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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Players exploit bug How to avoid

    I might have overlooked adding that to the plugin before release, I will look into this, How are they placing the walls like that though, are they doing it before the Bradley lands? If they are, there is a config option to destroy entities placed in the drop zone when the Bradley lands to prevent this exploit. I will look at adding better control For Bradley to destroy walls placed that it can run into and break. You could try enabling this feature though and see if it destroys walls:
  2. ZEODE

    Players exploit bug How to avoid

    Apologies I’m getting confused, one sec
  3. ZEODE

    SkillTree Points Issue

    Changed Status from Pending to No Response
  4. ZEODE

    consol

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  5. ZEODE

    Error

    Changed Status from Pending to No Response
  6. What have you got the heli.lifetimeminutes? try increasing it.
  7. ZEODE

    question

    Changed Status from Pending to Closed
  8. ZEODE

    Bug

    Changed Status from Pending to Not a Bug
  9. ZEODE

    trying to add to Loottable.cs

    In what example? I do not have blood anywhere as an example. The shortname for supply signals is supply.signal
  10. ZEODE

    Need help

    Make sure if you have the config set to return the Heli if it goes too far away, that the distance config setting here is not set too low, a good number is 300+ "Force Helicopter to Return to Player if it Moves Too far Away": true, "Max Distance of Helicopter From Player Before Force Return": 400.0, Otherwise when a Heli starts a strafe from distance it gets cancelled and returned
  11. ZEODE

    Players exploit bug How to avoid

    Add high external walls to the list of ents that the bradley can destroy by hitting, in the config. Then it can simply break out
  12. ZEODE

    test

    testing
  13. ZEODE

    we're testing

    Changed Status from Pending to Closed
  14. ZEODE

    Heli Signals

    Hi, just copy one of the existing profiles within the config and then edit it to suit you. The expert and nightmare skin aids are on the plugin page or within the plugin file itself at the top.
  15. Changed Status from Pending to Not a Bug
  16. Thanks for following up
  17. The way the monuments filter works is that whatever you have set in "Allow Players to Call Bradleys at Monuments", the list is an exception list. So if you have "Allow Players to Call Bradleys at Monuments": false, Any monument prefabs you have in the list will allow players to drop there. eg: "Allow Players to Call Bradleys at Monuments": false, "Monuments (Prefabs) to Either Block or Allow When Allow at Monuments is Either True or False": [ "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab", "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab" ] The above would block all monuments except airfield and powerplant. Now, if you have it like this: "Allow Players to Call Bradleys at Monuments": true, "Monuments (Prefabs) to Either Block or Allow When Allow at Monuments is Either True or False": [ "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab", "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab" ] All monuments will be allowed, except airfield and powerplant.
  18. ZEODE

    trying to add to Loottable.cs

    Why would you put blood as the shortname for supply signals? Anyway, I can’t help you here, I don’t have Loottabke. But you should reach out to support for Loottable plugin to see how to correctly add items. That is not my plugin
  19. ZEODE

    boolean

    Please join my Discord and hit me up there so we can sort this
  20. ZEODE

    consol

    This will be fixed in the next update, you can ignore it. It does not affect anything.
  21. ZEODE

    boolean

    Wont be at my PC until friday. What is this showing me? Not sure what you mean, I have tested way above 300 and Bradley has targeted me, but I will look again. Please confirm what you mean?
  22. Please upload your config or message it to me if you prefer
  23. Any error messages in the console? What dos it say in chat when u throw? You need to give me as much info as possible, I can’t help otherwise, simply saying it doesn’t come doesn’t help at all.
  24. ZEODE

    boolean

    Ah ok, that’s helpful. The first error is not coming directly from my plugin, but it is me manipulation the Bradley pathing index that causes the error. Because when it gets stuck it clears the path and then creates a new one. I will likely just have to take over pathing and block the built in logic to stop the error, no biggy. The second error looks like I simply missed a null check somewhere. I should have it sorted as soon as I can get on the pc
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