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_senyaa

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Everything posted by _senyaa

  1. _senyaa

    Floating Items

    Hello, I really apologize for the delayed update. The issue has been resolved in v1.2.0.
  2. Changed Status from Pending to Closed Changed Fixed In to 1.1.0
  3. Plugin has been updated to work with the latest version of Rust and many issues were resolved in the latest version. I apologize for the delayed updated, it has been fixed now!
  4. _senyaa

    error

    Changed Status from Pending to Closed Changed Fixed In to 1.1.22
  5. _senyaa

    error

    I apologize for the delay, the update is pushed.
  6. _senyaa

    Plugin error

    I apologize for the delay, the update is pushed.
  7. _senyaa

    Plugin error

    Changed Status from Pending to Closed Changed Fixed In to 1.1.22
  8. _senyaa

    Updating Requirements

    Changed Status from Pending to Closed Changed Fixed In to 1.1.22
  9. _senyaa

    Updating Requirements

    I apologize for the delay, the update is pushed.
  10. _senyaa

    Unable to load plugin

    Changed Status from Pending to Closed Changed Fixed In to 1.1.22
  11. _senyaa

    Unable to load plugin

    I apologize for the delay, the update is pushed.
  12. The reason why the position on entities is hardcoded is due to some game limitations. For example, players can place these turrets, so they would clip into the vehicle, so it would be permanently stuck or they would be able to be mounted at an angle which could lead to numerous bugs such as players clipping into other prefabs, bases e.t.c. So I've decided to be on the safe side and only allow deploying them on static stuff like building blocks and leave entity placement to the admins.
  13. Yes, you could add it to any entity you want. But you would need to specify it in the config. This option is located at the end of the file. Here is the example of how it can be done - "[Misc] Spawn positions on other entities (full prefab name)": { "<FULL ENTITY PREFAB NAME (e.g. assets/content/vehicles/trains/wagons/trainwagonb.entity.prefab)>": [ { "Type": "<SPECIFY THE TYPE (AATurret or MachinegunTurret)>", // Below you have the relative position and rotation. "Position": { "x": -0.01828, "y": 0.16, "z": -1.6145 }, "Rotation": { "x": 0.0, "y": 180.0, "z": 0.0 } }, // you can specify multiple turrets, just copy the above code and separate it with a comma. ] }
  14. Changed Status from Pending to Closed Changed Fixed In to 1.1.21
  15. Hey, I apologize for that. That was due to some harmony hook getting called many times. The performance fix is out now.
  16. Changed Status from Pending to Not a Bug
  17. Hey, to enable ammo boxes you should disable infinite ammo in the config file. You would see a stash appear near the bottom of the turret. Positions of turrets are predefined in the config file. You cannot place them on vehicles in-game. For example, a turret is spawned on a double flatbed car module, train wagons e.t.c. Also, make sure to update to the latest version , since it has some performance fixes.
  18. _senyaa

    Cant load any saved .CUI file

    Changed Status from Pending to Work in Progress
  19. _senyaa

    Cant load any saved .CUI file

    Hey, I apologize for the inconvenience. I was able to reproduce the issue on my end and I am working on the fix.
  20. _senyaa

    Console Spam

    Changed Status from Pending to Closed Changed Fixed In to 1.4.4
  21. _senyaa

    Console Spam

    I apologize for the delayed update. It is fixed in 1.4.4.
  22. _senyaa

    Jet Ski

    Hey @Neighigh, @SlayersRust, I apologize for the delayed update. The fix is out now.
  23. Glad to hear that it helped!
  24. Try v.1.1.20
  25. Hmm, it compiled for me on both carbon and oxide. i've bumped the version, maybe I've uploaded the wrong file..
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