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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Kk hi, that would be caused by something else. RB does not move items to the corpse, which is what the warning message shows. also, that message should never show anyway. rock.entity[108735382] is a WorldItem which should override SwitchParent. so you have a deeper issue going on.
  2. nivex

    Raidable Bases

    @Chloe_Glano hi, yes that is how it works. you cannot buy, loot or enter the event without permission.
  3. nivex

    Raidable Bases

    @Kobani yes, set Award Top X Players On Wipe to 0
  4. nivex

    Raidable Bases

    @0g.Ghost.7373 hi, not if Remove Admins From Raiders List is enabled and you cannot use noclip or vanish
  5. nivex

    Raidable Bases

    @Magnumk I can add it in the next update. so that you can add {basename} to Marker Name in the config, or you can add it to the MapMarkerOrderWithMode and MapMarkerOrderWithoutMode messages in the language file. though I advise against it. it'll get to a point where some players won't go to specific bases in favor of others. think of it like doing quests in a MMORPG where you can just look at the map to see what quests are available. if none seem interesting then you are more inclined to log off sooner than later. that hurts player retention. otherwise if they don't know what's available then they must invest time to travel which keeps them engaged, and they're more inclined to raid to avoid boredom and because they've dedicated time and effort.
  6. nivex

    Raidable Bases

    @Magnumk hi, no. base name isn't shown in the marker.
  7. nivex

    Raidable Bases

    @S0TR this specific rpc kick is caused by something being null. I can't tell what that is because the message is encrypted. so the convars wont help with a null exception. ill see about using harmony to intercept it and debug it. maybe then I can get it to work but no promises
  8. nivex

    Raidable Bases

    @S0TR thanks. it was some json errors preventing it from working btw, no luck with weaponrack yet. I keep getting RPC kicked when the base despawns.
  9. nivex

    Raidable Bases

    @Noblestruck send me the config in DM
  10. nivex

    Raidable Bases

    @Noblestruck heya. I see you have the top value that says True, it should be true in lowercase. nothing is working because of json errors like that one. you'd see the error when the plugin reloads
  11. nivex

    Abandoned Bases

    @Dead Nasty hi, if you didn't get any messages then ab.debug wasn't toggled on. it requires you to be an admin, and to have abandonedbases.admin permission there's so many reasons why bases won't be converted. namely permissions are not granted from config, or incorrect configuration values regarding anything with radius in the name. if an admin has abandonedbases.immune and you use another plugin that auto-auths on player bases then they would never be converted if you remained authed on their TC, or even built something at their base. it could be a bug too - but no bug that I'm aware of would prevent EVERY base from converting. I'd DM, but you aren't accepting messages.
  12. nivex

    Raidable Bases

    @Noblestruck hi, if Allow PVP is set to true in your profiles then Maintained Events wont spawn them because you have it blocked with "Include PVP Bases": false, set that to true. they will still be PVE with "Convert PVP To PVE": true,
  13. nivex

    Raidable Bases

    @vuennex hi, it's no problem
  14. nivex

    Abandoned Bases

    @Dead Nasty hi, use ab.debug and shoot it. it is probably an issue with another TC too close, which should be fixed next update. that would not affect every base.
  15. nivex

    Raidable Bases

    @beetle in the next update:)
  16. nivex

    Raidable Bases

    I finally figured this out. so those using multiple options from Buyable Event Costs will be able to have the UI dynamically scale to size to fit all of the pricing text.
  17. nivex

    Abandoned Bases

    @RoxyGalheya, it just needs to be excluded under Ignored Prefabs in the config. perhaps it has a name that I'm not aware of though.
  18. nivex

    Raidable Bases

    @Aeryn Sun yes, changing it to 1.0 will work for SkillTree.cs, XLevels.cs and XPerience.cs plugins. if the name doesn't match then it will not work. the issue would not be with RB unless using noclip, vanish, Remove Admins From Raiders List, etc. if (Options.Rewards.XP > 0 && Instance.XPerience.CanCall()) { double xp = config.Settings.Management.DivideRewards ? Options.Rewards.XP / (double)total : Options.Rewards.XP; QueueNotification(ri.player, "SkillTreeXP", xp); Instance.XPerience?.Call("GiveXPID", ri.userid, xp); }
  19. nivex

    Raidable Bases

    @Aeryn Sun hi, the setting for SkillTree XP is shared with that plugin too.
  20. nivex

    Raidable Bases

    @wolvern9 hi. upload it again. there's no error
  21. nivex

    Raidable Bases

    @S0TR heya. I can add weapon racks, sure. I don't have the Skinner plugin. I can add Skins by misticos.
  22. nivex

    Raidable Bases

    this is the wrong file, and I said DM your files which means private message them its your profiles that are broken
  23. nivex

    Raidable Bases

    @duvvskaja2 heya no. that's not an issue with raidable bases (unless you are modifying loot tables incorrectly which I doubt) i don't control any stacking behavior in regular gameplay
  24. nivex

    Raidable Bases

    @Oldbtchsgaming well there you go. json errors DM me the files

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