BeePssY
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Everything posted by BeePssY
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ingame name id derspi should be on 1st page and before offline players
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Hello. i have a issue when i do /perms my ingamename is always on the last page and line in /perms is that a issue or is it just gona be like that?
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if its a monument and 1 is adrift then all in that default profile will drift.
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the furthes one ventured was about 600 on /radar
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the bot keeps on leaving the area its supose to be inn. what have i done wrong*? heres the info of the bot "Arctic Research Base 0": { "type": 0, "Spawn": { "AutoSpawn": true, "Radius": 20, "BotNames": [ "BadAss Sniper Elite" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "Sniper" ], "Day_Time_Spawn_Amount": 1, "Night_Time_Spawn_Amount": 1, "Announce_Spawn": true, "Announcement_Text": "MR one bullet 1 kill is ready to end your miserable life at (Arctic Research Base)", "BotHealth": 1200000, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 5, "Aggro_Range": 100, "DeAggro_Range": 50, "Peace_Keeper": false, "Bot_Accuracy_Percent": 100, "Bot_Damage_Percent": 30000, "Running_Speed_Booster": 10, "AlwaysUseLights": false, "Ignore_Sleepers": true, "Target_Noobs": false, "Melee_DamageScale": 1.0, "RangeWeapon_DamageScale": 1.0, "Target_ZombieHorde": 0, "Target_HumanNPC": 0, "Target_Other_Npcs": 0, "Respect_Safe_Zones": true, "Faction": 0, "SubFaction": 0 },
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- 197 comments
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- #bradley
- #krunghcrow
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- 197 comments
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- #bradley
- #krunghcrow
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- 177 comments
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- #server
- #installer
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- 177 comments
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- #server
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ok. was a little worried since i have allot thats underground and inside buildings :S
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do i have to use the ui for every spawn location thats custom underground or is there a smarter way where it uses all possible location underground to spawn bots on since botspawn had /botspawn addspawn?
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any way to alter the damage of guards?
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got any smart way to put the icon i created for lets say a wood?
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Version 1.0.1
844 downloads
this is a bank prefab. it has 3 samsites, 5 watchtowers, 1 red keycard reader to get behind the counter. this prefab have height mask, alpha mask and spat mask. there is loot behind the counter and downstairs at the vault. and you cant go out the way you came inn you have to go out trough a sewer hole entrance and all the doors are one way only and only the 1st door require fuse and a red keycard to enter. it works well with FoxMods - bankheist mod i removed the searchlight on the watchtowers.Free -
ive encountered 1 issue with the botspawn and customloot. when 2 different botspawn profiles is on same location and have there own customloot table they seem to pass over loot from the wrong loot profile to the other. is this a known issue?
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both map piece and coal =( have a skin effect from another plugin. so when im reskinning coal or paper map it will turn into a item with enchant on. thats why i would love to see skin on both coal and map.
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ohh nice. is it possible to make customloot not rewrite as an example "coal": { "probability": 1, "minStack": 1, "maxStack": 3, "skins": [ "10101", "10102", "10103", "10104", "10105", "10106", "10107" ] }, to this "coal": { "probability": 1, "minStack": 1, "maxStack": 3 }, at each reload/restart of server?
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is there a way to add a custom loot table to different custom profiles in botspawn without using death crate?
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it says they have 1500 hp but when hit they reverse back to standard hp of 150
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the error is couldn`t find prefab "assets/bundled/prefabss/ui/lootpanels/lootpanel.genericlarge.prefab" unityengine.debug:logerror(object) gamemanager:instantiate(string, vector3, quaternion) gamemanager:createprefab(string, transform, boolean) lootpanelcontainer:createlootpanel() lootpanelcontainer:update()
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i have tried the customloot plugin he have but cant change any text in that plugin like adding in more coal with a skinid.
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how to make a custom loot table for default-customprofiles=?