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BigBadKittySlayer

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Everything posted by BigBadKittySlayer

  1. Let me check that out. I do use animal spawn because supermarket event plugin has it as a dependency. I'll remove both and then see if that cleans it up. It seems to happen more when I have Raidabe Bases on as well. Even after I unload Raidable Bases I have to unload NPC Spawn, purge all the ai, then reload NPC Spawn to hopefully stop the spam. Thanks for the feedback though, I'll go ahead and try it out.
  2. getting massive console spams. These are the two types that happen. I have to delete ai, etc. and reload npc spawn for it to stop: I have BetterNPC running, but I turned off all other events that may use NPC Spawn. I do have Raidable Bases on. Server Exception: FSMComponent.BudgetedUpdate NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_gameObject () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.TryGetComponent[T] (T& component) [0x00001] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000e1] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) [0x000e2] in <6ee04996b0054ecc84ea5fdda86ca2fe>:0 at ServerMgr.Update () [0x00812] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update() [2026.08.18 15:59:14] [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object.) at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0) at UnityEngine.Component.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0) at UnityEngine.Component.GetComponent[T] () (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0) at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) (at <010595c14c5944699d0962442bdb66da>:0) at Rust.Ai.Gen2.SenseComponent.Tick () (at <010595c14c5944699d0962442bdb66da>:0) at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) (at <010595c14c5944699d0962442bdb66da>:0) at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) (at <1de78670e1f94545b77fbdaddfb9e952>:0) at ServerMgr.Update () (at <010595c14c5944699d0962442bdb66da>:0) at UnityEngine.Debug:LogException(Exception, Object) at ServerMgr:Update()
  3. I'm randomply getting this spamming my console. Seems to be when a plugin loads an NPC or tries to delete one. I did message RaidableBases team as well as it seems it's some sort of conflict with them, but wanted to see if anyone has seen this before. Thanks! Server Exception: FSMComponent.BudgetedUpdate NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_gameObject () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.TryGetComponent[T] (T& component) [0x00001] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000e1] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) [0x000e2] in <6ee04996b0054ecc84ea5fdda86ca2fe>:0 at ServerMgr.Update () [0x00812] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
  4. I'm getting the log entry below spamming my console. I've been trying to narrow it down, and it seems to happen when a base is spawned in or deleted. Anyone have this before? any ideas? Server Exception: CritterAnimalFSM.BudgetedUpdate NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.get_gameObject () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at UnityEngine.Component.TryGetComponent[T] (T& component) [0x00001] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at Rust.Ai.Gen2.SenseComponent.Tick () [0x000e1] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) [0x000e2] in <6ee04996b0054ecc84ea5fdda86ca2fe>:0 at ServerMgr.Update () [0x0084f] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
  5. BigBadKittySlayer

    pls update

    I had this happen when I loaded up my 3 furnaces and started them up, right after I logged in: Failed to execute OnFrame callback (Object reference not set to an instance of an object) at float Oxide.Plugins.FurnaceUpgrades.GetFuelNeeded(BaseOven oven, float ETA) in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 2006 at OvenInfo Oxide.Plugins.FurnaceUpgrades.GetOvenInfo(BaseOven oven) in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1990 at void Oxide.Plugins.FurnaceUpgrades.AutoAddFuel(BasePlayer player, PlayerInventory playerInventory, BaseOven oven) in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1683 at object Oxide.Plugins.FurnaceUpgrades.CanMoveItem(Item item, PlayerInventory playerLoot, ItemContainerId targetContainerId, int targetSlot, int amount)+() => { } in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1184 at void Carbon.Managers.CarbonProcessor.Update() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Processors/CarbonProcessor.cs:line 63 Failed to execute OnFrame callback (Object reference not set to an instance of an object) at float Oxide.Plugins.FurnaceUpgrades.GetFuelNeeded(BaseOven oven, float ETA) in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 2006 at OvenInfo Oxide.Plugins.FurnaceUpgrades.GetOvenInfo(BaseOven oven) in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1990 at void Oxide.Plugins.FurnaceUpgrades.AutoAddFuel(BasePlayer player, PlayerInventory playerInventory, BaseOven oven) in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1683 at object Oxide.Plugins.FurnaceUpgrades.CanMoveItem(Item item, PlayerInventory playerLoot, ItemContainerId targetContainerId, int targetSlot, int amount)+() => { } in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1184 at void Carbon.Managers.CarbonProcessor.Update() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Processors/CarbonProcessor.cs:line 63 Failed to execute OnFrame callback (Object reference not set to an instance of an object) at float Oxide.Plugins.FurnaceUpgrades.GetFuelNeeded(BaseOven oven, float ETA) in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 2006 at OvenInfo Oxide.Plugins.FurnaceUpgrades.GetOvenInfo(BaseOven oven) in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1990 at void Oxide.Plugins.FurnaceUpgrades.AutoAddFuel(BasePlayer player, PlayerInventory playerInventory, BaseOven oven) in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1683 at object Oxide.Plugins.FurnaceUpgrades.CanMoveItem(Item item, PlayerInventory playerLoot, ItemContainerId targetContainerId, int targetSlot, int amount)+() => { } in /home/container/carbon/plugins/FurnaceUpgrades.cs:line 1184 at void Carbon.Managers.CarbonProcessor.Update() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Processors/CarbonProcessor.cs:line 63
  6. adding to this thread. I have the same issue. I have dll installed, i have npcspawn and better npc. I change the enable flat to TRUE in the data>custom folder. when I reload betternpc it fips it back to False. I don't see any error messages in console.
  7. seems to have been an issue in the shop configs. has a twowaymirror item that doesn't exist. deleted that item and now we're good.
  8. Hello, I updated to 2.1.3 and I'm still getting this error in console when clicking "ITEMS" button: Failed executing console command 'carbonprotecc_p4t8hh1S47oSkS' in 'ShoppyStock v2.1.3 by ThePitereq' [callback] (The given key 'twowaymirror.window' was not present in the dictionary.) at int System.Collections.Generic.Dictionary<string, int>.get_Item(string key) at void Oxide.Plugins.ShoppyStock.DrawCategory(CUI cui, BasePlayer player, ShoppyCache sc, StringBuilder sb) in /home/container/carbon/plugins/ShoppyStock.cs:line 6018 at void Oxide.Plugins.ShoppyStock.UpdateShopCategory(BasePlayer player, string newCategory, CUI cui, StringBuilder sb, ShoppyCache sc, bool force) in /home/container/carbon/plugins/ShoppyStock.cs:line 5756 at void Oxide.Plugins.ShoppyStock.SwitchShopCategory(BasePlayer player, string newCategory, bool affordableSwitch, bool force) in /home/container/carbon/plugins/ShoppyStock.cs:line 5734 at void Oxide.Plugins.ShoppyStock.ShoppyStockConsoleCommand(Arg arg) in /home/container/carbon/plugins/ShoppyStock.cs:line 4509 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
  9. I want to use my Notify plug in for the notifications. What value do I place in the line in the config file: "Notify message type(-1 do not use the Notify plugin)": -1 Thanks!
  10. IGNORE!! ALL GOOD! Just replaced plugin file with fresh download
  11. BigBadKittySlayer

