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Everything posted by crash
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- 4 comments
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- #backpack
- #backpacks
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(and 4 more)
Tagged with:
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- 4 comments
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- #backpack
- #backpacks
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(and 4 more)
Tagged with:
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- 4 comments
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- #backpack
- #backpacks
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(and 4 more)
Tagged with:
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Hello, yes! can be done. Send me a friend request on discord to discuss it further craaaash
- 1 reply
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- 1
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Version 1.1.0
4 downloads
AutoBackpacks is an advanced and fully automated backpack management plugin that revolutionizes inventory organization in Rust servers, providing intelligent item sorting, priority systems, and seamless user experience through an interactive UI. Main Features Interactive UI: Features a beautiful, fully interactive UI with custom graphics integration via ImageLibrary, allowing players to configure all settings with ease and visual feedback. Automatic Item Management: Intelligently detects when main inventory is full and automatically moves items to equipped backpacks, supporting both large and small backpack types. Smart Sorting System: Advanced sorting algorithms that organize backpack contents efficiently, with configurable cooldowns and rate limiting to ensure server performance. Priority System: Comprehensive priority system with three modes (MoveFirst, KeepInMain, MoveToTop) allowing players to customize which items get priority treatment during automatic transfers. Category Organization: Automatic organization by item categories (Weapons, Tools, Resources, etc.) with customizable category priorities and intelligent grouping algorithms. Multi-Style Notifications: Four notification types (Chat, GameTip, Toast, None) with configurable cooldowns and personalized messaging for different player preferences. Sound Effects: Optional audio feedback for successful item transfers and organization actions, enhancing user experience. Granular Permission System: Eight distinct permission levels allowing server administrators to control access to specific features for different player groups. Analytics & Statistics: Built-in analytics system tracking item movements and usage patterns for server optimization insights. Advanced Configuration: Extensive configuration options including blacklisted items, personal priority lists, category sorting preferences, and performance tuning parameters. Performance Optimized: Smart rate limiting, coroutine-based operations, and optimized algorithms ensure minimal server impact even with high player counts. Permissions autobackpacks.use: Basic plugin access and core functionality autobackpacks.automove: Automatic item movement to backpacks when inventory is full autobackpacks.smartsort: Smart sorting capabilities during loot collection autobackpacks.priority: Priority system access for advanced item management autobackpacks.categorysort: Category-based organization and sorting features autobackpacks.organize: Manual backpack organization commands autobackpacks.ui: Access to the interactive configuration UI autobackpacks.admin: Administrative commands and plugin management Chat Commands /ab: Opens the main interactive configuration UI /ab organize: Manually organize backpack contents by category /ab categories: Display current backpack category statistics /ab priority: Show priority system information and settings /ab help: Display comprehensive command help Config: { "EnableUI": true, "EnableSmartSorting": true, "EnableAnalytics": true, "EnableDebug": false, "NotificationCooldown": 2.0, "SmartSortCooldown": 1.0, "MaxMovesPerSecond": 10, "EnablePrioritySystem": true, "PriorityBehavior": 0, "PriorityItems": [ "wood", "stone", "metal.ore", "cloth", "leather" ], "KeepInMainItems": [ "bandage", "syringe.medical", "ammo.rifle" ], "EnableCategorySorting": true, "AutoSortOnMove": true, "CategorySortOrder": { "Weapon": 1, "Construction": 2, "Items": 3, "Resources": 4, "Attire": 5, "Tool": 6, "Medical": 7, "Food": 