Inrito
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Everything posted by Inrito
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No worries...thanks for your help.
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I understood the intent of your message.....straight to the point, and brutally honest; I for one, am grateful for this approach....too many whining people want stuff done for them....LOL! Yes, I should have seen the file structure differences...should have raised a flag....but I was a little dumb....LOL! So to make thigs more clear for this old(er) brain... All plugins go in to one plugin folder, All data in to one folder, logs, one folder, etc, etc?
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Understood your message and changed my files accordingly, used the 'gsstart' command, and it says the event is already in progress, yet I have no event. My statement "all plugins that want a similar structure are to be placed in the same forlder?" was more of a question. Many plugins want the same directory choices, should I combine them to avoid 20 different data or plugin folders?
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To that reply, I must assume then that any and all plugins that want a similar structure are to be placed in the same forlder?
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This is kina odd in my opinion.... Downloaded and unzipped the plugin... No problem. Made sure the data and images folders were in place.. No problem. Restart the server... Problem. The event gets loaded, but then unloaded because it is missing an image [CSharp] Started Oxide.Compiler v1.0.32.0 successfully GasStationEvent was compiled successfully in 1727ms Fallback handler could not load library C:/TCAFiles/Users/brad10/217991/RustDedicated_Data/MonoBleedingEdge/data-000001BF71CC3010.dll Loaded plugin GasStationEvent v1.3.5 by KpucTaJl [GasStationEvent] Image Tab_KpucTaJl was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder Unloaded plugin GasStationEvent v1.3.5 by KpucTaJl Attached is the file structure presently on my server. Am I missing something? LOL
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I downloaded and installed the *.zip file, generated the data (Loot table et al), no issues, but when I try to load the plugin, Oxide comes back with : SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. Could not load plugin 'Plugin (English)\Convoy' (no plugin found with that file name) I've seen this before, and moving the *.cs file around USUALLY helped....not this time. This is likely 99.999% ignorance on my part, but with more plugins, come more confusion. Could use your insight when you get a chance. Regards,
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OH! Likely a very simple one for you guys... Excavator, similar to the Excavator Event, but where the excavator clears, the dead rise.... Kind of a "Uncover our past" sort of thing...
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THAT will be sweet....there isn't enough underwater stuff....Max risk, max reward. Honestly, I go back many years to an old song by Chris DeBurg...."Spanish Train" Basically, the Lord and the Devil play poker for the souls of the dead. (Potentially) A, "Ghost Train" could roll in to a stop,(underground),and players could be given a window of time to board the train... Zombies would be the order of the day with the potential of PvP to get to a particular loot room...but only one key will open it, and it only has one use. Trick would be that no one could leave the train until the loot room was opened and dispel the train.
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I'm gonna share your plugin to a few server operators I know....this is going to add a wonderful amount of fun!
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Enjoy it I do! Nice to have some excitement at the Excavator. Only point I'll bring up is that the Scientists spawn inside the rockpiles....they can shoot out, but I could not hit them.
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Works perfectly....thank you so very much for your patience.
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Compiled and appears to have launched now.
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Doesn't look like it compiled, no.
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All the plugins have disconnected for some reason...they are under Oxide, just not working.
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OH, I'm quite sure it is an issue at this end....for some reason ALL of my plugins have dropped....
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Still doesn't exist.....mind you, I can't call ANY of my plugins now.
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Used the permission o.grant user 76561198059403597 ExcavatorEvent.admin Permission doesn't exist
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I tried with my steam ID...still no love.
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And the chat command /excavator doesn't bring up the GUI
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ExcavatorEvent.admin doesn't exist as a permission...?
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Will it auto execute, or do i have to call it each time?
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Firing it up now, will advise.