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Everything posted by jtedal
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- 129 comments
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Version 1.1.8
1,330 downloads
Live in one place? It's not interesting. Live in a camping car module? Too small. Have a full-fledged mobile home? That's what you need! Video How does it work? You cannot build a base on a wagon while the wagon is on the rails. In order to place something on the wagon, you need to move it to your base, which has at least 7x3 foundations. Everything is shown in more detail in this video.: With this plugin, your players will be able to build their own small base on the wagon and wander around the server with it. Or you can even assemble a whole train of such wagons. Chat Command (For admins) /showfreewagons - Writes the number of available wagons to the console, and also shows their location on the server. (Permission is required for use) /givewagon <amount> <SteamID or Name> - gives the specified player an item for the spawn of the wagon in the amount that you specify (Permission is required for use) Chat Command (For Player) /thinstruction - instructions on some features of the plugin /removewagon - take a hammer in your hands, write a command and hit the wagon Console Command (RCON only) clearallwagons - clears the server of all custom wagons. Be careful! The action is irreversible and players will lose all their items and resources. It should be used only before you want to turn off the plugin from the server, because after unloading, custom wagons can be created on the server. givewagon <amount> <SteamID or Name> - gives the specified player an item for the spawn of the wagon in the amount that you specify Plugin Config https://pastebin.com/jbsateCv Permissions trainhomes.givewagon - gives permission to use the chat command /givewagon trainhomes.showfreewagons - gives permission to view the location of free wagons Hooks private bool OnWagonSpawn(BasePlayer player) API private bool IsEntityFromBaseWagon(ulong netIdValue) Returns true if the netId of the object belongs to the wagon private bool IsBaseWagon(ulong netIdValue) Returns true if the netId belongs to a wagon on the base private bool IsTrainHomes(ulong netIdValue) Returns true if the netId belongs to a wagon on the track private bool IsFreeWagon(ulong netIdValue) Returns true if the netId belongs to a free wagon on the track Check out more of my work here JTedal's library. Come see our whole teams work Mad Mapper Library.$28.99- 129 comments
- 7 reviews
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Version 1.0.1
676 downloads
This monument is designed for my TrainHomes plugin, but if you like it, you can use it on your map. (for personal use only, no resale) You can read more information on the plugin page. Description 266 Prefabs for this build There are all the necessary modification masks for easy installation on the map Triggers Not has any loot Modification masks Height Mask Splat Mask Topology Mask Triggers Building Box Collider Instruction Video example: Check out more of my work here!Free- 3 comments
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Hi. Thank you for your feedback. Yes, I am aware of this issue, but I have already released an update that fixes it. The thing is that players could not become owners if they were in a team with someone. Now it works correctly The other problem you are describing to me has nothing to do with my plugin. I have no control over minicopters or other vehicles in my plugin. Players most likely simply lost their transport in a zone that does not belong to them and could not get there to pick it up
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1) True, this will also fix the problem since the CooldownPlayers file will be recreated with the new correct structure, but I have already downloaded an update that will do this automatically. 2) If you can visit your server, then please check if you have any duplicated zones because of which this message occurs
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Version 1.0.0
17 downloads
This is a set of 3 bases for the Defendable Bases plugin. Defendable Bases (Bundle-1) - the first bundle Defendable Bases (Bundle-2) - the second bundle The plugin itself is not included in the bundle, it must be purchased separately Video: Base [I] Has 4 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 3 types of traps: Auto Turrets, Flame Turrets and Shotgun Trap 4 rooms for loot crates Base [J] Has 3 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 1 type of traps: Auto Turrets 4 rooms for loot crates Base [K] Has 6 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 3 types of traps: Auto Turrets, Flame Turrets and Shotgun Trap 6 rooms for loot crates Maps on which you can install these bases on custom monuments: Check out more of my work here! If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal) Join the Mad Mappers Discord Here! https://discord.gg/madmappers$14.99-
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