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supreme

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Everything posted by supreme

  1. The fishing village prefabs were changed a while ago Please use these in the configuration assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_a.prefab assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_c.prefab assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_b.prefab
  2. supreme

    Mission Rewards

    Ability to give skinned items and economics/server rewards support planned for the next update
  3. Version 1.0.2

    16 downloads

    Modifies rewards from the missions This plugin allows you to modify the rewards given when completing a mission, you can add as many items as you want for each mission Configuration: { "Mission shortname and rewards": { "lumberjack_kill": { "Item configurations": [ { "Shortname": "scrap", "Amount": 25 }, { "Shortname": "syringe.medical", "Amount": 3 } ], "Economics points (0 to disable)": 0.0, "Server rewards points (0 to disable)": 0.0 }, "lumberjack_vodka": { "Item configurations": [ { "Shortname": "scrap", "Amount": 25 }, { "Shortname": "syringe.medical", "Amount": 3 } ], "Economics points (0 to disable)": 0.0, "Server rewards points (0 to disable)": 0.0 }, "lumberjack_harvestwood": { "Item configurations": [ { "Shortname": "scrap", "Amount": 25 }, { "Shortname": "syringe.medical", "Amount": 3 } ], "Economics points (0 to disable)": 0.0, "Server rewards points (0 to disable)": 0.0 }, "fisherman_tackle": { "Item configurations": [ { "Shortname": "scrap", "Amount": 25 }, { "Shortname": "syringe.medical", "Amount": 3 } ], "Economics points (0 to disable)": 0.0, "Server rewards points (0 to disable)": 0.0 }, "fisherman_fishing": { "Item configurations": [ { "Shortname": "scrap", "Amount": 25 }, { "Shortname": "syringe.medical", "Amount": 3 } ], "Economics points (0 to disable)": 0.0, "Server rewards points (0 to disable)": 0.0 }, "fisherman_oilhunt": { "Item configurations": [ { "Shortname": "scrap", "Amount": 25 }, { "Shortname": "syringe.medical", "Amount": 3 } ], "Economics points (0 to disable)": 0.0, "Server rewards points (0 to disable)": 0.0 }, "sharkhunt": { "Item configurations": [ { "Shortname": "scrap", "Amount": 25 }, { "Shortname": "syringe.medical", "Amount": 3 } ], "Economics points (0 to disable)": 0.0, "Server rewards points (0 to disable)": 0.0 }, "cratefree": { "Item configurations": [ { "Shortname": "scrap", "Amount": 25 }, { "Shortname": "syringe.medical", "Amount": 3 } ], "Economics points (0 to disable)": 0.0, "Server rewards points (0 to disable)": 0.0 }, "deerhunt_basic": { "Item configurations": [ { "Shortname": "scrap", "Amount": 25 }, { "Shortname": "syringe.medical", "Amount": 3 } ], "Economics points (0 to disable)": 0.0, "Server rewards points (0 to disable)": 0.0 }, "boarhunt_basic": { "Item configurations": [ { "Shortname": "scrap", "Amount": 25 }, { "Shortname": "syringe.medical", "Amount": 3 } ], "Economics points (0 to disable)": 0.0, "Server rewards points (0 to disable)": 0.0 }, "boarhunt_1": { "Item configurations": [ { "Shortname": "scrap", "Amount": 25 }, { "Shortname": "syringe.medical", "Amount": 3 } ], "Economics points (0 to disable)": 0.0, "Server rewards points (0 to disable)": 0.0 }, "basictreasuremission": { "Item configurations": [ { "Shortname": "scrap", "Amount": 25 }, { "Shortname": "syringe.medical", "Amount": 3 } ], "Economics points (0 to disable)": 0.0, "Server rewards points (0 to disable)": 0.0 }, "harvestmission": { "Item configurations": [ { "Shortname": "scrap", "Amount": 25 }, { "Shortname": "syringe.medical", "Amount": 3 } ], "Economics points (0 to disable)": 0.0, "Server rewards points (0 to disable)": 0.0 } } } Missions and their shortname: HarvestVood (harvestmission) Vagabond Treasure (basictreasuremission) Boar Hunt (boarhunt_basic) Deer Hunt (deerhunt_basic) Boar Hunt (boarhunt_1) Lost Bottles (lumberjack_vodka) Collect Vood (lumberjack_harvestwood) Wildlife Cull (lumberjack_kill) Tackle the day (fisherman_tackle) Go Fish (fisherman_fishing) Oiled up (fisherman_oilhunt) Shark Hunt (sharkhunt) Underwater Bounty (cratefree)
    $10.00
  4. supreme

