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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Stack Modifier

    I will look at this when I am home and can get to the computer to make changes to this if needed. I think I added that so the people who wanted to add custom items to their loot tables with custom names could do so. But unless people are putting incorrect vanilla names I fail to see how it’s preventing stacking with vanilla items. But I can put a check in to only alter the name if a custom name is provided and update my documentation if needed. You haven’t reached out to me to mention this issue, if you had I would have looked into it. I get what you are saying about not having to do work for third party plugins, but a quick DM and we could have sorted this. It works both ways, I have reached out to you ages ago about your incorrect usage of the CanCombineDroppedItem hook, which after many, many updates you still haven’t corrected and incorrectly return false from a hook which should return type object, not boolean, so should only ever return true or null. This causes conflicts with every plugin which uses that hook correctly. I DM’d you about it, then after no reply opened a support thread here: https://umod.org/community/stack-modifier/52770-cancombinedroppeditem-conflict-return-error But you have not replied to that thread either. If you have any issues in the future with any of my plugins, just reach out to me and we can discuss and sort them easily, as other devs have done and as I have to other devs. Z
  2. ZEODE

    Bradley Drops

    Wouldn't it be amazing if I had all the time in the world to do nothing but update a few plugins, alas, instead I have to work a full time job with 12 hour days and night shifts and be a dad to two young children.
  3. ZEODE

    Heli Signals

    patrolhelicopterai.monument_crash If you are using the latest version of the plugin, there is now a config option to disable it for you when the plugin loads.
  4. ZEODE

    Heli Signals

    Please don't post the same support request on multiple sites and Discords. It makes it harder to keep track of issues and is unecessary.
  5. ZEODE

    Heli Signals

    In the config for each Heli Signal profile there is an option to set true or false: Setting this to true will prevent damage to the prefabs in the list. This can be set individually for each heli.
  6. ZEODE

    Heli Signals

    You're correct, but you have to change ServerRewards to Custom, so it should look like this: "Purchasing Options": { "Player Buy Command (Chat or F1 Console)": "hsbuy", "Purchasing Currency (ServerRewards|Economics|Custom)": "Custom", "Currency Unit Displayed e.g: RP | $ (Not Used for Custom Currency)": "RP", "Custom Currency": [ { "ShortName": "scrap", "SkinID": 0, "Display Name": "Scrap" } ] },
  7. ZEODE

    Bradley Drops

    Thanks for the idea, once Bradley Drops has had a much needed update that is definitely something to think about
  8. ZEODE

    Fish Loot

    I will investigate this when I am next at my computer. I'm currently away for a couple of days.
  9. ZEODE

    Heli Signals

    As long as you have the config option above it to allow heli to flee set to false, then you don't need to alter this setting.
  10. ZEODE

    Heli Signals

    Please check the instructions on that plugins page to learn how to add items to that shop system.
  11. ZEODE

    Heli Signals

    Nope, it's not if you have it config correctly. If you have a issue please open a support thread instead of on here.
  12. ZEODE

    Heli Signals

    The above issue is now fixed and working as it should. Also added ability to add multi helis to waves
  13. ZEODE

    Heli Signals

    Yes, this recent update brought a lot of changes to the Helicopter behaviour, which I personally don't like either. The heli flying away is not the fault of this plugin but down to the Facepunch changes. The good thing is if you don't want this behaviour you can disable it with the server convars. See the Devblog here for more info: https://rust.facepunch.com/news/waves-of-change#PatrolHelicopterImprovements I am trying to iron out a bug with the new changes where disabling the convar is not stopping the Heli going into strafe state and firing rockets. I am hopeful to have that sorted and a update later tonight. I do love the new Orbit Strafe attack though, that's kinda of cool and I already added the option to modify the number of rockets during that attack.
  14. ZEODE

    Heli Signals

    An issue has been found which prevents the heli strafe and firing rockets. I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
  15. ZEODE

    Heli Signals

    Don’t worry about that setting, just set this one to false: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": false, This will prevent all helis from fleeing
  16. ZEODE

    NPC Grenades

    Yeah AI can get really big and complicated very quickly, this plugin has very basic vanilla AI which I have fudged to do roughly what I wanted for this plugin, so it might not be the best beginning
  17. ZEODE

    Heli Signals

    It’s in the config, you don’t have to change any code. Just look for flee in the config
  18. ZEODE

    NPC Grenades

    Yeah, that's not a feature I am interested in adding to a free plugin where I already barely have time to maintain my others anymore. This plugin already went way beyond the scope I intended when I wrote it initially! lol I just don't have the time to spend on plugins anymore with work and family. Feel free to give it a go yourself though and edit the plugin if you wish.
  19. ZEODE

    Heli Signals

    I can't do anything about that, if it's falling through the map it is out of my control. No it won't. Does it happen often? I have been trying to get rid of this error message for a while now, but can never seem to narrow it down. I will look into it more, but it could be a number of things causing it from other plugins etc. That was due to a FP error in the update. These are to do with the changes to the heli from Facepunch. They introduced a "Flee" state in the heli where it was being attacked a lot in one area. I have added a config option to remove that if people wish.
  20. ZEODE

    Tiered Electricity

    Actually, what version of XPerience are you using?
  21. ZEODE

    Tiered Electricity

    Benefits of that option are, it resets all IO Entities to their vanilla config if you eveer want to remove the plugin and not reload it. If this option is false, the boosted settings will remain on all IO Entities places while the plugin was loaded. Yes, we use XPerience, and we found a way to stop it interfering, I can't remember how off the top of my head. Ill find out what we did and get back to you. Please can you open this in a support thread so I don't forget
  22. ZEODE

    Heli Signals

    I have no idea what you are talking about, I cannot remove posts, only CodeFling staff can do that.
  23. ZEODE

    Heli Signals

    You mean the support request which I have answered and closed, then you asked something else and I replied, but you haven’t engaged with? This? https://codefling.com/files/support/10717-0-xp/

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