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Everything posted by MACHIN3
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A) Square: 1. Set the area type to square by typing "/stsetting areatype square" in chat 2. Stand in each corner 1 at a time and type the "/marker 1-4" commands for each corner. The order does not matter 3. Once all 4 markers are set then use chat command "/marker update" to allow the system to generate the min/max location values 4. Then save all current markers and settings by typing "/marker save" in chat 5. Now you must define the limits in the square area. Set the height to auto/random & height adjustment /stsetting autoheight on/off - on will detect terrain height and place player on the ground, off will use random height from the 4 markers /stsetting height # - adds x to the height to make sure players do not spawn in foundations Make sure you adjust the height, sometimes the auto height can do this and spawn in foundations or level with the ground so you can add x amount to make sure players are spawned above this.
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you update by replacing the .cs file and it will overwrite and reload like most plugins. XPerience is a large .cs file and some have reported issues like this when downloading. Usually downloading it from umod or our discord works even though it's the same file and others have no issues. The file gets corrupted
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v1.3.902 is for the latest Oxide and will not work on Carbon. v1.3.900 will work on Carbon
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This sounds like a corrupted download, make sure you turn off any VPNs when downloading as it can effect the files. If this continues you can download the update from our discpord
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Issue with XPerience.cs compilation on Carbon - Missing MySqlConnector (CS0246)
MACHIN3 replied to K9N_Twitch's Support Request in Support
Loading the previous version of XPerience for now should work until Carbon supports MySqlConnector -
It appears that Oxide has updated to use MySqlConnector; but Carbon does not support this at this time. This may be something they update to. With Carbon you might be able to load a previous version if Kill Reccords until Carbon supports MySqlConnector;
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Make sure you have the latest Oxide version This update was to support the latest Oxide version which changed from using MySql.Data.MySqlClient; to using MySqlConnector; - which is what XPerience is originally designed for. If your using Carbon this might be something Carbon needs to update to as well.
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Issue with XPerience.cs compilation on Carbon - Missing MySqlConnector (CS0246)
MACHIN3 replied to K9N_Twitch's Support Request in Support
This update was to support the latest Oxide version which changed from using MySql.Data.MySqlClient; to using MySqlConnector; - which is what XPerience is originally designed for. This might be something Carbon needs to update to as well. -
Changed Status from Work in Progress to Fixed Changed Fixed In to 1.3.902
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Changed Status from Pending to Work in Progress
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I have moved them to a more reliable location. I host them myself, that is what the local option is for. Once you setup your server to local host (which I have it auto detect but the instructions are there for verification and troubleshooting) your server will download them automatically from my host to yours and then your server will have them. Then you will no longer have to rely on a remote server period for the images as they will be on your server. The fastest rendering you could have. You don't have to change the URLs or anything as it will do that automatically as well.
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This plugin is not an out-of-box ready to go plugin. This is why is has an ingame admin panel with live adjustments and is highly recommended to setup on a test server first to get the correct environment you want. This plugin changes way too much in the game to have a basic ready to go default. If changing the images from remote to local within the ingame UI is too much then this is definitely not the plugin for you as the settings pages and amount of adjustments are far more detailed
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Changed Status from Pending to Not a Bug
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All image urls can be changed: https://www.rustlevels.com/XPerience/index.php/setup/image-urls
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Changed Status from Pending to Work in Progress
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress
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- 7 comments
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- #sleeper
- #protection
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(and 3 more)
Tagged with:
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Changed Status from Pending to Not a Bug
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This is just a warning when the UI parent closes or doesn't load before the damage bar inside it appears. It can be ignored. I will work on preventing this warning. It should not effect anything
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