No it does not track items like that, I cannot see who dropped a specific item that someone else picked up.
To my knowledge there are no unique identifiers for items only the prefab ID which is the same for every item of that item.... like all stone has the same prefabID...
Also the amount of logs that would be generated logging every item dropped on a server would just be ridiculous, think about people looting barrels or boxes or anything for that matter....
That isn't an error, just a notification that those hooks took extra time to complete.
Usually this is because you have granted the permission to everyone in the server thus it's logging everything everyone does, which is not how this is intended to be used, as stated in the docs.
If you want to remove the notices, don't log everyone and use it as intended.
Fixed the horse issue.
Yes as soon as I loaded loot audit in my test server before I joined) the error came up and narrowed down it was a horse eating...
There is a small chance there is something else but I think I have accounted for most things now.
Feel free to post any other issues.
Looking at your logs, you have a bit of broken stuff...
HomesGUI v1.4.22 - corrupt data file
GodmodeIndicator v2.1.2 - OnGodmodeToggled failed.
Failed to check connectivity to the companion server:
Companion server failed to start: System.Net.Sockets.SocketException (0x80004005):
If you have no population when this happens it has to be a conflicting plugin because There are checks to only call the hook if a player collects the item.
The other possibility is it's a horse eating a wild berry (which I am working on). but likely hood of a horse spawning regularly on berries....
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