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Everything posted by Vergbergler
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I have players complaining that the raids are too hard when only one person is online in a large base with lots of people on the TC. This makes it difficult to balance a fair raid VS how many people are there to defend the raid. Could we get an option to select the difficulty of the raid depending on how many people are currently online when the raid starts? Some examples: 4 people on TC, 4 online = extreme difficulty raid 4 people on TC, 3 online = hard difficulty raid 4 people on TC, 2 online = medium difficulty raid 4 people on TC, 1 online = easy difficulty raid
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When opening the skill tree pages with /st the user can switch to their tree they're working on, but once they close it goes back to the first page and the user is forces to click next, next, next, again. Could we get an option to open last page opened? Example: User types /st, presses next 4 times to get the the Medical Skill Tree. User presses close, then types /st again. Instead of the skill tree menu opening to Mining Skill Tree it opens to the last page which was Medical Skill Tree.
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Could we get the bot automatically break barrels when looting crates and corpses? I understand the bot will destroy barrels if commanded with the assign task button, but I want the PNPC to do it without directly commanding to break each barrel. Example: Find barrels in area, go to first barrel found, break it open, loot contents, go to next barrel, repeat.
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I switched from Chrome to Firefox. You are correct. Thank you for helping!
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Looking at the FurnaceSplitter.cs plugin from uMod website, the dev updated their following function to fix the problem: Before: private object CanMoveItem(Item item, PlayerInventory inventory, uint targetContainerId, int targetSlotIndex, int splitAmount) After: private object CanMoveItem(Item item, PlayerInventory inventory, ItemContainerId targetContainerId, int targetSlotIndex, int splitAmount) I hope this helps.
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Barrels: Could we get the bot to automatically destroy barrels, then pickup the loot? Separate Auto-Pickup: When telling the bot to auto-pickup they seem to prioritize rocks and wood pickups more. I would like to be able to request for them to pickup specific ones like: Hemp, Mushrooms, Pumpkins, Corn, Stones, Metals, and Sulfur. Much like you can currently specify if you want the bot to mine Stones, Metal, or Sulfur individually. GUI: A more robust GUI seems like it might be the best direction since there is a growing number of commands. Additionally, a button to open the bot's inventory would be nice. I've already added one to the dropdown menu and players seem to like the ease instead of typing a command.
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Server cmd window output: "Error while compiling : PersonalNPC.cs(5097,76): error CS1503: Argument `#1` cannot convert `NetworkableId` expression to type `uint`" I've deleted my config file associated with PersonalNPC and reloaded. Did not solve the issue.
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Server cmd window output: "Error while compiling : SkillTree.cs(9990,65): error CS1503: Argument `#1` cannot convert `ItemContainerId` expression to type `uint`" I've deleted my config and data files associated with SkillTree and reloaded. Did not solve the issue.
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Could we get the bot to loot barrels? Could we separate collecting stone, wood, sulfur, and metal pickups from looting plants such as hemp, mushrooms, pumpkins, etc? Could we get a hide/show feature for the GUI? Thank you for making this plugin. Loving it!
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- 10 comments
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- #visibility
- #nodes
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- 69 comments
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- #rust
- #rust plugin
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- 69 comments
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- #rust
- #rust plugin
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NPCs not Attacking each other (Faction/Subfaction)
Vergbergler replied to Kaho's Support Request in Support
"Ignore_Factions" is set to False. I actually just got it. I have two custom profiles that spawn in the center of the map. Custom Spawn #1 named: "MapCenter" Custom Spawn #2 named: "MapCenter2" I had: MapCenter custom spawn Faction: 0, SubFaction: 0 MapCenter2 custom spawn Faction: 1, SubFaction: 0 When I switch them to: MapCenter custom spawn Faction: 2, SubFaction: 0 MapCenter2 custom spawn Faction: 1, SubFaction: 0 Zero didn't seem to count as a Faction option. They started attaching each other! Thank you for helping! -
NPCs not Attacking each other (Faction/Subfaction)
Vergbergler replied to Kaho's Support Request in Support
I'm attempting to get factions of bots to attack each other. I can spawn both factions or subfactions next to each other without them attacking each other. Would you rather I open up a new issue, or continue conversation with this old thread? -
NPCs not Attacking each other (Faction/Subfaction)
Vergbergler replied to Kaho's Support Request in Support
Not to rush, but is there an idea on how long until this issue is fixed? Optionally, is there a workaround until a fixed can be pushed? -
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- #raidbases
- #medium
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- #raidable base
- #copypaste
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(and 3 more)
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