8, "Ammunition": 9, "Traps": 10, "Misc": 11, "Component": 12, "Electrical": 13, "Fun": 14 }, "DefaultItemCategories": { "Weapon": true, "Construction": true, "Tool": false, "Resources": true, "Medical": false, "Food": true, "Component": true, "Electrical": false }, "BlacklistedItems": [ "keycard" ], "PluginTitle": "AUTOBACKPACKS", "PluginVersion": "v.1.1.0", "AvatarImageUrl": "https://i.imgur.com/PczJpN8.png", "BackpackCapacity": { "EnableCapacityControl": true, "CapacityUpdateCooldown": 2.0, "ShowCapacityMessages": true, "EnablePermissionMonitoring": true, "AutoTransferExcessItems": true, "CapacityTiers": { "Default": { "Permission": "", "LargeBackpackSlots": 28, "SmallBackpackSlots": 12, "Priority": 0 }, "Small": { "Permission": "autobackpacks.capacity.small", "LargeBackpackSlots": 34, "SmallBackpackSlots": 18, "Priority": 1 }, "Medium": { "Permission": "autobackpacks.capacity.medium", "LargeBackpackSlots": 40, "SmallBackpackSlots": 24, "Priority": 2 }, "Large": { "Permission": "autobackpacks.capacity.large", "LargeBackpackSlots": 46, "SmallBackpackSlots": 30, "Priority": 3 }, "Extra": { "Permission": "autobackpacks.capacity.extra", "LargeBackpackSlots": 52, "SmallBackpackSlots": 36, "Priority": 4 }, "Ultimate": { "Permission": "autobackpacks.capacity.ultimate", "LargeBackpackSlots": 58, "SmallBackpackSlots": 42, "Priority": 5 } } }, "UI": { "Images": { "MainPanelBK_image": "https://i.ibb.co/Hfv7TBm1/image.png", "HeaderBK_image": "https://i.ibb.co/0jsC5vLj/image.png", "CloseButton_image": "https://i.ibb.co/Qv7S6tbV/image.png", "MainContent_image": "https://i.ibb.co/Hfv7TBm1/image.png", "check_on": "https://i.ibb.co/cKBB4hzr/image.png", "check_off": "https://i.ibb.co/xS0NYtzL/image.png", "button_container": "https://i.ibb.co/C5m9JjTD/image.png", "transfer_all_button": "https://i.ibb.co/C593GH44/image.png", "notification_background": "https://i.ibb.co/KcFChBPT/image.png", "notification_chat": "https://i.ibb.co/7JJRSwym/image.png", "notification_gametip": "https://i.ibb.co/wr7qPtVZ/image.png", "notification_toast": "https://i.ibb.co/0pH68WdK/image.png", "notification_none": "https://i.ibb.co/fVFNCXzx/image.png", "avatar_image": "https://i.imgur.com/PczJpN8.png" } } } Lang: { "Plugin.Title": "<size=16><color=#4ade80>AUTO BACKPACKS</color></size>", "Plugin.Prefix": "<color=#4ade80>[AutoBackpack]</color>", "Item.MovedToBackpack": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Moved</color> <color=#FFD700>{0}</color> <color=#DBE2E9>to backpack!</color></size>", "Item.SmartSorted": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Smart sorted</color> <color=#FFD700>{0}</color> <color=#DBE2E9>items!</color></size>", "Item.Organized": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Organized</color> <color=#FFD700>{0}</color> <color=#DBE2E9>items by category!</color></size>", "Permission.NoMain": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to use this plugin!</color></size>", "Permission.NoCommand": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to use this command!</color></size>", "Permission.NoUI": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to access the UI!</color></size>", "Permission.NoOrganize": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to organize backpacks!</color></size>", "Permission.NoFeature": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to toggle</color> <color=#FFD700>{0}</color><color=#DBE2E9>!</color></size>", "Status.BackpackEquipped": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Backpack:</color> <color=#FFD700>{0}/{1}</color> <color=#DBE2E9>slots used</color></size>", "Status.NoBackpack": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No backpack equipped!</color></size>", "Status.BackpackFull": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Backpack is full!</color></size>", "Status.InventoryFull": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Inventory is full!</color></size>", "Toggle.Enabled": "<size=12><color=#4ade80>·</color> <color=#FFD700>{0}</color> <color=#DBE2E9>is now</color> <color=#4ade80>ENABLED</color></size>", "Toggle.Disabled": "<size=12><color=#E45858>·</color> <color=#FFD700>{0}</color> <color=#DBE2E9>is now</color> <color=#E45858>DISABLED</color></size>", "Toggle.NotificationChanged": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Notification style changed to</color> <color=#FFD700>{0}</color></size>", "Command.Organizing": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Organizing backpack by category...