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ThePitereq

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Everything posted by ThePitereq

  1. Hey! I'm sorry but i forgot about your request. It's hard to watch all plugin comments if everything is in different page. I'll note that now, but for future requests please create support request here or on my discord This can be also added.
  2. Hey. The chat messages are available for multi-lingual configuraiton in lang files, but for map markers you can create only one language type.
  3. If you have too big nodes you need to decrease the melee_protection anti-cheat to 2 or less or decrease the size of the meteors. It's solution for normal ones, big ones should work good. For me they work fine. I'll try to find another solution for that.
  4. Hey, sorry for waiting. Now making my finishing touches on some totally other thing and then i can spend some time on RUST plugins. I am very sorry about waiting time.
  5. Hey, You mean to expand event length? Sure possible. Can be added in next update., Hey. Also, can add option to config for event center, and modify /ms run command to support your current location.
  6. Hey! Oh, didn't knew that ^^. You have all texts available at oxide/lang/<language code, by default: en>/MeteorEvent.json and you can edit all messages there.,
  7. You are using example config. This is meant to work like that. You need to use survey charge to find quarries. Maybe you need a permission, honestly i don't remember correctly how configuration looked like. I recommend to start with default config, and additionaly check things in example config. It should fix your problems.
  8. It works on both versions. Static quarries work ONLY on those, which are provided by map generation. If you spawn your own static quarry it will not work. These quarries have set special variable.
  9. inside my monobehaviour. As i said before, yes, I am calling OnItemRecycle there. Mine RecycleThink function is 100% the same as from normal recycler, all is changed are recycler.StopRecycling() to mine StopRecycling() functions.
  10. Through monobehaviour public void StartRecycling(BasePlayer player = null) { if (recycler.IsOn()) return; float recyclerSpeed = _plugin.GetRecyclerSpeed(player); InvokeRepeating(new Action(RecycleThink), recyclerSpeed, recyclerSpeed); Effect.server.Run(recycler.startSound.resourcePath, recycler, 0U, Vector3.zero, Vector3.zero, null, false); recycler.SetFlag(BaseEntity.Flags.On, true, false, true); recycler.SendNetworkUpdateImmediate(false); }
  11. Mine plugins return false on OnRecyclerToggle, maybe it cancels your void, idk. For now try disabling (just for a test) recycler leveling and check if problem still appears. I think it will be possible to change from object to void, just need to check few things.
  12. Hello. The RecyclerThink function is almost the same as in vanilla, so it incluses this oxide hook. It's missing the OnItemRecycleAmount because i think it has been added recently.
  13. Nvm. I meant totally different thing, I just checked and i know what i did wrong. Will be fixed today.
  14. I'll try to fix this problem soon. I am in bad hardware situation right now and can't do few things right now. I've tried already to fix this problem but i need few tools that my pc can't run rn.
  15. Hey. What's unavailable? Plugin works correctly after February Update, at least for me.
  16. Hey! It's a problem? You can change the output amount in the pumpjack (like divide it by 2) and it will work in the same way.
  17. "Static Quarry Tick (how often quarries dig resources, in seconds)": 42, "Static Quarries - Fuel Item": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 0.2, "Display Name": null, "Icon URL": null }, "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 1000.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 200.0, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 200.0, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 10.0, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 12.0, "Display Name": "" }, { "Shortname": "lowgradefuel", "Skin": 0, "Amount Per Tick": 34.0, "Display Name": "" } ], This should work 100% like vanilla, but please first check it by yourself before adding to server This configuration will dig part of items every 42 seconds, so it digs 5 times per 1 barrel.
  18. Currently it's really hard unless you set quarry tick rate to high value. I am little bit busy in these days + holidays, but i promise i'll update the plugin with float values as fast as possible.

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