close it. The Lock detaches and Floats in the air. Not even sure if it affects it from locking??? Don't want Players getting in because of the Vault Door lock? If you have a fix for me that would be great. Or at least an understanding of it please. Thanks
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How would you assemble that to to put into the json then? Neither of those look anything like what is givin for the Berries. For instance. Could you please tell me how I may enter other items? I mean. What is the wording I would use?? stone-hqm-collectable ? "berry-blue-collectable" This is from the config. Totally different obviously then: assets/bundled/prefabs/autospawn/collectable/stone/hqm-collectable.prefab (Is this how it would look? "stone-hqm-collectable" ) I just got this and thot it had a much different way of listing these items in the form they are here.
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Loaded in the Latest of your updates and Code Fling keeps saying I need to up date it. I have, and it's not registering. You need to change the Version in your last update please. Thank you. The one I have even tho I updated it is 1.3.0 ?????????
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Since adding Face Punch and all he other plugin Updates..... I decided to to give this a try again. Last time I used it. There was an issue caused by having it. That allowed Bases to be Damaged by the Heli. ..... So I removed it. Yesterday I installed Fresh Virgin copy of Newest Version. But now . It is installed and you can make the Trapdoor and Spawn a Room down there. But you cannot expand it at all? None of the Walls Break? I use LootProtection, EntityOwner and TruePVE. Is there a setting in the TruePVE maybe something I missed. If anyone has an idea. I could sure use one. My Players want it back again and I have new ones asking if I still have it. So any Help or thought would be great. Thank You.
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Hello Adem. I was having a thought about a sort of 3rd person view. Above the Barge. So that it can be Parked at the Docks. Without making multiple runs at it to fit in, where the Ramp is meant to Drop? Presently. I build to my left of the of the Cabine also. To Line up and Park it. Or place ahead of me a lantern or something on the Dock as a guide. It is crazy insane. Building around your Barge. Going for a Cruz and taking so long to line it up. And park? Seems like a really good idea. Or if it's even possible for you to Add? It's very hard as it is to even Slightly navigate using the next to NO view from the windows. Thanks for a chance to ask. (Also. Where do I get the Ramps from to place?).... Thanks...lol
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No sir. I'm sorry. I wanted to Burn LESS fuel originally but no number of Ticks. And all I could do was multiply it/that was offered. I tried changing it from 1. To 0.5 and it caused an Error when I reloaded it. I couldn't figure what you used for Ratio's. I thought it might be 0.5...... But what you were looking for was 0.05 Value. This is where my problem was. Sorry. You didn't mention I needed to enter a 0.05 instead of using 0.5. Things are fine now. I just need to understand your config settings is all. Everything is Good now. Thank you.
- 125 comments
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- #furnace
- #quick smelt
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I need to ask....Why is there "NO" values or Ratios for Charcoal that is Produced? You included everything I am looking for....But I have NO Control over the amount of Charcoal produced....or did I miss something? I would have got it today.......If you included the Charcoal as well. I mean. Is is part of Cooking and Smelting...and needed for Gunpowder. That's why I find it strange that I don't see it. Can you add that also into your config? Thanks for any Help.
- 125 comments
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- #furnace
- #quick smelt
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I am using TruePVE and DamageControl...... As soon as I install Barges. The Patrol Heli now does Damage to buildings? That does not happen until I load it into the server. When I take it out. Everything is Fine again? Not sure what is happening because Both of those Mods are to Prevent that from happening. Have you heard this already....And do you have some idea as to why this is happening. How is it changing the config...in Both of these to allow Damage. They're mean't to prevent it. Any ideas from anyone would be appreciated also. Seems I own it/but can't use it? Thank you
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Being owner I use ent.kill to remove them or Remove.
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"Is your; Prefab Enabled?": true? Or False? You want this to be True. Otherwise, "That Container" will not Spawn any Loot except Vanilla. (On: Line 946 "woodtea.advanced": { ). I noticed as you move Down the Data Loot Tables and pass this point. (This is for the Developer or whomever is Maintaining this!) The Entire Left Side Margin moves to the right. Not sure if this is Important or not. Would this Moving Margin affect the Mods Performance? If it will. Then this Info is important for you to Diagnose whatever other issues your working on. Line 946. And if Vanilla Loots are in your Bots and you use BotReSpawn. Make sure your "AutoSpawn": False, (is set to True). And if you Only want Your Loots on them. Change the 100 to 0. It means 0 default Loot and 100% yours. EX: "Keep_Default_Loadout": false, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 0, This means I am only Allowing this Bot to give you their Inventory. Not their Clothes or what's on their Belt. These are the only other Areas that I can think of....Just to Double Check right? It might be something missed maybe. Measure Twice/3 times and Cut only Once. Might even be an Issue in your "Kits"? Take care.
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Thank you guys! I was just going to add a Ticket. But I'm sure he'll see us on here. I'm having the same issue.
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Sorry to reach out to you but I do not quite understand. Where it is. And what exactly I remove. What Line are you referring to sir? Is it Line #368? And is this the area/line that you refer to? SoundEffect(player, "assets/prefabs/missions/effects/mission_objective_complete.prefab"); And how should this look when I complete this Line? Like this? SoundEffect(player, ""); I am not like you guys that understand coding and programs. So any help would sure be appreciated. Thank you.
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Could you please tell me how to remove All of the Shipping containers from the Map? They never disappeared and now I have so many. It's got to be 2-300 or more. And this is only since the last wipe. I only allowed for 20 for entire 4500 size map. I unloaded the plugin/removed: cs., json, and data(can't remember now if it had a data). Anyway.... I even did the last Oxide update and did restart and still they are here. You gave me a command longtime ago; "clearcontainers", to remove them. Thank you.
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- 289 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
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- #halloween
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- 111 comments
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Thank you so much for taking time to check this out. It'd really nice to get someone that's not Nasty or Sarcastic. Not everyone understands and have the skills you guys do. Some of us...."Computer Dummies", Keep RUST going in sheer numbers alone...lol Just FYI. I did NOT touch or change anything in the Data except enter what I was suppose to from your Zip. As Soon as I reload it. The Spam keeps coming sir? But it does stop? Eventually...lol Barges.json
- 111 comments