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NoxiousPluK

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Everything posted by NoxiousPluK

  1. Thank you! One of my players found another funny issue. They took a vehicle from an abandoned base and locked it in their own. When later the base despawned, so did the vehicle lol.
  2. I have freshly replaced the language files with those from the current download, but I still see it happen sadly. Is there anything I can test for?
  3. [Oxide] 22:10 [Error] Error while compiling BuildingSkins: 'BasePlayer' does not contain a definition for 'LastBlockColourChangeId' and no accessible extension method 'LastBlockColourChangeId' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 123, Pos: 20 In case this is helpful
  4. Hmm I'm seeing [Oxide] 21:58 [Error] Failed to call hook 'OnLootEntity' on plugin 'AbandonedBases v2.1.7' (JsonReaderException: Additional text encountered after finished reading JSON content: ,. Path '', line 79, position 58.) at Newtonsoft.Json.JsonTextReader.Read () [0x000c8] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Libraries.Lang.GetMessageFile (System.String plugin, System.String lang) [0x00067] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Libraries.Lang.GetMessageKey (System.String key, Oxide.Core.Plugins.Plugin plugin, System.String lang) [0x00036] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Libraries.Lang.GetMessage (System.String key, Oxide.Core.Plugins.Plugin plugin, System.String userId) [0x00017] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Plugins.AbandonedBases.GetMessage (System.String key, System.String userid, System.Object[] args) [0x00000] in <042ae057dd974a3f97f86eb6321baebf>:0 at Oxide.Plugins.AbandonedBases.ShowAbandonedLimitUi (BasePlayer player, BuildingPrivlidge priv) [0x00320] in <042ae057dd974a3f97f86eb6321baebf>:0 at Oxide.Plugins.AbandonedBases.OnLootEntity (BasePlayer player, BuildingPrivlidge priv) [0x00000] in <042ae057dd974a3f97f86eb6321baebf>:0 at Oxide.Plugins.AbandonedBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b6] in <042ae057dd974a3f97f86eb6321baebf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  5. I have a possibly silly (since this might be TruePVE configuration) question - I noticed incen ammo impact does damage, but the burning does not.
  6. NoxiousPluK

    Raidable Bases

    Oooh awesome, thank you - I will test that. They only have access to the 'base command' so that should be fine. Thanks!
  7. NoxiousPluK

