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Everything posted by ZEODE
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Changed Status from Pending to Not a Bug
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Is this still an issue for you?
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Changed Status from Pending to Not a Bug
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The two config files you uploaded are from two different versions of the plugin. I am not sure what you are doing, but nobody else is having this issue so it must be something you are doing. Start again with the latest version, with default config and edit it to suit how you want it. Everything you have explained so far just appears to be incorrect config setup.
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Are you still having this issue?
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I can't really help or comment without any useful info, errors in console, etc etc
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Changed Status from Pending to Closed
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Ignore it, not doing any harm. It will be gone on next update.
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Thanks for the report and detailed info. I will fix this for the next update soon.
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- 293 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 293 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 293 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Cannot throw signal in Custom Bradley Arena
ZEODE replied to Castiel the Shield's Support Request in Support
Changed Status from Pending to No Response -
Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Changed Status from Pending to Closed
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I understand what you are saying, sadly players will always fine ways to exploit events and working together like that in a PVE environment is one such way. In fact my plugin is designed around PVE mainly, there are lots of PVE friendly features, and it is actually very compatible for PVE servers. As a server owner, you set the rules, if players are cheesing events and exploiting, that is up to you how you handle that. I cannot code for every edge case scenario where players exploit. If I was in your position I would communicate the rules to the players and impose warnings and punishments to those that are caught exploiting, after all, in the end they ruin the whole server experience for all the other players, who might then stop playing there. There are many options in the config to prevent other players from other teams collaborating to exploit the event. Turning on damage to other players and their placed objects or buildings would soon stop it. If you are worried about innocent players being hurt or bases damaged, you can do what a lot of server do and have a specific Bradley arena or island where no players bases will be allowed. There are lots of options you could use to prevent this. I appreciate the feedback, and you will see there are many measure in the config designed to make this kind of thing harder, but I cannot stop it in all cases, that is on you. Thanks.
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The status says fixed in Next Version, it hasn’t been released yet. I’ll release when I can. I can’t just push an update for one issue while I’m working on other stuff too and other features. Often people reach out to me in Discord and I’ll send them a WIP version with a fix for them to tie them over until the next update. But your attitude sucks. This month has been particularly busy and stressful IRL, I won’t drop everything going on to fix a plugin for one person. I’m done with this, it will be updated when I can. I’m not saying anymore.
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Nothing but unresolved issues? Are you OK? Bit dramatic don’t you think? Just because you didn’t get an answer to your thread in the time you wanted, seriously man. $20 for this is nothing, if only you knew the HUGE number of hours that goes into a plugin of this size and complexity, but sure, sit there and moan about spending $20 and then complaining about issues caused by your own config. Would I rather respond to all issues in better time? Sure! But as I've explained to people previously, this is a hobby for me. I work very long hours and have young kids. I’ll deal with issues when I can. Now the issue above with OnLootSpawn means something became null during that hook call, when the loot spawned the container. it could have been the container/crate itself. Usually an error like that means a conflict with another plugin. But it’s impossible to know what exactly without any useful information, which you haven’t provided. A stack trace on its own with no context or explanation isn’t always helpful. Useful info would be if the crate spawns, if the loot is correct, if the crate is empty, and other similar info. Seriously though, chill with the attitude, it doesn’t make me want to help you at all quite honestly.
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Créez un profil BotReSpawn personnalisé pour les Bradleys. Si vous utilisez le profil par défaut, le PNJ n'apparaîtra pas. Avec un profil personnalisé, il apparaîtra. Create a custom BotReSpawn profile for the Bradleys, if you try and use the default profile it does not spawn the NPC. But use a custom profile and it will.
- 293 comments
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- #bradley
- #bradleyapc
- (and 14 more)
