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Everything posted by nivex
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@Rico567756756 hi, those plugins look fine. CopyPaste config should have the paste batch size set to 5 at most though, but might want to set to 1 for now. Oxide: oxide/config/CopyPaste.json Carbon: carbon/configs/CopyPaste.json you must reload the plugin afterwards Oxide: o.reload CopyPaste Carbon: c.reload CopyPaste it could be another plugin, or that your host has too many shared servers on your machine.
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@AlexF heya. I see no issue in the screenshot, it is within acceptable parameters, but the screenshot does not depict the base from the outside. so I can't say for certain. usually it is because the base is not copied properly. all bases should be copied from the center of the base, with half of the foundation above ground when you use /paste @Zohan heya, I have no interest in implementing API for the loot files at this time. perhaps in the future.
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@NoxiousPluK hi, this is blocked by TruePVE. when players use incendiary ammo and it spreads the fire the game isn't assigning the player as the initiator. so neither plugin can determine who caused the damage and it gets blocked (because I am explicitly blocking it in TruePVE). otherwise any player on the server could use incendiary ammo to kill another player. I have reported this to Facepunch but they haven't gotten around to addressing it yet I do have a harmony patch if you would like to use it, but you should be aware that harmony patches might prevent your server from booting if the patch breaks after a Rust update.
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@beetle glad you enjoy it here's the fix. on line 10592 in the .cs, change: VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location) as VendingMachine; to: VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location.WithY(-400f)) as VendingMachine;
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- 634 comments
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- #rust
- #rust plugin
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