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Everything posted by Swedish Chef
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btw if you o.reload Convoy with default config it keeps adding the routes, even though there are just 2 (11:19:03) | Loaded plugin Convoy v2.6.3 by Adem (11:19:03) | [Convoy] Route caching has ended! The number of routes: 4 (11:19:29) | Loaded plugin Convoy v2.6.3 by Adem (11:19:29) | [Convoy] Route caching has ended! The number of routes: 6 (11:30:58) | Loaded plugin Convoy v2.6.3 by Adem (11:30:58) | [Convoy] Route caching has ended! The number of routes: 8 (11:40:13) | Loaded plugin Convoy v2.6.3 by Adem (11:40:13) | [Convoy] Route caching has ended! The number of routes: 10
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please close ta
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nvm, its automatically starting now, im still not sure exactly what it was but ill figure it out. im sure "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": had to be set to 0. interesting if its because its a rustmaps custom generated map, dont know
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Hi, my convoy isnt starting after plugin load, and i just noticed this comes up everytime about 20 secs after plugin load dynamicpreventbuilding[8533269] changed its network group to null dynamicpreventbuilding[8533269] changed its network group to null any idea what that means? im using a default-ish Convoy config with automatic enabled, rustmaps custom generated map with ring road 3700 thanks Convoy.json
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Cars left unusuable on the road after driver is killed
Swedish Chef replied to Swedish Chef's Support Request in Support
Hi, im still finding cars on the side of the road in 1.42 im pushing 'e' on all of the car, but nothing is accessible, sorry the sound is low, the car engine is on. TrafficDrivers.json -
Collision with trains not despawning driver or parts
Swedish Chef replied to Swedish Chef's Support Request in Support
i was following my convoy around, watching the cars bump into it. i think the TrafficDriver hit the middle module that dissapeared, i cant be positive what exactly happened here (turn down audio volume sorry) and then this happened too can you exclude convoy vechicles from being despawned please? i dont know what happens if player vehicles hit trafficdrivers i had these convoy settings "Convoy plugin support": { "Enable the Convoy plugin support?": true, "Destroy traffic vehicles at the start of the Convoy plugin event?": false, "Destroy traffic vehicles when colliding with Convoy plugin event vehicles?": false } TrafficDrivers.json -
Collision with trains not despawning driver or parts
Swedish Chef replied to Swedish Chef's Support Request in Support
nice thanks for looking at this, i just realized my map at the moment does not have trains, i cant test it, ill have to look after wipe, but thanks -
sorry i the notifications never let me know about support threads.. there wasnt any errors in the console, yea it was weird, never seen before. yes 100 cars was huge lol, i was just testing stuff. normally i only have 10.. i saw a map marker come up just now, for a 'Police' car i have. it only stayed on the map for 1 second then disappeared. no other cars got a marker. thats ok with me if they get deleted after a second.. thanks for looking at this
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im not going to delete my question lol, as a mark of shame im going to leave it here. the answer is the console command 'rb.populate all' it will take into account the loot tables you already have in the Difficulty loot. its so easy. i was expecting it to be horrendous. i can already see nivex has replied lol. edit: Beees loot table editor is awesome
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Cars left unusuable on the road after driver is killed
Swedish Chef replied to Swedish Chef's Support Request in Support
deleted comment -
Cars left unusuable on the road after driver is killed
Swedish Chef posted A Support Request in Support
Hi, sometimes i find my TrafficDrivers with no driver on the side road with the engine still going, but the player cannot access the engine or storage or fuel (i think they cant mount the vehicle also) all the cars that are like this (cannot access parts/storage/fuel) still have the engine going, and have bulletholes suggesting an NPC has killed the driver if a 'Player' shoots the driver, the car stops and is able to be looted. but it seems if an NPC kills the driver, then car is left with engine on and in some weird state. TrafficDrivers.json -
no idea why, and i have never seen this before, but i changed the amount (min and max) of cars to 100 then this happened when i clicked on a vending machine marker, you see the information on the left with the car name on it (rndEngCocRearRear) the car was just a normal car, you can see it in the config server restart removed the map markers TrafficDrivers.json
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Collision with trains not despawning driver or parts
Swedish Chef replied to Swedish Chef's Support Request in Support
Hi, how are you going with this? i would like to start using TrafficDrivers again for the next wipe, but cannot if they leave engine parts and npcs. -
hi @walkinrey, how are you going with this issue? id really like this behavior to change too. this behavior is the reason i blacklisted all the little electrical boxes on the side of the road, most of the time a car will keep driving into something until it dies or despawns. if the car turned towards the road a little, it would be a huge win
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jeez i just noticed this is still open.. servers long gone.. please close this, thanks
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Hi David Depending which template im using after closing the panel, the player cannot walk, until you click a mousebutton (to get focus window maybe, feels like) the default config and template2 do this, template3 and 4 do not, they are fine. i havent used WelcomePanel for a while, i noticed it was like this in the old version i think. but i see its still like this, is it something i can fix? can reproduce with default install edit: beautiful panel btw..
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Collision with trains not despawning driver or parts
Swedish Chef replied to Swedish Chef's Support Request in Support
thanks. i just wiped server and seen its happening again. my config json is attached if it helps TrafficDrivers.json