    Skin Perks

    /skinperk create and editor requires skinperks.use, the usage of the actual skinned item does not require anything
  5. supreme

    Skin Perks

    Skin perks do not require permissions
  6. supreme

    Skin Perks

    I have pushed a fix
  7. supreme

    Skin Perks

    You can delete the config entirely and a new one will generate with just the 2 latest fields, the error is just my fault, missing a check
  8. supreme

    Skin Perks

    Error is due to a missing check (soon pushing an update), if you need the configuration you'll have to revert back to the old version, for most of the people it was confusing thinking that was the place to edit values, meanwhile it was just a limit for admins which if you are careful enough already it is pretty useless
  9. supreme

    Skin Perks

    As you may have noticed it is also updated on ChaosCode, the other developer stopped working on it years ago and I've took over and re-wrote it
  10. supreme

    Skin Perks

    Configuration is now entirely removed to stop causing confusion, everything should be modified via the skin perks editor, use /skinperk info to make sure you've got the correct perks
  11. supreme

    Skin Perks

    Version 4.2.1

    158 downloads

    Skin Perks allows you to modify and give certain stats to a skinned item Commands: Usage: Editor: Permission: skinperks.use Available Perks: Gather (Gathering of nodes/trees/crops) Durability (Durability of the items) DamageOut (Damage dealt) DamageIn (Protection) Dodge (Dodge Chance %) Upgrade (Upgrade structure resource multiplier, ask for more/less items when upgrading) Build (Build structure resource multiplier, ask for more/less items when building) Repair (Repairing items/structures resource multiplier, ask for more/less items when repairing) Magazine (Modifies weapon's magazine capacity)
    $14.00
  12. Version 1.0.0

    3 downloads

    Allows users to block monuments/part of monuments for a configured amount of time after wipe, players won't be able to loot high end weapons early in the game You are able to add any monument you want in the configuration file, any position and any radius that you need blocked, you will only have to setup this once, after each map wipe the plugin will automatically detect the monument and block the desired zone Use case examples: Block certain parts of a monument for 24 hours, such as Launch Site's top of the main building Commands: /getpos (Requires admin access) Use the command to get the proper position within the monument /showzones (Requires admin access) Shows the blocked monuments /testradius value (Requires admin access) Draws a sphere with the specified radius in order to give you an idea of the blocked area based on the value Configuration: { "Monument name & their settings": { "OilrigAI": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "OilrigAI2": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/harbor_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/harbor_2.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_a.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_b.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_c.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/excavator_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/trainyard_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/junkyard_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/small/sphere_tank.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/small/satellite_dish.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/tiny/water_well_c.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/tiny/water_well_d.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/tiny/water_well_e.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/stables_a.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/stables_b.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 } } } Language: { "DayFormat": "<color=#ACFA58>{0}</color> day and <color=orange>{1}</color> hours", "DaysFormat": "<color=#ACFA58>{0}</color> days and <color=orange>{1}</color> hours", "HourFormat": "<color=#ACFA58>{0}</color> hour and <color=orange>{1}</color> minutes", "HoursFormat": "<color=#ACFA58>{0}</color> hours and <color=orange>{1}</color> minutes", "MinFormat": "<color=#ACFA58>{0}</color> minute and <color=orange>{1}</color> seconds", "MinsFormat": "<color=#ACFA58>{0}</color> minutes and <color=orange>{1}</color> seconds", "SecsFormat": "<color=#ACFA58>{0}</color> seconds", "Blocked": "You are not allowed to enter here! Try again in {0}" }
    $6.50
  13. supreme

    Predator Missile

    Any console errors? I am pretty sure no one else is experiencing this issue
  14. It actually works for me just fine, make sure you use the latest version and the correct filename (just used /audio sendall test) while test being the new .data format If you have spaces in the file name use "file name" with " "
  15. Seems like there is a CORS poiicy issue with some browsers, should be fixed soon
  16. Should be fixed
  17. supreme

    Chest Stacks

    Unfortunately stacking different type of chests weren't handled in order to avoid bugs & exploits
  18. supreme

    Safe Kick

    They are automatically teleported back to their initial location
  19. Happy birthday!
  20. supreme

    Predator Missile

    It seems that the name is updated properly on my testing environment
  21. supreme

    Predator Missile

    How did you gave yourself the item? If you haven't used the predatormissile.give command then the name won't be automatically changed
  22. supreme

    Predator Missile

    The description is client-side, the name should've been Predator Missile when creating the item
  23. supreme

    Predator Missile

    Thank you for letting me know, I will soon push an update to block using the missile while mounted and couple more different blocks!
  24. supreme

    Predator Missile

    Item description is client side, the tip message was added after the creation of the video

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