    Raidable Bases

    I have a silly issue and would enjoy your input or ideas on how to fix it So I run a PvE server with Raidable Bases + Abandoned Bases, and the 'Remover Tool' (on uMod by Tryhard). Now the 'Remover Tool' is configured to check for TC auth + auth on all (code)locks in a base, before it will allow /remove. It's configured like that so that people can remove others twig buildup from their bases. However it turns out that with a Raidable Base, destroying TC is all that is required to (ab)use the /remove-tool to just foundation wipe the base and scoop the loot The door-check apparently does not happen - I suspect this is because the pasted doors are somehow not part of the same base internally. Suggestions welcome if you happen to know a way around this issue!
  8. No worries, I will happily wait! Thanks a lot!
  9. Helloes, did you ever get progress with this?
  10. Thanks! I was not entirely clear about this, but the 2x2 is build by another player and there's no shared authorization between the 2x2 and the big base (in fact it was someone building the 2x2 in anticipation on the big one becoming raidable, since the owners were banned about a week ago lol). Good luck with the thinking. I will ask them tomorrow to move their 2x2 away and try /sar again
  11. Thank you! And yea I get that too Wish there was a native API call for it
  12. At least I figured why the automatic conversion didn't work. After my uncertainty last week I had the plugin unloaded for a day, and that purged its active player database (I thought it could interface with Rust for that; but this makes more sense. I notice more plugins have a database like that - it would be neat to have a centralized API plugin for that stuff, that does nothing else on its own).
  13. Thanks, I tried that and at least got some feedback - but it is not entirely clear to me what this refers to:
  14. Is there a way to debug why a base would not convert? For example the base below has been inactive for over two weeks; however there is someone online and living in the wooden 2x2 right next to it. No admins or active players are authorized on the TCs If I use /sab, it does not get converted (in fact, 0 bases got converted while there should be multiple). If I authorize on main TC and use /sar (and confirmation code); I get zero response back and it does not convert (but I'm in exclude group) Same config as posted above, except that I now have Dynamic Sphere Radius enabled. All players are a member of abandonedbases.basic
  15. Ah so the non-abandoned bases can not be damaged? Then it'll just be a slight inconvenience for people living there Sometimes the entire neighboring base is inside the bubble. Thanks. I had dynamic spheres enabled before but the problem seemed bigger - will try again!
  16. Only started using this plugin this month, and tried to get the config right but wondering how we can avoid issues like this: Here is my config: { "Purge Settings": [ { "Permission": "abandonedbases.vip", "Lifetime (Days)": "7", "Conversions Before Destroying Base": 1 }, { "Permission": "abandonedbases.veteran", "Lifetime (Days)": "7", "Conversions Before Destroying Base": 1 }, { "Permission": "abandonedbases.basic", "Lifetime (Days)": "7", "Conversions Before Destroying Base": 1 }, { "Permission": "abandonedbases.immune", "Lifetime (Days)": "none", "Conversions Before Destroying Base": 1 } ], "Abandoned Settings": { "Sphere Colors (0 None, 1 Blue, 2 Cyan, 3 Green, 4 Magenta, 5 Purple, 6 Red, 7 Yellow)": { "When Locked": 0, "When Unlocked": 0, "When PVP": 0, "When PVE": 0, "When Active": 6, "When Inactive": 3 }, "SAR": { "Require confirmation code to use SAR command": true, "Show despawn timer warning message when requiring confirmation": true, "Show reset despawn timer message when requiring confirmation": true }, "Automatic Conversions Disabled Between These Times": [ { "Enabled": false, "Start Time": "00:00", "End Time": "12:00" }, { "Enabled": false, "Start Time": "12:00", "End Time": "23:59" } ], "Auto Turrets": { "Turrets Can Hurt Players": true, "Enable The Following Options": true, "Aim Cone": 5.0, "Ammo": 128, "Infinite Ammo": false, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Has Power": false, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "pistol.python" ] }, "Rewards": { "Economics Money": 0.0, "ServerRewards Points": 0, "SkillTree XP": 0.0, "Do Not Reward Canceled Events": false, "Divide Rewards Among All Raiders": true }, "Blacklisted Commands": [ "command1", "command2", "command3" ], "LimitEntities (Plugin)": { "Enabled": false, "Kill deployed entity when claiming a base that exceeds the limit": false, "Store limited entities in a box when claiming a base": true, "Always store deployables in a box when claiming a base": false }, "Entities Not Allowed To Be Picked Up": [], "Ignored Prefabs": [ "sleepingbag_leather_deployed", "bed_deployed" ], "BotSpawn Profile Names": [ "profile_name_1", "profile_name_2" ], "Legacy Shelter": { "Unlock Instead Of Destroying During Scans": false, "Loot Required": 6, "Allow Claim Of Unlocked Shelters": true, "Allow Conversion With SAR": true, "Block Conversions Within X Meters Of Enemy Player": 150.0, "Manual Conversions Only": false }, "Tugboats": { "Leaving Tugboat Triggers PVP Delay": true, "Unlock Instead Of Destroying During Scans": false, "Prevent Engine Starting During An Event": false, "Loot Required": 6, "Manual Conversions Only": false }, "Custom Cost To Manually Convert (0 = disabled)": [ { "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 } ], "Custom Cost To Cancel Conversion (0 = disabled)": [ { "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 } ], "Economics Cost To Manually Convert (0 = disabled)": 0.0, "Economics Cost To Cancel Conversion (0 = disabled)": 0.0, "ServerRewards Cost To Manually Convert (0 = disabled)": 0, "ServerRewards Cost To Cancel Conversion (0 = disabled)": 0, "Cancel Automated Events If Abandoned Owner Comes Online": true, "Allow Teleport": false, "Allow PVP": true, "Allow PVP (when manually converted with SAR command)": true, "Allow PVP (when manually converted with attack permission)": true, "Allow Players To Build": false, "Allow Players To Build Ladders": true, "Allow Players To Use MLRS": true, "Minimum Required Players Online": 1, "Block Tool Cupboard Auth Friend": false, "Block Damage