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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Oldbtchsgaming no, look for errors when the plugin loads. paste everything it says. you can DM me
  2. nivex

    Raidable Bases

    @Oldbtchsgaming not sure, didn't change that. properly a json error.
  3. nivex

    Raidable Bases

    turrets were bugged. they attacked npcs, but did no damage 2.9.5 released to fix this issue
  4. nivex

    Raidable Bases

    @Rico567756756 hi, those plugins look fine. CopyPaste config should have the paste batch size set to 5 at most though, but might want to set to 1 for now. Oxide: oxide/config/CopyPaste.json Carbon: carbon/configs/CopyPaste.json you must reload the plugin afterwards Oxide: o.reload CopyPaste Carbon: c.reload CopyPaste it could be another plugin, or that your host has too many shared servers on your machine.
  5. nivex

    Raidable Bases

    @Rico567756756 hi, those numbers are great. that time and memory usage is very low
  6. @MeshaL hi, you are on the wrong page. the tier packages does not include the plugin. https://codefling.com/plugins/raidable-bases you need to download the plugin from here. 2.9.4
  7. nivex

    Raidable Bases

    @AlexF heya. I see no issue in the screenshot, it is within acceptable parameters, but the screenshot does not depict the base from the outside. so I can't say for certain. usually it is because the base is not copied properly. all bases should be copied from the center of the base, with half of the foundation above ground when you use /paste @Zohan heya, I have no interest in implementing API for the loot files at this time. perhaps in the future.
  8. nivex

    Abandoned Bases

    @NoxiousPluK hi, looks like an issue with your language file.
  9. nivex

    Raidable Bases

    2.9.4 has been released to fix the spawn issues
  10. nivex

    Raidable Bases

    @Xacku Mapping hi, it is in the profiles Block Plugins Which Prevent Item Durability Loss
  11. nivex

    Raidable Bases

    Im aware of the spawn issue and will fix it. please don't message me about it
  12. @MeshaL hi, it is working with 2.9.2 2.9.3 will not work until the Rust update is released, per the update notes for the RB plugin.
  13. nivex

    Raidable Bases

    @Wraith hi, it's not possible to add additional categories yet @EasyServer it requires the Rust update to compile, and your file did not upload correctly because that error doesn't exist.
  14. nivex

    Raidable Bases

    2.9.3 released which requires the Rust update to compile, enjoy
  15. nivex

    Raidable Bases

    @aimacak hi, it works for any loot item in the loot tables when the `amount` is greater than `1` foreach (var ti in to) { if (ti.amount > 1) { ti.amount = Mathf.CeilToInt(ti.amount * m); ti.amountMin = Mathf.CeilToInt(ti.amountMin * m); } }
  16. nivex

    Raidable Bases

    @PhatBlinkie hi, no, the bases will despawn. they're not saved in the map's sav files anymore I will implement this in the future
  17. nivex

    Raidable Bases

    @vanzylquintin42 hi you can use Permissions Required To Enter from the profiles write a permission there in each profile, then assign it to the respective vip group
  18. nivex

    Abandoned Bases

    @copcopekcro maybe, but turrets and traps likely wont work in that plugin due to missing hook calls in that plugin
  19. nivex

    Abandoned Bases

    @copcopekcro hi, this plugin requires TruePVE or another PVE plugin that uses the same hooks that TruePVE uses @Dead Nasty ok, I can look into it. please look for any errors, or just send me your server log for the day this occured (in direct message only)
  20. nivex

    Abandoned Bases

    @NoxiousPluK hi, this is blocked by TruePVE. when players use incendiary ammo and it spreads the fire the game isn't assigning the player as the initiator. so neither plugin can determine who caused the damage and it gets blocked (because I am explicitly blocking it in TruePVE). otherwise any player on the server could use incendiary ammo to kill another player. I have reported this to Facepunch but they haven't gotten around to addressing it yet I do have a harmony patch if you would like to use it, but you should be aware that harmony patches might prevent your server from booting if the patch breaks after a Rust update.
  21. nivex

    Raidable Bases

    @beetle glad you enjoy it here's the fix. on line 10592 in the .cs, change: VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location) as VendingMachine; to: VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location.WithY(-400f)) as VendingMachine;
  22. nivex

    Raidable Bases

    @beetle I see. it must be the vending machine created by the Explosive Costs then so not a copypaste issue no problem ill fix it next update. I can give you the fix tonight
  23. nivex

    Raidable Bases

    @beetle paste the base with /paste to verify it happens again then yes report it
  24. nivex

    Raidable Bases

    @beetle i don't think rb would change its position. that should be copypaste
  25. nivex

    Abandoned Bases

    @Roofer I added multi-TC support, so 400 radius will not work unless it is away from all TC owned by others. you can still set Sphere Amount higher to darken the bubble, but I would not set it too high because it would impact performance.

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