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xXBIGSPENDERXx

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Everything posted by xXBIGSPENDERXx

  1. i have to say love you'r plugin and also curious if you can put a name tag on the npc or just a sign saying who he is nearby him, so players know to bring back quest items to this named npc as i have been asked by players about this , also just wanted to share my funny quest i created that the players enjoy, heres the title of quest and description Rust Playboy: The Nakeds of the Wasteland Edition A mysterious NPC calling himself “Hugh Mungus III”, founder of Rust Playboy Magazine, has arrived at Outpost. He claims the world desperately needs a centerfold spread of Rust’s finest survivors — or at least the least-ugly ones.He says “Listen kid… Rust Playboy sales are DOWN. Nobody wants to buy an issue full of scientists, pigs, and Bradley tank glamour shots. I need REAL talent. I need RAW beauty. I need someone who’s willing to show the world their… uh… best angles.” Because the island DESERVES your beauty. (Or at least your naked confidence. QuestMissions: "Produce a spicy photoshoot of the Rust wasteland — featuring YOU. 3 photos
  2. no problem, glad i could assist in someway
  3. also had this come up just figured i would include
  4. of course after doing all that, im still getting that same message and like i said before i appreciate your help
  5. just to show i unloaded plugin and i put in /rnpc init in game and of course deleted data folder
  6. and im still getting this spam on console
  7. i did everything you said to do including deleting files from data folder and i made sure i checked perms for admin for roaming npc was enabled and i did this twice just to make sure i did it coreectly
  8. its still doing the argumentexception thing again
  9. it seems to be messing with gather rewards the way it looks
  10. ok i will try it
  11. RoamingNPCs.json
  12. this keeps coming up in console and cant join server becouse of it, for now i have unloaded the roaming npc plugin and it has stoped, any way to fix would be appreciated, thank you.
  13. xXBIGSPENDERXx

    special cargo

    it seems everyone on the server including my self, had materials to deliver wasnt just one person it choose, needs to be updated to where it shows player who is delivering said items for others to try and stop them is what i think would be a interesting event also the little icon that pop's up on left side for players wont even know to click on it becouse its so small to get to join game window to pop up, i think for the cost of this plugin should be greatly updated.
  14. i perchased it from lone design, its still the same today and its 2025 three years later they still have not fixed it,they want to blame it on other plugins when i first got this, i had a fresh new server and this was the only plugin i had on the server and turrets would still kill even when standing still, my advice to others, dont waste your money on this plugin you will be disappointed.
  15. can u please add oil rigs to alerts when they come online, same thing with excavator
  16. 20250905-0613-32.6227971.mp4 ok seems to be working now, i deleated files and reinstalled plugin
  17. no i dont have bettertc
  18. i think the update messed up plugin
  19. ok thanks
  20. xXBIGSPENDERXx

    ever since the update

    the map looks like this
  21. this is my fault,its working
  22. xXBIGSPENDERXx

    update not working

    update needs fix
    Sea Skull is hands down one of the most creative and well-designed Rust maps I’ve ever played on. The way the ocean blends with the land layout makes it perfect for boat combat, exploration, and intense PvP encounters. The skull-shaped island centerpiece is both visually stunning and incredibly fun to navigate, offering endless opportunities for raids, ambushes, and base building. Every area feels intentional and alive, and it’s clear you put a huge amount of time and passion into crafting this world. Playing on Sea Skull doesn’t just feel like Rust — it feels like Rust turned up the throttle. Suggestion's for Future Updates It would be great to see train spawn points placed in more spontaneous, varied locations instead of having them all in one long row. This would make train access feel more natural and spread out across the map. Adding passing rails with alternate tracks would also be a huge improvement, letting players avoid random spawned trains or other players on the tracks and keeping the action flowing without bottlenecks.
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