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MON@H

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Everything posted by MON@H

  1. Ok, I see, but, please, if you will have a chance to unmute chainsaw somehow - it would be very nice improvement. It works like it should, by the way, just totally muted. Thanks for your great work! Really love your plugins.
  2. MON@H

    move the spawn point

    I have setup all just like Steenamaroo described without help from anyone and now I have fully automated bots regardless of wipe and map seed. Works like a sharm. Сергеич, have no idea why do you call this solution "crutch". It's fully automatic after you made custom profiles for every RT you need. Go to location you want, type /botspawn add "giant excavator" Go to oxide/data/BotSpawn/default-DefaultProfiles.json Find "Giant Excavator Pit 0": { "AutoSpawn": false, and make sure AutoSpawn is set to false. Now go to oxide/data/BotSpawn/default-CustomProfiles.json Find "giant excavator": { "AutoSpawn": true, And make sure you activated you custom profile autospawn. Also in this section find }, "Parent_Monument": "Giant Excavator Pit 0" }, and make sure to set it to RT you are editing. You must use the name from default-DefaultProfiles.json Now copy-paste all your settings from "Giant Excavator Pit 0" (default-DefaultProfiles.json) to "giant excavator" (default-CustomProfiles.json) and you're done. All further changes you need to do in your custom profile, of course. P.S. by the way, you can create several custom spawn points for the same parent monument with different settings. And they all will be valid after wipe and seed changes
  3. Nah, still attacking. I'm using Human NPC (0.3.43) and Quests (2.3.2). Maybe add a tracing info or something? I want to help, but don't know how 🙂 P.S. also, can you please tell me, why when I add Chainsaw in murderers kit, they make 0 noise when using it? The whole idea was to make them more scary with that sound and when it's muted feels like something is broken...
  4. I have set option: "Ignore_HumanNPC": true, but bots still attacking. Both murderers and scientists.
  5. Yeah, seems like this is the case. Just tested and bradley is ignoring them. So if they are just getting run over from time to time it's not the big deal, I guess. Thanks for your fast response.
  6. Here is my config: { "DataPrefix": "default", "Global": { "DayStartHour": 8, "NightStartHour": 19, "NPCs_Attack_BotSpawn": false, "HTNs_Attack_BotSpawn": false, "BotSpawn_Attacks_NPCs": false, "APC_Safe": true, "Turret_Safe": false, "Animal_Safe": true, "Supply_Enabled": false, "Remove_BackPacks_Percent": 100, "Remove_KeyCard": true, "Ignore_HumanNPC": true, "Ignore_HTN": true, "Ignore_Sleepers": true, "Pve_Safe": false, "Max_Chute_Wind_Speed": 100, "Max_Chute_Fall_Speed": 100 } } And still I got this Rex[4544175] was killed by bradleyapc (entity) Sunni[2048721] was killed by bradleyapc (entity) Deandrea[6856232] was killed by bradleyapc (entity) What do I miss? I have TruePVE installed, maybe I need to create a custom rule for bots? But isn't that "APC_Safe" should prevent those kills?
  7. Please, don't get me wrong, I'm not here to complain/be rude, or something, I just can't get the logic in this one. Isn't prediction is desired or even has a high priority in configuration of the server? If I set the time of night, what I'm trying to achieve? I guess despawn of bots. So why shouldn't they just vanish all at once, so I could say to players "bot's go to sleep at 20:00 feel safe after that time". With this strange logic (from point of view of predicion) I can't predict nothing and I can only say to players "I guess between 20:00 and 21:00 they should go to sleep" and feels like I can't control settings like I need to. Can you, please, add an option, like "spawn/despawn all bots the same time" or "number of spawn/despawn bots at a time (tick)" or something? And of course thanks for your hard work and free acces to those great plugins!
  8. { "DataPrefix": "default", "Global": { "DayStartHour": 8, "NightStartHour": 20, "NPCs_Attack_BotSpawn": false, "HTNs_Attack_BotSpawn": false, "BotSpawn_Attacks_NPCs": false, "APC_Safe": true, "Turret_Safe": false, "Animal_Safe": true, "Supply_Enabled": false, "Remove_BackPacks_Percent": 100, "Remove_KeyCard": true, "Ignore_HumanNPC": true, "Ignore_HTN": true, "Ignore_Sleepers": true, "Pve_Safe": false, "Max_Chute_Wind_Speed": 100, "Max_Chute_Fall_Speed": 100 } } This is my config. I guess NightStartHour there for bot's being despawned at that time? Well, they are despawned, but one hour later. What is the point in this? Like, if I want them to be despawned in 20, I need to set NightStartHour option to 19 (-1 hour)? Tested and it seems to work, so what is the purpose of this delay? "BotSpawn" (2.1.0) by Steenamaroo (1.68s) - BotSpawn.cs
  9. Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NPCSelectGUI (BasePlayer player) [0x00154] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0048f] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NPCSelectGUI (BasePlayer player) [0x00154] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0048f] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NPCSelectGUI (BasePlayer player) [0x00154] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0048f] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NPCSelectGUI (BasePlayer player) [0x00154] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0048f] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x003e0] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 "HumanNPC" (0.3.42) by Reneb/Nogrod/Calytic/RFC1920/Ts3Hosting (68.02s) - HumanNPC.cs
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