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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    SkillTree Points Issue

    Changed Status from Pending to No Response
  2. ZEODE

    consol

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  3. ZEODE

    Error

    Changed Status from Pending to No Response
  4. What have you got the heli.lifetimeminutes? try increasing it.
  5. ZEODE

    question

    Changed Status from Pending to Closed
  6. ZEODE

    Bug

    Changed Status from Pending to Not a Bug
  7. ZEODE

    trying to add to Loottable.cs

    In what example? I do not have blood anywhere as an example. The shortname for supply signals is supply.signal
  8. ZEODE

    Need help

    Make sure if you have the config set to return the Heli if it goes too far away, that the distance config setting here is not set too low, a good number is 300+ "Force Helicopter to Return to Player if it Moves Too far Away": true, "Max Distance of Helicopter From Player Before Force Return": 400.0, Otherwise when a Heli starts a strafe from distance it gets cancelled and returned
  9. ZEODE

    Server Rewards Wipe

    Test, please ignore
  10. ZEODE

    Players exploit bug How to avoid

    Add high external walls to the list of ents that the bradley can destroy by hitting, in the config. Then it can simply break out
  11. ZEODE

    test

    testing
  12. ZEODE

    we're testing

    Changed Status from Pending to Closed
  13. ZEODE

    Heli Signals

    Hi, just copy one of the existing profiles within the config and then edit it to suit you. The expert and nightmare skin aids are on the plugin page or within the plugin file itself at the top.
  14. Changed Status from Pending to Not a Bug
  15. Thanks for following up
  16. The way the monuments filter works is that whatever you have set in "Allow Players to Call Bradleys at Monuments", the list is an exception list. So if you have "Allow Players to Call Bradleys at Monuments": false, Any monument prefabs you have in the list will allow players to drop there. eg: "Allow Players to Call Bradleys at Monuments": false, "Monuments (Prefabs) to Either Block or Allow When Allow at Monuments is Either True or False": [ "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab", "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab" ] The above would block all monuments except airfield and powerplant. Now, if you have it like this: "Allow Players to Call Bradleys at Monuments": true, "Monuments (Prefabs) to Either Block or Allow When Allow at Monuments is Either True or False": [ "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab", "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab" ] All monuments will be allowed, except airfield and powerplant.
  17. ZEODE

    trying to add to Loottable.cs

    Why would you put blood as the shortname for supply signals? Anyway, I can’t help you here, I don’t have Loottabke. But you should reach out to support for Loottable plugin to see how to correctly add items. That is not my plugin
  18. ZEODE

    boolean

    Please join my Discord and hit me up there so we can sort this
  19. ZEODE

    consol

    This will be fixed in the next update, you can ignore it. It does not affect anything.
  20. ZEODE

    boolean

    Wont be at my PC until friday. What is this showing me? Not sure what you mean, I have tested way above 300 and Bradley has targeted me, but I will look again. Please confirm what you mean?
  21. Please upload your config or message it to me if you prefer
  22. Any error messages in the console? What dos it say in chat when u throw? You need to give me as much info as possible, I can’t help otherwise, simply saying it doesn’t come doesn’t help at all.
  23. ZEODE

    boolean

    Ah ok, that’s helpful. The first error is not coming directly from my plugin, but it is me manipulation the Bradley pathing index that causes the error. Because when it gets stuck it clears the path and then creates a new one. I will likely just have to take over pathing and block the built in logic to stop the error, no biggy. The second error looks like I simply missed a null check somewhere. I should have it sorted as soon as I can get on the pc
  24. ZEODE

    boolean

    Please can you give more info about when and how this happens. You said the ch47 crashed in launch, was this getting in the way of vanilla Bradley or was it a Bradley drop Bradley? Its not very clear what you are saying. The other error I will fix in the next update. You could try turning CH47 homing targeting off but why would you have CH47 set as targetable in TruePVE?
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