From Outside To Base": true, "Block Damage From Outside To Player": true, "Block RestoreUponDeath Plugin For PVP Bases": false, "Block RestoreUponDeath Plugin For PVE Bases": false, "Block RestoreUponDeath Plugin For Sleepers": true, "Building Blocks Are Immune To Damage": false, "Building Blocks Are Immune To Damage (Twig Only)": false, "Prevent Players From Hogging Raids": false, "Prevent Ally From Hogging Raids": false, "Prevent Hogging Ignored During Purge": false, "Cooldown Between Conversions": 3600.0, "Cooldown Between Cancel": 3600.0, "Cooldown Between Events": 3600.0, "Cooldown Between Events Blocks Joining Ally": false, "Cooldown Between Events Blocks Base Damage": true, "Cooldown Between Events Blocks PVP Damage": true, "Cooldown Between Conversions Ignored During Purge": true, "Cooldown Between Cancel Ignored During Purge": true, "Cooldown Between Events Ignored During Purge": true, "Marker Name (Minutes)": "Abandoned Base [{time}m]", "Marker Name (Seconds)": "Abandoned Base [{time}s]", "Marker Format With Owner Name": "[Owner] {0} {1}", "Marker Format With Raider Name": "[Raider] {0} {1}", "Show Owners Name On Map Marker": false, "Show Raiders Name On Map Marker": false, "Foundations Required": 4, "Walls Required": 3, "Include Twig Structures": true, "Sphere Amount": 10, "Sphere Radius": 50.0, "Sphere Radius (Legacy Shelter)": 25.0, "Use Dynamic Sphere Radius": false, "Max Dynamic Radius": 75.0, "Padding Added Onto Dynamic Radius": 9.0, "Min Custom Sphere Radius": 25.0, "Max Custom Sphere Radius": 75.0, "Seconds Until Event Can Be Canceled": 0.0, "PVP Delay": 15.0, "Despawn Timer": 1800.0, "Despawn Timer (SAR)": 1800.0, "Despawn Timer Resets When Base Is Attacked": true, "Seconds Until Despawn After Looting": 600.0, "Seconds Until Despawn After Looting Resets When Damaged": true, "Do Not Destroy Base When Despawn Timer Expires": false, "Do Not Destroy Manually Converted Base When Despawn Timer Expires": true, "Time To Wait Between Spawns": 15.0, "Use Map Marker For Automatic": true, "Use Map Marker For Manual": true, "Map Marker Radius": 0.25, "Map Marker Radius (Map Size 3600 Or Less)": 0.4, "Allow Manually Converted Bases To Be Claimed": false, "Require Event Be Finished Before It Can Be Canceled": true, "Require Cupboard Access To Claim": false, "Only Cupboards Are Required To Cancel An Event": false, "Check If Abandoned Bases Are Too Close Together": true, "Remove Admins From Raiders List": true, "Change Marker Color On First Entity Destroyed": true, "Changed Marker Color": "#800080", "Default Marker Color": "#FF00FF", "Lock Base To First Attacker (PVE)": false, "Lock Base To First Attacker (PVP)": false, "Eject Enemies From Locked Raids (PVE)": false, "Eject Enemies From Locked Raids (PVP)": false, "Backpacks Can Be Opened": true, "Backpacks Plugin Drops At PVE Bases": false, "Backpacks Plugin Drops At PVP Bases": false, "Players Can Loot Alive Players (PVP)": true, "Players Cannot Loot Wounded Players": false, "Corpses Can Be Looted By Anyone": true, "Abandoned Privilege Ui": { "Show Time Limit UI When TC Is Accessed": true, "Do not calculate your time when using noclip or vanish": true, "Text Color": "#FFFFFF", "Text Alpha": 1.0, "Offset Min": "-473.401 -269.437", "Offset Max": "-261.599 -253.963" } }, "Messages": { "Advanced Alerts UI": { "Enabled": true, "Anchor Min": "0.35 0.85", "Anchor Max": "0.65 0.95", "Time Shown": 5.0 }, "Notify Plugin - Type (-1 = disabled)": 0, "UI Popup Interval": 1.0, "Send Messages To Player": true, "Send Base Is Active Message": true, "Send Global Message When Players Claim A Base": false, "Message Raiders When An Event Is Completed": true, "Message Raiders When Event Ends During Automated Cancellation": true, "Message Players Within X Meters When An Event Is Completed": 8000.0, "Message Entering Players When They Have An Event Cooldown": true }, "Discord Messages Plugin Settings": { "Webhook URL": "xxx", "On Event Start": true, "On Event End": true, "On Event Claim": true, "On Event Cancel": true, "On Event Unlock": true }, "Run Once On Server Startup": false, "Run Every X Seconds": 3600.0, "Kill Inactive Sleepers": false, "Move Inventory To Boxes Before Kill Inactive Sleepers": false, "Move Inventory Blacklist Shortnames": [ "rock", "torch" ], "Let Players Kill Abandoned Sleepers": true, "Remove Ownership From Bases": true, "Remove Ownership From Containers": true, "Remove Ownership When Despawn Timer Is Zero": false, "Steam Chat ID": 76561199564930233, "Use Log File": true, "Extended Distance To Spawn Away From Zone Manager Zones": 25.0, "Allowed Zone Manager Zones": [ "pvp", "99999999" ] }
  17. I have a silly question Our admin group is excluded using abandonedbases.exclude; but we usually build an 'admin office' (smol cute base where we log off in). I imagine no legitimate players will be authorized on that TC - does that mean it'll still become a raid target? It would be pretty hilarious, but also slightly annoying perhaps lol.
  18. NoxiousPluK

    Raidable Bases

    I see this show up a lot when a Raidable Base gets damaged, but only since this wipes update. I wonder if it has to do with the new Harmony release?
  19. I got that part, that was in the initial description. I was asking if there is any benchmark information on it and where can I find it.
  20. I see performance being named as the #1 factor/promise/reason to switch, and that sounds interesting - but are there any public metrics/benchmarks comparing the two frameworks?
  21. NoxiousPluK

    Raidable Bases

    I wonder if something broke then? Because its all disabled and always has been (we've never used this): We also don't have paid raids or any of that. (AH: I see now that Campers appeared in that list ever since they were added - will set those to false as well. Perhaps all complains were from people using campers. Thanks!)
  22. NoxiousPluK

    Raidable Bases

    Since a recent update it seems that player vehicles (perhaps just cars) get forcefully ejected from the bubble / are not allowed to enter it. Is there a new setting for this?
  23. NoxiousPluK

    Raidable Bases

    I remember there being a setting that scientists can spawn on sleeping bags; but it seems they only spawn on rugs now. Am I mistaken? Or did I just search in the wrong places?
  24. Thanks!
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