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worndead

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Everything posted by worndead

  1. Works with gen1 animals not gen2
  2. Right, when I type the commands in order, I should expect it to work like the above screenshot though it is not, hence why I have asked this support. /panimal tiger /panimal auto-pickup all /panimal auto-pickup enable Still yields "DISABLED"
  3. So you're able to see that the message shows auto-pickup enabled? No, I'm not riding the animal while it's near a resource. (FWIW, the screenshot was on an iceberg, my testing was in the forest)
  4. Correct it does not pick up. Procedural map. I'm right next to the resources too
  5. I'm using Carbon. No localization file changes. This is a screenshot of the output when I use the auto-pickup command. It is also the same output when I use /panimal auto-pickup all PersonalAnimal(1).json
  6. 1. Rather than trying to suggest there isn't a problem, why don't you try to understand it and fix it? 2. Your documentation clearly suggests BOTH commands would work. 3. I have tried BOTH commands in game chat and I ensured I have the permissions. I can use things like /panimal tiger though /panimal auto-pickup and /panimal auto-collect DO NOT WORK. 4. When I copy and paste it, "/panimal auto-pickup enable", it literally does not work
    Developer is slow to provide support (> 1 month) and does not care to fix issues when the plugin is not working correctly. Doors and deployables do not spawn in 1.0.4 yet he has suggested it's not a bug and is "fixed" in 1.0.4, which is not the case. This is misleading as the plugin states it does have the doors and deployables. Two stars as the concept is cool and the implementation is lacking. In time if the developer can resolve this in a timely and accurate manner, I'll adjust my review accordingly.
  7. worndead

    Doors do not spawn

    I'm curious how you can close this as not a bug. Were you able to get this working on a server?
  8. I have the config enabled on the animal to support auto-pickup and when I use /panimal auto-pickup it says "animal not found". Very similar to https://codefling.com/files/support/19517-auto-collect-not-working/
  9. The new animals added with the Jungle update are not available to be selected for quests that require killing.
    This plugin is excellent. I use this on my server to promote community farming and reward the top 3 players who contributed with server currencies. This plugin is well thought out and works very efficiently. I really love the creativity this plugin can provide to setup community wide goals. I may utilize rush mode soon for enabling purge or similar. Note: The only issue I faced when setting it up is that the chat logs can be spammy though this is very easily resolved by modifying the lang/en file to remove new lines or update messaging as empty strings. I would have preferred if these logs could all have been togglable in the config file though it's not hard to workaround this.
  10. worndead

    Admin Menu

    This is a solid plugin that significantly aids the administration team for my server. Being able to customize buttons on the quick menu and also on the player view with quick actions is super helpful. I no longer rely on many plugin UIs to visualize things such as plugins, players, and permissions as this plugin takes care of all that. Admin Menu is well thought out and is absolutely worth the purchase.
  11. worndead

    Comet

    This would be a really great plugin if you can add support for summoning a comet for a given player name / steamId and for also summoning for all online players.
  12. Per the documentation you are supposed to use /import_kits
  13. This plugin does not replace Kits. It just adds functionality to use kits within the Welcome Panel. You still need both plugins up-to-date for them to work.
  14. Quests are running commands to grant rewards and also announcing in chat before they are actually completed. My quests are configured so that the items crafted/looted should be physically delivered. It's misleading to players to announce that quests are completed before they've actually been turned in. Example configs: [ { "QuestID": 20564, "QuestDisplayName": "Quest name here", "QuestDisplayNameMultiLanguage": "", "QuestDescription": "Craft and deliver 20x Large Medkits", "QuestDescriptionMultiLanguage": "", "QuestMissions": "Craft and deliver 20x Large Medkits", "QuestMissionsMultiLanguage": "", "QuestPermission": "", "QuestType": 7, "Target": "largemedkit", "IsReturnItemsRequired": true, "IsMultiLanguage": false, "ActionCount": 20, "IsRepeatable": false, "Cooldown": 0, "PrizeList": [ { "PrizeName": "Economics (1000)", "PrizeType": 3, "ItemShortName": "", "ItemAmount": 1, "CustomItemName": "", "ItemSkinID": 0, "PrizeCommand": "deposit 1000 %STEAMID%", "CommandImageUrl": "https://assets.umod.org/images/icons/plugin/63603b6623523.png", "IsHidden": false } ] }, { "QuestID": 77204, "QuestDisplayName": "Chocolate Delivery", "QuestDisplayNameMultiLanguage": "", "QuestDescription": "Regular deliveries of chocolate improve moral support.", "QuestDescriptionMultiLanguage": "", "QuestMissions": "Loot and deliver 1x Chocolate Bar", "QuestMissionsMultiLanguage": "", "QuestPermission": "", "QuestType": 9, "Target": "chocolate", "IsReturnItemsRequired": true, "IsMultiLanguage": false, "ActionCount": 1, "IsRepeatable": true, "Cooldown": 3600, "PrizeList": [ { "PrizeName": "Economics (250)", "PrizeType": 3, "ItemShortName": "", "ItemAmount": 1, "CustomItemName": "", "ItemSkinID": 0, "PrizeCommand": "deposit %STEAMID% 250", "CommandImageUrl": "https://assets.umod.org/images/icons/plugin/63603b6623523.png", "IsHidden": false } ] } ]
  15. worndead

    Meteor Event

    Is there a way to reduce the time taken from running an msadmin command to spawning meteors? It's often taking >2 min on my server.
  16. worndead

    Doors do not spawn

    On Jungle Update using v1.0.4, no matter where I place this (even in open air), the doors on the bunker DO NOT SPAWN. In Rust Edit, all entities show spawned including workbenches, doors, cameras, etc., however on Rust they are not here.
  17. Resolved. Looks like it requires "Initiate countdown at" in Smooth Restarter to be set to the same minimum time as between the intervals of daily restarts.
  18. This is not appearing on UI for automated restart times from Smooth Restarter. It does work with ad hoc restarts created via sr restart <time>.
  19. When purchasing dungeons using /buydungeon, the dungeons queue up and then are created. During the creation process a message appears in chat that the dungeon has been cleared, even though it has not been started. This is causing unintended side effects as the dungeon will only last for the time specified in: "Max Time (in seconds) to Keep Dungeon Alive": 3600, I would prefer to keep this value low, at say 900. Though I cannot as some of the dungeons cannot be cleared in 15min.
  20. Can you add support for Carbon?
  21. worndead

    PermissionPrioritiesAscending

    This is a bug. If I have limits on default and limits on a vip which are higher, I should not have to remove a user from default group in order to support this. Please update the plugin to support the highest limit available of the users groups, not lowest. EDIT: the workaround I found is never to use default permission. Instead, I created a base permission and added it within carbon using c.group grant default entitylimitui.base
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