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Everything posted by Qbis
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Hello, now plugin don’t supported, haven’t time to do it, when I can, I will fixed all my plugins to work version. Sorry
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I have left rust and there will be no more plugins. Maybe I'll come back someday. Their sale has also been discontinued
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You can load u skins with special program, write me to pm, I give you link. You need load img 512x512 to your steam account (with program). Or you can give me img. I'll upload it myself and give you skinID. If you want do img with trap + salmon, do the following. 1. Take png trap and salmon (in google). 2.Create in photoshop png 512x512 3.Place the trap on the 1st layer, and salmon on the second layer on top of the trap. Save the picture "Interval between receiving items" - its seconds between tick
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You need add "Trap settings" yet, use standart trap with meat { "Trap's skinID": 2700876388, "Trap's name": "Wolf/Bear Trap", "Bait's ShortName": "meat.boar", "Trap's radius": 30.0, "Who can be caught": [ { "SkinID of item after capture": 2700880093, "Animal name (ShortPrefabName)": "bear", "Animal prefab": "assets/rust.ai/agents/bear/bear.prefab" }, { "SkinID of item after capture": 2700884049, "Animal name (ShortPrefabName)": "wolf", "Animal prefab": "assets/rust.ai/agents/wolf/wolf.prefab" } ], "Can be crafted": true, "Link to picture": "https://i.imgur.com/sZyLCgP.png", "List of necessary items for crafting": [ { "Item Shortname": "meat.boar", "Item Amount": 1 }, { "Item Shortname": "trap.bear", "Item Amount": 1 } ] } =====> =====> { "Trap's skinID": 2700876388, "Trap's name": "Wolf/Bear Trap", "Bait's ShortName": "meat.boar", "Trap's radius": 30.0, "Who can be caught": [ { "SkinID of item after capture": 2700880093, "Animal name (ShortPrefabName)": "bear", "Animal prefab": "assets/rust.ai/agents/bear/bear.prefab" }, { "SkinID of item after capture": 2700884049, "Animal name (ShortPrefabName)": "wolf", "Animal prefab": "assets/rust.ai/agents/wolf/wolf.prefab" }, { "SkinID of item after capture": SKIN ID OF POLARBEAR, "Animal name (ShortPrefabName)": "SHORT NAME", "Animal prefab": "POLARBEAR's PREFAB" } ], "Can be crafted": true, "Link to picture": "https://i.imgur.com/sZyLCgP.png", "List of necessary items for crafting": [ { "Item Shortname": "meat.boar", "Item Amount": 1 }, { "Item Shortname": "trap.bear", "Item Amount": 1 } ] }
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\oxide\lang\en\EasyGather.json Change "TimerText1": "Time for gathering\n{0}h. {1}m. {2}s.", "TimerText2": "<color=red>You don't have gather time\nLeave this location, otherwise you will die!</color>", To "TimerText1": "<size=20>Time for gathering\n{0}h. {1}m. {2}s.</size>", "TimerText2": "<size=20><color=red>You don't have gather time\nLeave this location, otherwise you will die!</color></size>", Change "20" Higher or Lower - its text size
- 9 comments
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- #resource
- #resources
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In subsequent versions, the method was redesigned, now the animal is placed as a box.
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- 9 comments
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- #resource
- #resources
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(and 2 more)
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Changed Status from Pending to Closed
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Changed Fixed In to 1.2.4
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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In the config, you can configure that health does not decrease
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Its not error, only warning, and need to change all false to true in hook, but in other plugins can be false and this warning show again If you want fix this, then change in hook OnEntityTakeDamage all return false to return true