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Everything posted by ZEODE
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Changed Status from Work in Progress to Closed Changed Fixed In from 1.1.14 to 1.1.13
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I second this, the PumpJacks/Quarries output the same amount of product for 1 fuel regardless of diesel or LGF. It needs to be scaled if allowing LGF or it gives way too much as LGF is so easy to get a lot of. Otherwise the plugin is working great.
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I've tested it just now, and it seems to be working as intended as far as I can tell. ServerRewards etc works fine too. However, for example on my servers, using diesel in both Pumpjack and Quarry seems to make more sense. I get 150 crude from 1 diesel or also from 1 LGF, so that seems broken as LGF is so easy to get compared to diesel. It would seem to need some scaling for the different fuels. But it is otherwise working fine.
- 197 comments
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- #rust plugin
- #custom rust plugin
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Are you sure about this? In my tests, when you put just one fuel in, the quarry doesn't start. If you put more than one fuel in, it consumes one fuel the moment you toggle the quarry on. The quarry will then run for the time one fuel is set to last for on vanilla rates, even if you remove the remaining fuel. I don't know how long one fuel runs for as I didn't wait and see, but looking in the assembly it says the work done by one fuel is 1000. Maybe @Death will know what this equates to in time? Also, the quarry won't run on LGF anymore since the Facepunch update, unless your server isn't running the latest Rust server build perhaps?
- 197 comments
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- #rust plugin
- #custom rust plugin
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Changed Status from Pending to Closed Changed Fixed In to 1.2.5
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Thanks for the report, all fixed.
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- 197 comments
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- #custom rust plugin
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The error is because of the facepunch changes to fuel for quarries being Diesel now, instead of Low Grade. For anyone who can't wait for the fix, just change line 221 in the plugin from: var item = quarry.fuelStoragePrefab.instance.GetComponent<StorageContainer> ().inventory.FindItemsByItemName ( "lowgradefuel" ); to: var item = quarry.fuelStoragePrefab.instance.GetComponent<StorageContainer> ().inventory.FindItemsByItemName ( "diesel_barrel" );
- 197 comments
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- #rust plugin
- #custom rust plugin
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Oh no! Thanks for the report, I will investigate and try and get a fix out ASAP.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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- 73 comments
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- #rust
- #marketplace
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Changed Status from Can't Reproduce to Closed Changed Fixed In from 1.2.3 to 1.2.4
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I have sent you a message on Discord with a different version to try. I don't know what else to say, I have checked the code and it's good. Nobody else is reporting this issue. You have to be missing something else? I have loaded it onto 3 of my servers and its working perfectly on them for me and other players.
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Nobody else is reporting the issue and I cannot reproduce this error on my test server. I don’t see anything on your screenshot, it appears blank. Did you delete the data file AFTER unloading the plugin? Can you please also give the other info I requested in my first reply?
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Hey, thanks for the reply, in order for me to be able to help further can you please try and answer all my questions in more detail, providing the specific details I requested? For instance, what do you mean by reinstaling? Did you delete the data file first? If you can be more specific I can likely help you better. Thanks.
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Version 2.0.1
660 downloads
Simple plugin to allow anyone using Server Rewards to wipe player RP with server wipe, which is a feature not available natively within the Server Rewards plugin. Config Options: "Reset ServerRewards player RP on wipe": true/false Enable/disable clearing RP on new save (wipe) "Backup player RP before wiping": true/false Enable/disable backup player RP data before clearing (backs up to "/data/ServerRewards/backups/player_balances_yyyy-MM-dd_HH-mm-ss.json") "Call 'server.save' after wiping so SR writes new data to disk immediately (protects against server crash)": true/false Enable/disable immediate server save after clearing RP so Server Rewards writes the new data to disk immediately. If disabled it is written on the next natural server save. Enabling protects against server crashes that would then cause RP clearing to fail. Permissions: serverrewardswipe.admin - To use clearrpdata command below Additional console command available to trigger a RP wipe at any time while server is running: clearrpdata Default Config: { "Options": { "Reset ServerRewards player RP on wipe": true, "Backup player RP before wiping": true, "Call 'server.save' after wiping so SR writes new data to disk immediately (protects against server crash)": false }, "Version": { "Major": 2, "Minor": 0, "Patch": 0 } }Free- 6 comments
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- #serverrewards
- #server rewards
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Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.2.3
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Hi, thanks for the report. I am unable to reproduce this error. Can I ask if you were using a previous version of the plugin or was it a fresh install of the latest version? What is the chat message when you try and throw these nades? Are there any error messages in the server console? Did you try unloading the plugin, deleting the data file and reloading it? Are the Bradley and Heavy perms added successfully to you?
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Required components not listed properly
ZEODE replied to BetterDeadThanZed's Support Report in Support
Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.11 -
Also broken for me, same error when using server rewards.
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Never mind, I realise my error. I have added some error checking which will stop these errors. I will update it later today after I check a couple more things. It shouldn't stop the plugin functioning for now though I imagine?
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Please provide any more details of when this error occurred if possible? Which grenade was it? Who was using it? etc? Also, did this error happen when someone was using a NPC Grenades or at another time?