</color></size>", "Command.Organized": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Backpack organized by category!</color></size>", "Command.ConfigReloaded": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>AutoBackpacks config reloaded!</color></size>", "Help.Title": "<size=16><color=#4ade80>AUTO BACKPACKS SYSTEM</color></size>\n<size=7><color=#9AA297>\n</color></size><size=11>\n</size>", "Help.Description": "<size=14><color=#4ade80>SMART BACKPACK MANAGEMENT </color><color=#9AA297>· </color><color=#DBE2E9>AUTOMATION SYSTEM</color></size>\n<size=12>· <color=#F3E7B3>Auto Move: </color><color=#DBE2E9>Automatically moves items to your backpack when inventory is full</color></size>\n<size=12>· <color=#F3E7B3>Smart Sort: </color><color=#DBE2E9>Intelligently organizes items based on priority and category</color></size>\n<size=12>· <color=#F3E7B3>Category Sort: </color><color=#DBE2E9>Groups items by type for better organization</color></size>\n<size=12>· <color=#F3E7B3>Priority System: </color><color=#DBE2E9>Moves important items first or keeps them in main inventory</color></size>\n\n", "Help.Commands": "<size=14><color=#4ade80>AVAILABLE COMMANDS </color><color=#9AA297>· </color><color=#DBE2E9>QUICK REFERENCE</color></size>\n<size=12>· <color=#FFD700>/ab</color> <color=#9AA297>-</color> <color=#DBE2E9>Open main configuration UI</color></size>\n<size=12>· <color=#FFD700>/ab organize</color> <color=#9AA297>-</color> <color=#DBE2E9>Manually organize backpack by category</color></size>\n<size=12>· <color=#FFD700>/ab help</color> <color=#9AA297>-</color> <color=#DBE2E9>Show this help information</color></size>\n\n", "Help.Footer": "<size=11><color=#DBE2E9>Configure your preferences with </color><color=#FFD700>/ab</color><color=#DBE2E9> command!</color></size>", "UI.BackpackSpace": "BACKPACK SPACE: {0}/{1}", "UI.NoBackpackEquipped": "NO BACKPACK EQUIPPED", "UI.NoPermission": "NO PERMISSION", "Analytics.TotalMoved": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Total items moved:</color> <color=#FFD700>{0}</color></size>", "Capacity.Updated": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Backpack capacity updated to</color> <color=#FFD700>{0}</color> <color=#DBE2E9>slots!</color></size>", "Capacity.Current": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Your backpack capacity:</color> <color=#FFD700>{0}</color> <color=#DBE2E9>slots</color></size>", "Capacity.NoBackpack": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No backpack equipped to check capacity!</color></size>", "ExtraSlots.NoExtraSlots": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No extra slots available!</color></size>", "ExtraSlots.ItemMoved": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Moved</color> <color=#FFD700>{0}</color> <color=#DBE2E9>to main inventory!</color></size>", "ExtraSlots.CannotMove": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Cannot move item - inventory full!</color></size>", "ExtraSlots.TransferredAll": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Transferred</color> <color=#FFD700>{0}</color> <color=#DBE2E9>items to main inventory!</color></size>", "Error.General": "<size=12><color=#E45858>·</color> <color=#DBE2E9>An error occurred. Please try again.</color></size>", "Error.NoItem": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Item not found or invalid!</color></size>", "Error.Processing": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Error processing request. Check console for details.</color></size>" }$12.99- 4 comments
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- #backpack
- #backpacks
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(and 4 more)
Tagged with:
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Version 1.0.0
20 downloads
MlrsMapMarker is a plugin that provides real-time MLRS strike information on the in-game map. It uses advanced, non-intrusive Harmony patches to detect when an MLRS is fired, automatically creating a temporary map marker at the target location visible to all players, and broadcasting crucial strike details to the chat. Main Features Automatic Map Markers: Instantly creates a visible marker on the map for all players the moment an MLRS is aimed and fired, showing the exact impact zone. Real-time Strike Alerts: Notifies the entire server via chat about incoming rocket strikes, increasing situational awareness. Impact Time Calculation: Features a sophisticated algorithm to calculate and announce the estimated time until rocket impact, allowing players to react. Customizable Notifications: Server