    /sell error

    on new wipe, when I try and sell using /sell & I drag an item over to sell window, it kicks me out of server and I get "RCP Error in MoveItem" on main screen (see screenshot) & the following console error: KeyNotFoundException: The given key 'worm' was not present in the dictionary.
  12. Sometimes when I restart my server, the /st command won't work in chat. It says that i don't have permissions to use the command. I've checked the permissions and I do (adming group and default groups). I have to reload the plug in to get it to let me use /st again. Do you know why that can be? It's been a random issue that I deal with through multiple versions of the plugin.
  13. anyone k now where i can get some new bases that I can load into my server for this plugin?
  14. same
  15. /sell command is not working. I tried reinstalling the plugin .cs file, but I'm getting this error in console: Failed executing chat command 'sell' in 'ShoppyStock v2.1.0 by ThePitereq' [callback] (The given key 'money' was not present in the dictionary.) at StockData System.Collections.Generic.Dictionary<string, Oxide.Plugins.ShoppyStock+StockData>.get_Item(string key) at void Oxide.Plugins.ShoppyStock.RedrawSellInventoryItems(BasePlayer player) in /home/container/carbon/plugins/ShoppyStock.cs:line 8841 at void Oxide.Plugins.ShoppyStock.OpenSellUI(BasePlayer player) in /home/container/carbon/plugins/ShoppyStock.cs:line 8830 at void Oxide.Plugins.ShoppyStock.OpenUiCommand(BasePlayer player, string command, string[] args) in /home/container/carbon/plugins/ShoppyStock.cs:line 4164 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) Thanks for your help.
  16. Would be cool to edit listings or at least pricing directly from the shop UI. It's a little tedious having to read through the long list of item names or swap back & forth. Thanks!
  17. BigBadKittySlayer

    /sell new install

    Hi, I just got this plugin and I'm trying to set this up. How to I turn on "selling" in the Sell Inventory screen? See screenshot. It seems I can't sell anything. Is there a setting I need to turn on or a permission I need to give? Thanks!
  18. Bummer. I have a ton of other setups and plugins on carbon. Don't feel like swapping to oxide. Didn't realize I needed carbon for this map I ran a wipe with another one of your maps no issue.
  19. Bummer. I have a ton of other setups and plugins on carbon. Don't feel like swapping to oxide. Didn't realize I needed carbon for this map I ran a wipe with another one of your maps no issue.
  20. Moving the conversation here. I'm running Carbon on my server, is that not compatible with this map? Also, i did upload the dll into the appropriate folder. When I re-upload, I see the monument loot and some other deployables update, but no NPCs (other than shop ones) are at any monuments. Also, the Bradley Arena, not sure if it's supposed to function this way, but there's no main door and no Bradley. So crates spawn there and you can just walk up and get easy loot. Thanks for your support.
  21. also, are some of the custom monuments supposed to have NPCs that attack? seems OP that they have no scientists and are jam packed with loot
  22. Question: there's a custom build spot that seems to have a spot for an elevator shaft. What's the trick to add the elevator? when i try it says not enough space. Is it not possible to do the elvator?
  23. I use Loot Table 2.0 on my server. First question, will that interfere with the custom loot from this map? 2nd question, do I have to do anything with the custom loot folder/files in the map download, or do I simply load the .map file to the server? Thanks!
  24. to add to this, the approve ui doesn't show up. I type /skinrequests and the ui pops up but it's just empty.

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