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Everything posted by ZEODE
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I will look at this when I am home and can get to the computer to make changes to this if needed. I think I added that so the people who wanted to add custom items to their loot tables with custom names could do so. But unless people are putting incorrect vanilla names I fail to see how it’s preventing stacking with vanilla items. But I can put a check in to only alter the name if a custom name is provided and update my documentation if needed. You haven’t reached out to me to mention this issue, if you had I would have looked into it. I get what you are saying about not having to do work for third party plugins, but a quick DM and we could have sorted this. It works both ways, I have reached out to you ages ago about your incorrect usage of the CanCombineDroppedItem hook, which after many, many updates you still haven’t corrected and incorrectly return false from a hook which should return type object, not boolean, so should only ever return true or null. This causes conflicts with every plugin which uses that hook correctly. I DM’d you about it, then after no reply opened a support thread here: https://umod.org/community/stack-modifier/52770-cancombinedroppeditem-conflict-return-error But you have not replied to that thread either. If you have any issues in the future with any of my plugins, just reach out to me and we can discuss and sort them easily, as other devs have done and as I have to other devs. Z
- 202 comments
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- #stacks
- #rust stacks
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- 424 comments
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- #helicopter
- #helicopters
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- 301 comments
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- #bradley
- #bradleyapc
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- 1
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- #helicopter
- #helicopters
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You're correct, but you have to change ServerRewards to Custom, so it should look like this: "Purchasing Options": { "Player Buy Command (Chat or F1 Console)": "hsbuy", "Purchasing Currency (ServerRewards|Economics|Custom)": "Custom", "Currency Unit Displayed e.g: RP | $ (Not Used for Custom Currency)": "RP", "Custom Currency": [ { "ShortName": "scrap", "SkinID": 0, "Display Name": "Scrap" } ] },
- 424 comments
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- #helicopter
- #helicopters
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- 13 comments
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- #fishing
- #fishingvillage
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- 301 comments
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- 1
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- #bradley
- #bradleyapc
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- 13 comments
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- #fishing
- #fishingvillage
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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Yes, this recent update brought a lot of changes to the Helicopter behaviour, which I personally don't like either. The heli flying away is not the fault of this plugin but down to the Facepunch changes. The good thing is if you don't want this behaviour you can disable it with the server convars. See the Devblog here for more info: https://rust.facepunch.com/news/waves-of-change#PatrolHelicopterImprovements I am trying to iron out a bug with the new changes where disabling the convar is not stopping the Heli going into strafe state and firing rockets. I am hopeful to have that sorted and a update later tonight. I do love the new Orbit Strafe attack though, that's kinda of cool and I already added the option to modify the number of rockets during that attack.
- 424 comments
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- #helicopter
- #helicopters
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An issue has been found which prevents the heli strafe and firing rockets. I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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- 31 comments
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- 424 comments
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- #helicopter
- #helicopters
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Yeah, that's not a feature I am interested in adding to a free plugin where I already barely have time to maintain my others anymore. This plugin already went way beyond the scope I intended when I wrote it initially! lol I just don't have the time to spend on plugins anymore with work and family. Feel free to give it a go yourself though and edit the plugin if you wish.
- 31 comments
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I can't do anything about that, if it's falling through the map it is out of my control. No it won't. Does it happen often? I have been trying to get rid of this error message for a while now, but can never seem to narrow it down. I will look into it more, but it could be a number of things causing it from other plugins etc. That was due to a FP error in the update. These are to do with the changes to the heli from Facepunch. They introduced a "Flee" state in the heli where it was being attacked a lot in one area. I have added a config option to remove that if people wish.
- 424 comments
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- #helicopter
- #helicopters
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- 24 comments
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Benefits of that option are, it resets all IO Entities to their vanilla config if you eveer want to remove the plugin and not reload it. If this option is false, the boosted settings will remain on all IO Entities places while the plugin was loaded. Yes, we use XPerience, and we found a way to stop it interfering, I can't remember how off the top of my head. Ill find out what we did and get back to you. Please can you open this in a support thread so I don't forget
- 24 comments
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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