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nivex

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Everything posted by nivex

  1. Then look for other plugins as the cause. It might require a restart if the issue is with pooling.
  2. nivex

    Raidable Bases

    @Kapco411 I'd have to see your turret settings from that specific profile
  3. nivex

    Raidable Bases

    @SuperKitten Yeah, it shouldn't be any of his plugins. Let me know if you find which plugin it is. It would be very helpful to everyone to know.
  4. nivex

    Raidable Bases

    @Grumpy Old Man PlayerDLCAPI is not used by RaidableBases. It is used by other plugins though. So if you have any plugins using it, then it should not be removed. Such as Kits. RaidableBases has no dependency for any plugin other than CopyPaste, and an optional dependency for Spawns Database. It checks all DLC internally.
  5. nivex

    Raidable Bases

    @SuperKitten Unloading PlayerDLCAPI should make no difference then. It doesn't interfere with RaidableBases. You can ask k1lly0u though.
  6. Npcs will still spawn with a weapon, even when no valid loadout or kit exists. The only thing that can prevent this is another plugin or an error. Send me a base where the turrets don't work properly and I can look at it. And the profile for the base.
  7. nivex

    Raidable Bases

    @SuperKitten Are you using Kits by Mevent?
  8. nivex

    Abandoned Bases

    @Dead Nasty I didn't get a notification for your message, or I overlooked it It should be good now, I disabled shore drift for event tugboats.
  9. @MatthiasBM Your exact issue was fixed by removing Turbo Weapons and restarting the server. If that doesn't work, then you'll have to find the plugin causing your issue
  10. I can't say without the error. This shouldn't be caused by RB. Update Kits by Mevent Unload TurboWeapons. Make sure LootEnhancer is configured. Loot not dropping from boxes is not caused by RB
  11. nivex

    Raidable Bases

    Make sure to update Kits by Mevent TurboWeapons caused this for one user And a misconfigured LootEnhancer for another user Loot not dropping from boxes is still unknown, but is not caused by RB
  12. I'm really not sure about rustedit. best to ask a map dev
  13. hi, this would be caused by another plugin. we are trying rcon narrow it down. but its inconsistent
  14. hi, this shouldn't be related to rb TurboWeapons caused this for other people as did misconfigured LootEnhancer
  15. nivex

    Raidable Bases

    @Grumpy Old Man Hi, the error would be shown when the base spawns if the npcs are naked. My npcs always spawn with items otherwise, so long as there's no error breaking the plugin.
  16. Hi, it means the spawn points are not available This is likely due to metal detector sources blocking the spawn point, implemented in this game update. See my fix, here: https://codefling.com/plugins/raidable-bases?page=157&tab=comments#findComment-70932
  17. nivex

    Raidable Bases

    @Grumpy Old Man@Kk Hi, an error would cause that, otherwise the NPC will always spawn with a kit even when they're invalid. @ClumsyZombie Hi, this is not caused by the plugin. Restarting your server should fix the issue.
  18. nivex

    Raidable Bases

    Hi, send me the difficulty loot file and it's profile. I can check it out. It's likely just rolling probability more than once in order to make up for insufficient loot due to DLC items. Probability was not changed otherwise. I'm happy to look at your files and see what's going on though.
  19. nivex

    Raidable Bases

    Known bug: metal detector sources and other such entities with enableSaving set to false will block custom spawn points. I will fix this, but I'm going to wait a bit and see if any other issues pop up first. Here's a fix for anyone that needs it now. On line 12615 change : if (e is BuildingBlock || e.ShortPrefabName.Contains("wall.external.high") || !e.enableSaving || e.HasFlag(BaseEntity.Flags.Locked)) to: if (e is BuildingBlock || e.ShortPrefabName.Contains("wall.external.high") || !e.enableSaving && e.HasFlag(BaseEntity.Flags.Busy) && e.HasFlag(BaseEntity.Flags.Locked)) I wish more developers would use dedicated or dummy skins instead, it would be easier to detect your events since I won't use any API for that as it would be too expensive in this method.
  20. nivex

    Raidable Bases

    @miniMe_rust Thank you! I agree with everything you've said. Just a reminder to everyone: 3.0.6 update requires the Rust update to compile.
  21. Changed Status from Pending to Closed
  22. No problem Enjoy
  23. Hi, it requires the Rust update See the update notes
  24. nivex

    Raidable Bases

    Post #3901 3.0.6 has been released. This requires the Rust update to compile. Also, please read the update notes!

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