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Everything posted by Marte6
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The kick issue, I'm already looking into it.
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Changed Status from Pending to Work in Progress
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I tested it here, and the Eoka worked normally. I also couldn’t replicate the second issue. Could you check if there are any other plugins or modifications that might be causing these problems? I recommend opening a support ticket so we can better assist you without cluttering this space. Let us know how it goes!
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Changed Status from Work in Progress to Fixed Changed Fixed In to 2.0.1
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.6.0
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Done. 1.6.0 - What's New Added support for the Recycler Speed plugin (https://umod.org/plugins/recycler-speed).
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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Hello! On Monday, I'll start looking into all of this. I was on my end-of-year vacation, but once I'm back, I'll make more updates and check this out!
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.4.1
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2.0.0 - What's New VIP Levels: Added three separate VIP permissions (turboweapons.vip1, turboweapons.vip2, and turboweapons.vip3), each with its own customizable magazine capacity setting. Magazine Capacity UI: The old “1x, 1.5x, 2x†buttons have been removed from the interface. In their place, three new buttons (VIP1, VIP2, and VIP3) allow administrators to switch between editing capacities for each VIP level directly. Configuration Changes: Each firearm now has three capacity fields (MagazineCapacityVip1, MagazineCapacityVip2, MagazineCapacityVip3) in the config. Migration: When upgrading from an older version, all weapons are updated to the new config format. By default, if an older config is detected, each VIP capacity is set to Rust’s built-in magazine size. Enjoy the new 1.2.0 features! If you run into any issues, please let us know.
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2.1.0 - What's New Added Boss: A new boss entity has been introduced for more challenging encounters. New Removal Configuration: Remove dungeon only if all NPCs are dead Remove dungeon only if all boxes are destroyed Remove dungeon only if all turrets are destroyed Removal Timer after all entities are destroyed: 300 seconds AutoTurret Remade: The AutoTurret code and behavior have been overhauled to improve performance and functionality. Code Refactor: Various parts of the plugin have been optimized and cleaned up for better maintainability. Admin Test Command: Use /spawdungeonnentity <npc|boss|turret> <easy|normal|medium|hard|nightmare> to quickly test spawning an entity with a specified difficulty.
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Server froze up after installing this plugin
Marte6 replied to KingSizeKevin's Support Request in Support
Changed Status from Work in Progress to Fixed Changed Fixed In to 2.0.0 -
My favorite thing about Christmas is eating, like cookies, roasted turkey, mashed potatoes, Christmas pudding, and gingerbread!