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Everything posted by ZEODE
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- 31 comments
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Hi, thanks. You can add Kits to the data file using comma separated lists. Open the data file in an editor and add whatever kits you want. You will need the Kits plugin to make this feature work. If you have more than one Kit then they will be selected at random. When the bots are killed, they will now drop all their loot on their body/backpack unless you specify "StripCorpseLoot": true in the data file. eg Kits: "KitList": [ "Kit Name 1", "Kit Name 2", "Kit Name 3" ],
- 31 comments
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This should now be fixed, any more issues please let me know. Thanks.
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Changed Status from Pending to Closed Changed Fixed In to 1.1.9
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Thanks for the report. I will have a look when I get home from work.
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- 73 comments
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- #rust
- #marketplace
- (and 8 more)
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Changed Fixed In from 1.1.7 to 1.1.8
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Changed Status from Pending to Not a Bug
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I have fixed the issue, it will be updated shortly.
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Hey, thanks for the report. I am looking into it. I will update this ticket soon.
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Failed to run a 0.20 timer in 'NPCGrenades v1.1.14' (NullReferenceException: )
ZEODE replied to World_Gamerz's Support Request in Support
Sorry, I cannot reproduce this error. Try unloading the plugin, delete the data file then reload and see if it still occurs. Thanks. -
Failed to run a 0.20 timer in 'NPCGrenades v1.1.14' (NullReferenceException: )
ZEODE replied to World_Gamerz's Support Request in Support
Changed Status from Pending to Can't Reproduce Changed Fixed In from Next Version to 1.1.14 -
Failed to run a 0.20 timer in 'NPCGrenades v1.1.14' (NullReferenceException: )
ZEODE replied to World_Gamerz's Support Request in Support
Looking into it. -
Failed to run a 0.20 timer in 'NPCGrenades v1.1.14' (NullReferenceException: )
ZEODE replied to World_Gamerz's Support Request in Support
Ah ok, the only one I didn’t test I will check it out when I’m back at the PC tomorrow. I’m working a couple of days now. Thanks for clarifying. -
Failed to run a 0.20 timer in 'NPCGrenades v1.1.14' (NullReferenceException: )
ZEODE replied to World_Gamerz's Support Request in Support
Hi, I am still unable to reproduce this. Can you please provide more details on how and when this happens and with what grenade types etc. -
Failed to run a 0.20 timer in 'NPCGrenades v1.1.14' (NullReferenceException: )
ZEODE replied to World_Gamerz's Support Request in Support
Hi, thanks for the report. I am away and won’t be able to get to my PC until tomorrow. I will then look into it. Was the grenade thrown in or near water? Does it do this regardless of where thrown? When I released this update it was working fine for me, so any info you can provide about when this happens will help me narrow down the issue. Thanks. -
Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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I have worked out what you were doing wrong, you were using the chat command like this: /npcnade.give <type> Without specifying the player it throws the exception you pasted. I will add a check in the code to make it so it will warn users if they don't include a player name. For now, use the correct command syntax and I will release an update soon anyway. Thanks.
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Hi thanks for the report, but I am unable to recreate your issue. Please show me the full command you are using to try and give yourself grenades in game chat. Please note, the chat command should be: /npcnade.give <type> <PlayerName> Thanks.
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There is a check in the plugin which prevents you from placing inside. Unless you built over the Marketplace after placing? I might have to add a check for that. Although, in testing I placed inside and it still worked fine, the drone just clipped through the building. However, there must be clear air at the vending machine which you want to the drone to fly to. If not, it will not let you buy from that machine.
- 73 comments
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- #rust
- #marketplace
- (and 8 more)
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- 73 comments
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- #rust
- #marketplace
- (and 8 more)
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Thanks for the reply, glad to see it’s not just me that’s seen it happen. I don't think I have any other plugins that would despawn game objects in such a way. I will update when available and hopefully that will fix it
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Hi, no error messages in console. I thought maybe my config isn't right, does inactive time somehow overide the loot time somehow?
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Some players reported bases despawning before their timers had ran out. I tested this myself and sure enough the Nightmare base I was raiding despawned before my despawn timer had finished. My config has this: "Minutes Until Despawn After Looting (min: 1)": 45, "Minutes Until Despawn After Inactive (0 = disabled)": 20, "Minutes Until Despawn After Inactive Resets When Damaged": true, I thought maybe the Inactive timer was overiding the Looting timer after the TC is blown. So I kept causing damage to the base but it still despawned with about 20 minutes left of the "After Looting" timer left. Am I doing something wrong here? Thanks.
