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WerWolf

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Everything posted by WerWolf

  1. WerWolf

    Colony

    prefab count is low around 11k . have run it for about 3 wipes pop has been low and disconnect fairly fast i think the maze of the main colony is too much for most loot count is low ..i have modded my colony map to increase that and added some more prefabs of interest this wipe (july 2025 the prefab count above includes these) nice map and alot of thought when in to it but the interest is not there compared to my other servers so after this wipe will close that server
  2. WerWolf

    Basements

    with truepve and no decay you can make a 2x1 with tc (hatch on the other foundation) remove the foundation the tc is on and still use the hatched foundation as a bunker build walls on the foundation /door/roof ..very cool way to have a basement 1x1 with no tc .(.NOT A ISSUE LOL) but maybe a option inthe config so this is a thing for vip/admins in future?
  3. hi sorry niko been busy at work .. no there is no password active yes i found it in the readme but it never asked me for it in rustedit at all ..i have my own password on it now however .i got the map working inthe end i forget what i did but i never changed the map in rust eidt or its name i just reloaded the original one (the current version ) to dropbox and it worked ...odd but hey it works but again the password was never active at all in this version
  4. WerWolf

    heli

    i i run a moon server and of course the space and sputnik plugins however i want to turn off the heli in sputnik ..why because no air on the moon of course lol .. the standard OG heli is turned off by another plugin that removes ch47/heli th ship etc but the sputnik plugin will still run the heli which is undesirable for this type of server .. is there a way to stop the heli spawning when sputnik is running ?
  5. also there is no password for rustedit (in your readme file is says there should be )
  6. hi brought this map 2 days ago ...my server after the wipe has been showing its now outdated (in red) can you please update
  7. hi happy new year btw i removed the turrets using copy/paste for now ..a note for true pve users that have same issue spawn the base using paste #dung#base1 (or 2 or 3 or 4 or what ever u have) delete the turret copy the base reload copy/paste plugin and dungeonbases plugs using "o.reload DungeonBases" in f1 console or in your server console ..same with CopyPaste best to do when server is zero pop or just wait for restart thanks Fruster
  8. hi great plugin..however turrets in the dungeon can not be killed ..using true pve
  9. WerWolf

    new updated file error

    hi downloaded latest update but when extracted it showing errors for most of the files and is unable to extract them
  10. WerWolf

    refund

    same here ..i need a update as it is not workin correctly for me and as Markill said well if hes not going to support his product i want a refund
  11. WerWolf

    add a event kill time

    hi some events i have dont have a chat kill event command and are only done in console via o.unload ******* is this possible? for the price i like it otherwise
  12. Your json is titled config.json above, is it titled WaterPatrol.json in your server? ...yes plugin has been fixed thanks
  13. if you look at my json it is set to 1 for those "Chase Range": 500.0, "Sense Range": 150.0, "Minimum": 1, "Maximum": 1, "Marker configuration on the map": { "Enabled? [true/false]": false,
  14. "List of positions for spawn on the map": [] }, the only reference to spawn amounts (boats) above ...the documentation is very lacking so have no idea how or what plugin to use to set these (or even how) i am guessing spawnsdata base could be used to set positions but thats not what i want i want to limit amount of boats spawned not where they spawn as for amount of water patrol boats the 20+ odd that appear on a 4k map is excessive at the moment and causes alot of lag ..server fps drops from 100-110 average to less than half that as soon as the plugin is active ..remove it and back to normal ..players are noticing the lag as soon as its applied .bear in mind this is a heavy modded server that has other land based bot spawns (removing those plugins has no effect on server performance) great plugin but with out a way to set the max number of spawned water patrol boats to a reasonable number its one i cant use . have tried this on all my servers (different machines) and same thing happens i have gone thru the plugin config and set npcs amounts on each boat to 1 to help sort the issue (still same amount of boats spawn ) but still as soon as the plugin is applied the server performance sufffers and still the same amount of boats spawn around the islands config.json
  15. hi greaty plugin however i i think is needed is a option to set the amount of patrol boats on a map ...it seems excessive for my modded maps really would prefer a option to set the amount of boats
  16. WerWolf

    incresment

    what does this do?
  17. WerWolf

    addons

    hi i tried to resize the drone to x3 for the monuments it patrols however although successful it does not stay that way after re spawning the drones and it only does it for the one drone you re-scale (using entity recaler from umod) intention is to differ them from the player controlled ones and be more menacing in look also would like to add a simplelight to drone as a floodlight under it (fixed so it tracks where its flying) can these be added as options in the config?
  18. WerWolf

    heli spawn

    what do i need to change to get the heli to spawn farther away from the base instead of spawning so close to it or nearly on top of it ..looks unnatural for it to do that otherwise liking the plugin
  19. yes still not working .i even removed truepve from server and still turrets do not aim or shoot at npcs that are raiding edit : figured it out it was the murders plugin conflicting with your one
  20. turrets not targeting the npc raiders ..i am using true pve raiders not shooting at base owners also
  21. WerWolf

    convoy not working

    already did that . o.reload it again same thing
  22. WerWolf

    convoy not working

    immediately unloads after o.reload convoy (loads it then straight away unloads it ) typing "plugins" in console shows its unloaded ..nothing was changed in the last week it stopped working at weekend
  23. WerWolf

    convoy not working

    was working on server at weekend but now it unloads the plugin straight after its called )timed execute) or reloaded in console even removed form timedexecute and still doing same /convoystart is not working also have latest version of npcspawn and the plugin
  24. WerWolf

    Chest Stacks

    i brought this on 22/12/21 ..problem is u have updated it but i see i have to buy it again to get the update ..why?
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