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Everything posted by nivex
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NPC's Have Vanished And Turrets Are Missing Weapons Since Update
nivex replied to MatthiasBM's Support Report in Support
Then look for other plugins as the cause. It might require a restart if the issue is with pooling. -
NPC's Have Vanished And Turrets Are Missing Weapons Since Update
nivex replied to MatthiasBM's Support Report in Support
Hi, thank you -
@Grumpy Old Man PlayerDLCAPI is not used by RaidableBases. It is used by other plugins though. So if you have any plugins using it, then it should not be removed. Such as Kits. RaidableBases has no dependency for any plugin other than CopyPaste, and an optional dependency for Spawns Database. It checks all DLC internally.
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NPC's Have Vanished And Turrets Are Missing Weapons Since Update
nivex replied to MatthiasBM's Support Report in Support
Npcs will still spawn with a weapon, even when no valid loadout or kit exists. The only thing that can prevent this is another plugin or an error. Send me a base where the turrets don't work properly and I can look at it. And the profile for the base. -
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NPC's Have Vanished And Turrets Are Missing Weapons Since Update
nivex replied to MatthiasBM's Support Report in Support
@MatthiasBM Your exact issue was fixed by removing Turbo Weapons and restarting the server. If that doesn't work, then you'll have to find the plugin causing your issue -
NPC's Have Vanished And Turrets Are Missing Weapons Since Update
nivex replied to MatthiasBM's Support Report in Support
I can't say without the error. This shouldn't be caused by RB. Update Kits by Mevent Unload TurboWeapons. Make sure LootEnhancer is configured. Loot not dropping from boxes is not caused by RB -
Buyable raids not spawning using Spawns Database
nivex replied to MNfreakTim's Support Report in Support
I'm really not sure about rustedit. best to ask a map dev -
hi, this would be caused by another plugin. we are trying rcon narrow it down. but its inconsistent
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NPC's Have Vanished And Turrets Are Missing Weapons Since Update
nivex replied to MatthiasBM's Support Report in Support
hi, this shouldn't be related to rb TurboWeapons caused this for other people as did misconfigured LootEnhancer -
Buyable raids not spawning using Spawns Database
nivex replied to MNfreakTim's Support Report in Support
Hi, it means the spawn points are not available This is likely due to metal detector sources blocking the spawn point, implemented in this game update. See my fix, here: https://codefling.com/plugins/raidable-bases?page=157&tab=comments#findComment-70932 -
Known bug: metal detector sources and other such entities with enableSaving set to false will block custom spawn points. I will fix this, but I'm going to wait a bit and see if any other issues pop up first. Here's a fix for anyone that needs it now. On line 12615 change : if (e is BuildingBlock || e.ShortPrefabName.Contains("wall.external.high") || !e.enableSaving || e.HasFlag(BaseEntity.Flags.Locked)) to: if (e is BuildingBlock || e.ShortPrefabName.Contains("wall.external.high") || !e.enableSaving && e.HasFlag(BaseEntity.Flags.Busy) && e.HasFlag(BaseEntity.Flags.Locked)) I wish more developers would use dedicated or dummy skins instead, it would be easier to detect your events since I won't use any API for that as it would be too expensive in this method.
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Changed Status from Pending to Closed
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No problem Enjoy
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Hi, it requires the Rust update See the update notes