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worndead

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Everything posted by worndead

  1. worndead

    Comet

    This would be a really great plugin if you can add support for summoning a comet for a given player name / steamId and for also summoning for all online players.
  2. Per the documentation you are supposed to use /import_kits
  3. This plugin does not replace Kits. It just adds functionality to use kits within the Welcome Panel. You still need both plugins up-to-date for them to work.
  4. Quests are running commands to grant rewards and also announcing in chat before they are actually completed. My quests are configured so that the items crafted/looted should be physically delivered. It's misleading to players to announce that quests are completed before they've actually been turned in. Example configs: [ { "QuestID": 20564, "QuestDisplayName": "Quest name here", "QuestDisplayNameMultiLanguage": "", "QuestDescription": "Craft and deliver 20x Large Medkits", "QuestDescriptionMultiLanguage": "", "QuestMissions": "Craft and deliver 20x Large Medkits", "QuestMissionsMultiLanguage": "", "QuestPermission": "", "QuestType": 7, "Target": "largemedkit", "IsReturnItemsRequired": true, "IsMultiLanguage": false, "ActionCount": 20, "IsRepeatable": false, "Cooldown": 0, "PrizeList": [ { "PrizeName": "Economics (1000)", "PrizeType": 3, "ItemShortName": "", "ItemAmount": 1, "CustomItemName": "", "ItemSkinID": 0, "PrizeCommand": "deposit 1000 %STEAMID%", "CommandImageUrl": "https://assets.umod.org/images/icons/plugin/63603b6623523.png", "IsHidden": false } ] }, { "QuestID": 77204, "QuestDisplayName": "Chocolate Delivery", "QuestDisplayNameMultiLanguage": "", "QuestDescription": "Regular deliveries of chocolate improve moral support.", "QuestDescriptionMultiLanguage": "", "QuestMissions": "Loot and deliver 1x Chocolate Bar", "QuestMissionsMultiLanguage": "", "QuestPermission": "", "QuestType": 9, "Target": "chocolate", "IsReturnItemsRequired": true, "IsMultiLanguage": false, "ActionCount": 1, "IsRepeatable": true, "Cooldown": 3600, "PrizeList": [ { "PrizeName": "Economics (250)", "PrizeType": 3, "ItemShortName": "", "ItemAmount": 1, "CustomItemName": "", "ItemSkinID": 0, "PrizeCommand": "deposit %STEAMID% 250", "CommandImageUrl": "https://assets.umod.org/images/icons/plugin/63603b6623523.png", "IsHidden": false } ] } ]
  5. worndead

    Meteor Event

    Is there a way to reduce the time taken from running an msadmin command to spawning meteors? It's often taking >2 min on my server.
  6. worndead

    Doors do not spawn

    On Jungle Update using v1.0.4, no matter where I place this (even in open air), the doors on the bunker DO NOT SPAWN. In Rust Edit, all entities show spawned including workbenches, doors, cameras, etc., however on Rust they are not here.
  7. Resolved. Looks like it requires "Initiate countdown at" in Smooth Restarter to be set to the same minimum time as between the intervals of daily restarts.
  8. This is not appearing on UI for automated restart times from Smooth Restarter. It does work with ad hoc restarts created via sr restart <time>.
  9. When purchasing dungeons using /buydungeon, the dungeons queue up and then are created. During the creation process a message appears in chat that the dungeon has been cleared, even though it has not been started. This is causing unintended side effects as the dungeon will only last for the time specified in: "Max Time (in seconds) to Keep Dungeon Alive": 3600, I would prefer to keep this value low, at say 900. Though I cannot as some of the dungeons cannot be cleared in 15min.
  10. Can you add support for Carbon?
  11. worndead

    PermissionPrioritiesAscending

    This is a bug. If I have limits on default and limits on a vip which are higher, I should not have to remove a user from default group in order to support this. Please update the plugin to support the highest limit available of the users groups, not lowest. EDIT: the workaround I found is never to use default permission. Instead, I created a base permission and added it within carbon using c.group grant default entitylimitui.base
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