owners can configure marker duration, icon, color, and label. Chat notifications can be toggled and customized to show either grid references or precise coordinates. Grid Reference System: Translates world coordinates into an easy-to-read map grid reference (e.g., H15) for quick communication. Performance Optimized: Built with a lightweight footprint, using an efficient timer to clean up expired map markers and ensure minimal server impact. Harmony-Powered: Utilizes Harmony patching for seamless and reliable integration with the game's core mechanics without altering game files. Permissions mlrsmapmarker.admin: Allows an admin to use the mlrs.clear console command to remove all active markers from the map. Chat Commands /mlrs: Displays a list of all currently active MLRS strikes, including their target grid, the name of the attacker (if enabled), and the time to impact. Console Commands mlrs.clear: Immediately removes all active MLRS markers from every player's map. Config: { "MarkerDuration": 45.0, "MarkerIcon": 4, "MarkerColor": 3, "MarkerLabel": "MLRS Strike!", "ShowChatNotification": true, "ShowPlayerName": true, "CleanupInterval": 10.0, "ShowGridReference": true, "AutoShowToAllPlayers": true } Lang: { "NoActiveStrikes": "<size=14>:yellowpin: <color=#2C3E50>NO ACTIVE MLRS STRIKES</color></size>\n<size=7><color=#7F8C8D>\n</color></size><size=12><color=#ECF0F1>The battlefield is currently clear of incoming rockets</color></size>", "ActiveStrikesHeader": "<size=16>:exclamation: <color=#E74C3C>MLRS STRIKE ALERT</color></size>\n<size=7><color=#7F8C8D>\n</color></size><size=14><color=#F39C12>ACTIVE STRIKES </color><color=#7F8C8D>· </color><color=#ECF0F1>({0}) INCOMING</color></size>", "StrikeInfo": "<size=12>· <color=#3498DB>Grid: </color><color=#2ECC71>{0}</color> <color=#7F8C8D>| </color><color=#3498DB>Operator: </color><color=#ECF0F1>{1}</color></size>\n<size=12>· <color=#3498DB>Impact in: </color><color=#E74C3C>{2}s</color> <color=#7F8C8D>| </color><color=#3498DB>Status: </color><color=#F39C12>INCOMING</color></size>\n<size=7><color=#7F8C8D>\n</color></size>", "StrikeInfoNoPlayer": "<size=12>· <color=#3498DB>Grid: </color><color=#2ECC71>{0}</color> <color=#7F8C8D>| </color><color=#3498DB>Impact in: </color><color=#E74C3C>{1}s</color></size>\n<size=12>· <color=#3498DB>Status: </color><color=#F39C12>INCOMING</color> <color=#7F8C8D>| </color><color=#3498DB>Threat Level: </color><color=#E74C3C>HIGH</color></size>\n<size=7><color=#7F8C8D>\n</color></size>", "IncomingStrikeWithGrid": "<size=16>:skull: <color=#E74C3C>MLRS STRIKE INCOMING</color></size>\n<size=7><color=#7F8C8D>\n</color></size><size=14><color=#F39C12>TARGET </color><color=#7F8C8D>· </color><color=#ECF0F1>GRID COORDINATES</color></size>\n<size=12>· <color=#3498DB>Grid: </color><color=#2ECC71>{0}</color> <color=#7F8C8D>| </color><color=#3498DB>Operator: </color><color=#ECF0F1>{1}</color></size>\n<size=7><color=#7F8C8D>\n</color></size><size=11><color=#E74C3C>:exclamation: SEEK IMMEDIATE SHELTER :exclamation:</color></size>", "IncomingStrikeWithCoords": "<size=16>:skull: <color=#E74C3C>MLRS STRIKE INCOMING</color></size>\n<size=7><color=#7F8C8D>\n</color></size><size=14><color=#F39C12>TARGET </color><color=#7F8C8D>· </color><color=#ECF0F1>COORDINATES</color></size>\n<size=12>· <color=#3498DB>Position: </color><color=#2ECC71>{0}</color> <color=#7F8C8D>| </color><color=#3498DB>Operator: </color><color=#ECF0F1>{1}</color></size>\n<size=7><color=#7F8C8D>\n</color></size><size=11><color=#E74C3C>:exclamation: SEEK IMMEDIATE SHELTER :exclamation:</color></size>", "MarkersCleared": "<size=14>:coffeecan: <color=#2ECC71>MARKERS CLEARED</color></size>\n<size=12><color=#ECF0F1>All MLRS markers have been removed from the map</color></size>", "NoActiveMarkers": "<size=12>:yellowpin: <color=#7F8C8D>No active MLRS markers found</color></size>", "MarkersListHeader": "<size=14>:clipboard: <color=#2ECC71>MLRS TRACKING</color> <color=#7F8C8D>· </color><color=#ECF0F1>({0}) ACTIVE</color></size>", "MarkerListItem": "<size=11>· Grid {0} ({1}) by {2} ({3}s remaining)</size>", "TrackedTargetsHeader": "<size=12>:yellowpin: <color=#3498DB>Tracked MLRS targets: </color><color=#F39C12>{0}</color></size>", "TrackedTargetItem": "<size=11>· MLRS at {0} -> Target: {1}</size>" }Free -
I forgot to pass a variable, fixed in 3.0.3
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Hello, please reach out in Discord DMs so i can provide different version! craaaash
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Hello! uMod Update?
