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punchinelli

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Everything posted by punchinelli

  1. Sent - Jeremy/punchinelli
  2. More information part two: when rotating doors, my teammates see different configurations of the hinge plate. Sometimes it's good for them, and sometimes it's not - and it's different per-player. If I rotate a double door, the hinge plate is wrong, but my teammates say it's perfect. And sometimes the other way around. Teleporting fixes it for all of us.
  3. More information: this is pretty interesting. If I teleport out of the area, and back in, then the issue is resolved for misplaced hinge panels. In other words, if the hinge panel is showing improperly at the top of the door frame even after rotation, and I teleport out and back in, the hinge plate reappears in the proper rotation. This means it's something client-side (I'm using "client-side" very loosely here) - the rotation IS actually occurring, it's just not being displayed properly, it seems.
  4. Great work on the plugin - it's so much better than the other "door rotation" plugins. We are encountering an issue where many double doors must be placed twice in order for the top "hinge plate" to align with the rotation. The door must be placed, removed, and then placed again for it to align properly. See video below. We have not modified the plugin, but are running several other plugins on our server. Is anyone else experiencing this? Video: https://drive.google.com/file/d/1Y_SWhny8ZsMvWNCElBfHsPfNYB2QQEUl/view?usp=sharing
  5. punchinelli

    doors breaks

    I've actually run into this issue as well, although I find it extraordinarily difficult to reproduce. I kept finding that double-doors I had rotated were strangely missing from my base. I kept replacing them, until one day, my teammate removed an item, and it crumbled the doors right in front of me. We tried to reproduce, but were unable. However, it has happened several more times since then. I will try to reproduce it today.
  6. I am getting the same error on mine. Version 3.0.4.
  7. I got this error before my server was patched - after patching, the error went away.
  8. This took FOREVER, but I've did an analysis to exemplify what I mean - it's hiding the bottom row of skins on each page when you max out the "recent skins" on the top row. Here's proof:
  9. punchinelli

    New Update

    This error went away when Rust patched today at force wipe. I'm guessing the new plugin code was for a change in the Rust code base that was to be deployed at force wipe today.
  10. Firstly, WE LOVE THIS PLUGIN! Great work! It loads SO MUCH FASTER than the others! Ok, the issue: the top row of skins in the plugin, which are the "recently used" skins, are hiding some of your skins. It's hard to notice if you have a lot of skins, but it's definitely happening. I feel like the skins should "shift over" to make room for the "recently used" ones, but they don't. It simply covers them up. I'll be happy to help reproduce the issue if needed - just let me know. Thanks so much! Version 3.0.1
  11. punchinelli

    New Update

    I get the same error. Coming from 3.0.1 to 3.0.2.
  12. I was able to fix this by removing the reference to "mission_objective_complete.prefab" in the CS file. Use with caution, but it fixed the problem. I think it was simply trying to play the "mission complete" audio file when choosing a skin, and couldn't find it because the path changed or something. Just delete the path in between the quotes, so it's left with just "".
  13. Yes - I am getting same error.
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