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Everything posted by MACHIN3
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Changed Status from Pending to Work in Progress
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- 3 comments
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- #sleeper
- #protection
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(and 3 more)
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Changed Status from Pending to No Response
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[Chat Commands] * /cleanserver - Runs a clean check and removes items * /clean <setting> <value> - changes the settings to the value you enter Settings: * Save - saves settings, no value needed * help - show all commands in chat - no value needed * tcrange - requires # value - sets the TC range for safe items * check - requires # value - sets the time in mins when items will be scanned and removed * timer - requires # value - sets the time for how long items can be placed before deleted on next scan * delay - requires # value - sets the delay time when corpse are removed * corpse - requires on/off value - turns on/off corpse removal * item - requires add/remove value and item ShortPrefab name - adds or removes item from the excluded list * animals - requires value on/off - turns on/off animal corpse removal * droploot - requires value on/off - turns on/off loot drop when corpse are removed * debug - requires value on/off - turns on/off debug mode for troubleshootin Turn drop loot off. /clean droploot off
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I see I missed the page buttons on the last update, just released an update that should fix this.
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Changed Fixed In from 1.2.000 to 1.2.001
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The HUD only shows the amount you set there. The UI list will show pages but the HUD is limited
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After looking at the file I see there is no need to create a list the way it is. I will have an update shortly that will now use the BasePlayer active player and sleeper list directly.
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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What are you using to compare the sleeper numbers? This plugin goes by the actual sleeper list when it is loaded but then adds and removes players as they connect and disconnect. If sleepers are killed they are not removed from this list as a sleeper until they connect back to the server. If a player losses connection or crashes the disconnect hook may never get called and they won't get added to the sleeper list. There are some cases that can effect the list but it usually will correct itself if that happens after a short while when checks are done.
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Changed Status from Pending to Not a Bug
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Please post suggestions in our discord suggestions threads so they can be looked into. Thank you.
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Version 1.0.013
14 downloads
Want to setup a battlefield server? Combat Classes allows your players to select from several types of combat styles that enhance their abilities. Each class has it's own XP and level statistics where players level up and increase each class ability. Each class comes with a preferred primary and secondary weapon which has increase damage while using non class weapons will have reduced damage along with other abilities listed below. Each player has a user friendly UI where they can view and change their class and view other player's progress. Discord Join our community discord for fast support and future updates. We have several channels where you can get help, offer suggestions, see what's coming in future updates, and more. Our discord is the fastest way to get the help and info you need! http://discord.rustlevels.com/ Main Adjustments: Set XP requirement per level Set max level Set difficulty increase by % per level Set XP gain from player kills Enable XP loss on death and amount Premade list of NPCs with XP earned per kill Add NPCs to the list with XP amount earned for kills Damage indicator to show how much damage each shot does Combat Classes: All Classes: + Primary weapon damage + Secondary weapon damage - All other weapon damage Assault: + Medium range addition + Adrenaline Shot (+ dmg resistance for x sec) + Smoke Grenades Medic: + Revive HP + Recover HP + Heal bonus + Passive Healing Heavy: + Explosive Resistance + Bullet Resistance + F1 Grenades Demolition: - Explosive Dud Chance + Explosive Damage + Explosive Radius + Rocket Damage + Rocket Speed Sniper + Long Range Addition + Area Scanner Assassin: + Close Range Addition + Melee damage increase + Melee Poison Damage + Target Detection Combat Gear Sets: Create gear set for each class Option to give gear set to player on respawns Combat Gear Box: Gives players the gear from the matching gear set Set box name and skin place boxes anywhere on the map Boxes cannot be damaged or picked up by non admins Set timer for how often players can access the Gear Box Team / Clan Support: Enable Team/Clan support Allow or Prevent team/clan kills Shows icon for team/clan members on Ui Theme Selections: 5 different colors for each player to choose from Multiple size options for player who need bigger UIs In Game Admin Panel: Adjust all classes and settings in game using the UI Adjust each aspect of every class to best fit your server including primary/secondary weapons and damage amounts Add entities to the XP list and adjust how much XP each award Level calculator so you can determine how difficult you want the progress to be Developers: Example Hooks // Called after a player has changed classes void CombatClassChanged(ulong userId, string newClass) { // Handle the class change Puts($"Player {userId} changed to class {newClass}"); } // Called after a player has leveled up a class void CombatClassLevelUp(ulong userId, string currentClass, int newLevel) { // Handle the class level up Puts($"Player {userId} has reached level {newLevel} in class {currentClass}"); } // Called after a player has lost a class level void CombatClassLevelDown(ulong userId, string currentClass, int newLevel) { // Handle the class level down Puts($"Player {userId} has lost a level in class {currentClass}. Now level {newLevel}"); } // Called after a player has increased rank in a class void CombatClassRankUp(ulong userId, string currentClass, int newRank) { // Handle the class rank up Puts($"Player {userId} has reached rank {newRank} in class {currentClass}"); } API // Returns the current level of the player current class (looks for player steadID as ulong) GetCombatPlayerLevel(ulong player)$24.99 -
- 4 comments
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- #cleanserver
- #optimization
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(and 2 more)
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- 4 comments
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- #cleanserver
- #optimization
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(and 2 more)
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- 4 comments
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- #event
- #gathering
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(and 1 more)
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Changed Status from Pending to Fixed
- 1 reply
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- 1
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
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There currently isn't an option to purge players in this way. XPerience is in the process of being rewritten in C#10 and during this time suggestions are being added if possible that are listed in our discord suggestions thread. If this is something your wanting to see added please post a thread so we can look at adding this during the rewrite
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It is not possible to prevent or restrict players from the system entirely