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nivex

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Everything posted by nivex

  1. nivex

    turrest not firing

    no problem. glad you sorted. ya, RB handles it all independently of everything except CopyPaste
  2. nivex

    turrest not firing

    hi, it can still be another plugin regardless. any plugin can override TruePVE while its loaded, which is what RB does. but you don't have tracing enabled. there's no need or benefit to have it disabled as it is only ever used when you type /tpve.trace use that, reload TruePVE, go out of the event, type /tpve.trace, walk back in to the turret, type again to turn the trace off. look in the server console. if you see any relevant trace messages from turrets then there could be an issue such as Protection Radius not being large enough for that specific base. otherwise, you should not see any relevant messages as RB should override it. if RB did not allow it, then another plugin has prevented it. I suggest turning trace on AFTER you enter the event
  3. nivex

    Raidable Bases

    Tesla coil damage hasn't worked since 2.9.2 and will be fixed in the next update - feel free to report these bugs sooner if you notice them
  4. nivex

    Raidable Bases

    @fullwiped no problem, and thanks for the review!
  5. nivex

    turrest not firing

    Changed Status from Pending to Closed
  6. nivex

    turrest not firing

    no problem
  7. nivex

    Not able to raid bases

    thanks for the config ok, we'll see what happens. there's no debug if the base is inside of some zone though. I've added more debug in the next update
  8. nivex

    i get purple crosses

    Changed Status from Pending to Closed
  9. nivex

    i get purple crosses

    no problem, enjoy
  10. nivex

    Not able to raid bases

    also, you can enable ab.debug and then shoot the base to see what it says. disable it afterwards so we don't get unnecessary information. edit: if the base is in a zone manager zone then it won't convert. this seems the most likely. several plugins can create zones. if you have authed or built anything on the base then it might not convert
  11. nivex

    Not able to raid bases

    I see they have nteleportation.deletehome which they shouldn't. that is an admin/staff/moderator permission to delete other players homes with /home delete. players can use /home remove with just nteleportation.home. same goes for nteleportation.homehomes and nteleportation.radiushome let's see the config because I don't see any issue with AB yet. though screenshots are a nightmare with a wall of text. please attach a text file or post raw text only
  12. nivex

    Not able to raid bases

    heya, generally this happens when there's a permission issue. there are multiple issues that could affect permissions though. can you show me everything this says? oxide.show user 76561199053476862
  13. nivex

    Plugin unable to find bases

    Changed Status from Pending to Closed
  14. nivex

    Plugin unable to find bases

    no problem! it happens.
  15. nivex

    turrest not firing

    hi. i imagine it's a plugin that's overriding TruePVE. this is what all of my plugins do so modifying your TruePVE config isn't necessary. the last update was solely for wolves too btw
  16. nivex

    Plugin unable to find bases

    heya. it's saying the folder doesn't exist. it should be oxide/data/copypaste/ all lowercase
  17. nivex

    turrest not firing

    ok, but what if you shoot it? they still do not target or fire? if you are authed on turret (or any player that isn't an NPC) then it won't target even if you shoot it. i do clear all authed users when the base is spawning though. so auth would have to occur after it spawns, by another plugin. just to be clear - npcs can be authed without breaking anything. I auth all of my npcs, but no players. otherwise some plugin is just blocking the targeting which is just as likely let me know what you find out. I will be back tonight in some 8 hours
  18. nivex

    turrest not firing

    hi, it's hard to say. there are so many plugins that I just don't know what most of them do internally anymore what happens if you shoot the turret? does it shoot you then, or at least look at you?
  19. Changed Status from Pending to Closed
  20. nice, thank you
  21. nivex

    turrest not firing

    heya, it would likely be another plugin since it is always allowed in RB for players. admins are able to avoid it, but players shouldn't be able to unless another plugin is blocking it or causing it to be blocked somehow. if you don't have turrets powered then they wouldn't come online but if they're online then they would fire
  22. no problem! glad you enjoy it. if you want to donate you could just post a review instead.
  23. hi, you have a json error in your Hard Bases.json profile truee should be true
  24. heya, everything looks in order with your config except that Expert and Nightmare are not disabled under Max Amount Allowed To Automatically Spawn Per Difficulty. if you have no Expert or Nightmare profile this this fine, but if you have those profiles and the difficulty is not configured then it could be spawning bases from them. this is common when copy and pasting profiles to edit more easily. make sure that your hard profile has no json errors, and that it contains bases which exist in the copypaste folder. you can use the command to verify this: rb.config list I've tested your config and it is spawning everything randomly as expected so I suspect it is the profile(s)
  25. hi, I can take a look if you attach your config Cumulative probability works by setting the total to 100, with a value randomly picked within that range. For example: Easy: 50 Medium: 30 Hard: 20 This ensures that the probabilities sum to 100, and the random value determines which difficulty is selected. This would allow you to spawn a difficulty less or more often, instead of completely at random.
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