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- 66 comments
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- #restart
- #rustplugin
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(and 4 more)
Tagged with:
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Version 1.0.0
1 download
Ore Spawn Scaler is a professional, high-performance ore generation system designed to give server administrators complete control over the ore population. Replace Rust's unpredictable default spawns with a fully customizable, grid-based engine that ensures balanced and optimized resource distribution across your entire map. Main Features Interactive UI: A sleek, modern, and intuitive in-game UI allows administrators to modify all core spawning parameters in real-time without needing to edit configuration files. Grid-Based Spawning: Distributes ore nodes across the map using a fully configurable grid system for even and predictable placement, with options to add random offsets for a more natural look. Biome-Specific Probabilities: Define unique spawn probabilities for Stone, Metal, and Sulfur in each of Rust's four biomes (Temperate, Arid, Tundra, Arctic), giving you unparalleled control over your server's resource landscape. Advanced Spawn Control: Intelligently prevents ore from spawning in unwanted areas, including in water, near player buildings, inside monuments, on roads, or on excessively steep slopes. High-Performance Engine: Utilizes a highly optimized, queue-based batch spawning system to generate thousands of nodes with minimal impact on server performance, ensuring a smooth experience for your players. In-Game Map Visualization: Administrators can instantly view all spawned ore nodes directly on the in-game map. Nodes are represented by color-coded markers, making it easy to verify spawn densities and patterns at a glance. Full Customization: Control everything from spawn density (grid size) and batch sizes to minimum distances from players and buildings. Permissions orespawnscaler.use: Grants administrative access to the main configuration UI (/oregen) and allows usage of the UI buttons to save, reload, and reset the ore spawns. orespawnscaler.show: Grants access to commands for displaying and hiding the ore node markers on the in-game map. Chat Commands /oregen: Opens the main configuration UI. /oreshow: Displays all custom-spawned ore nodes on the player's map for 30 seconds. /orehide: Clears the ore node markers from the player's map. /orehelp: Shows a list of available commands in chat. Config { "Stone Settings": { "Grid Size": 150.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.3, "Temperate Biome": 0.4, "Arctic Biome": 0.2, "Tundra Biome": 0.35 }, "Enabled": true }, "Metal Settings": { "Grid Size": 200.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.25, "Temperate Biome": 0.3, "Arctic Biome": 0.35, "Tundra Biome": 0.25 }, "Enabled": true }, "Sulfur Settings": { "Grid Size": 180.0, "Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "Biome Probabilities": { "Arid Biome": 0.4, "Temperate Biome": 0.25, "Arctic Biome": 0.15, "Tundra Biome": 0.3 }, "Enabled": true }, "Debug Mode": false, "Spawn Delay (seconds)": 1.0, "Min Distance From Players": 175.0, "Min Distance From Buildings": 28.0, "Water Buffer Height": 1.5, "Max Slope Angle": 35.0, "Batch Size": 10 }$9.99 -
Changed Status from Work in Progress to Can't Reproduce
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Hello sir! After checking on investigating and seeing other plugins codes, Restart plugins cannot re-launch windows servers after it was shutdown, because it is not possible. You will need an external solution to that. Maybe https://en.wikipedia.org/wiki/Windows_Task_Scheduler or RSMhttps://www.rustservermanager.com/ ! Something like that.
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Custom Images Break Discord Notifications and Status Colors
crash replied to SpookyBoo12's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 3.0.1 -
Changed Status from Pending to Work in Progress
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Custom Images Break Discord Notifications and Status Colors
crash replied to SpookyBoo12's Support Request in Support
Changed Status from Pending to Work in Progress -
Changed Status from Pending to Fixed Changed Fixed In to 3.0.0
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Changed Status from Pending to Work in Progress Changed Fixed In to 3.0.0
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Changed Status from Pending to Fixed Changed Fixed In to 3.0.0
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o.grant grouo admin autorestart.use sir, about windows ill take a look tonight for a potential fix.
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Nope, not normal. It should pass the "restart" command that is a rust built in command can you show me a picture of your console?