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Marte6

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Everything posted by Marte6

  1. Marte6

    RestoreUponDeath Hook Conflict

    3.2.2 - What's New The spawn of dungeon entities is now saved in data files and checked during plugin initialization to remove entities that may have remained on the server in cases where the server was restarted and the plugin didn't have time to remove all dungeon entities. This prevents "leftover" entities from previous dungeons. Fixed NPC spawning to not use the navmesh for navigation, which was causing error spam in the server log. Fixed a conflict with the RestoreUponDeath plugin to allow the active item to be kept on death. If the RestoreUponDeath plugin is running, DungeonEventos will not interfere and will let it handle the process. Added a block to prevent players from picking up garage doors or any other item in the dungeon. Added a configuration option to customize the Skin ID of garage doors by tier.
  2. Marte6

    Garage doors

    Changed Status from Work in Progress to Fixed Changed Fixed In to 3.2.2
  3. Marte6

    Garage doors

    3.2.2 - What's New The spawn of dungeon entities is now saved in data files and checked during plugin initialization to remove entities that may have remained on the server in cases where the server was restarted and the plugin didn't have time to remove all dungeon entities. This prevents "leftover" entities from previous dungeons. Fixed NPC spawning to not use the navmesh for navigation, which was causing error spam in the server log. Fixed a conflict with the RestoreUponDeath plugin to allow the active item to be kept on death. If the RestoreUponDeath plugin is running, DungeonEventos will not interfere and will let it handle the process. Added a block to prevent players from picking up garage doors or any other item in the dungeon. Added a configuration option to customize the Skin ID of garage doors by tier.
  4. Marte6

    Garage doors

    Changed Status from Pending to Work in Progress
  5. Hi, yes, I'll look into it between today and tomorrow to adjust if you want you can open a support ticket or on my discord https://discord.gg/cyJKnhHaV8
  6. Hi, you don't actually need to run any commands, there's no data file to save, it's all done directly by the game's entity control. If you have any problems you can open a support ticket or call me on discord https://discord.gg/cyJKnhHaV8
  7. Marte6

    RestoreUponDeath Hook Conflict

    Changed Status from Pending to Work in Progress
  8. Marte6

    RestoreUponDeath Hook Conflict

    Hi, I'm glad everything's going well. Yes, I'm going to adjust it. Until I update it, don't worry, the warning shouldn't cause any problems.
  9. Marte6

    Dungeon Events

    I'll check what it might be, if you can always open support tickets to report problems, it's more organized. Or you can come to my discord too https://discord.gg/cyJKnhHaV8
  10. Marte6

    Multiple VIP levels?

    Changed Status from Pending to Fixed Changed Fixed In to 1.6.0
  11. Marte6

    Multiple VIP levels?

    Quarry Computer 1.6.0 - What's New It is now possible to configure more than one fuel required for extraction. Profiles can now be added as many as necessary in the configuration.
  12. Marte6

    Enhanced items - perks

    Changed Status from Pending to Not a Bug
  13. Marte6

    Enhanced items - perks

    Hello, I tried to see some ways, but unfortunately there is no way, because I do not use a recycler in the plugin, I only use the logic of one. If you want I can make a discount on another plugin of mine that works with this https://codefling.com/plugins/industrial-recycler
  14. Marte6

    Dungeon Events

    Dungeon Events 3.2.0 - What's New Added when entering the dungeon, GUI counters for the time remaining until the event ends, npc's still alive, boxes and turrets not yet destroyed. Added setting to change the time when leaving the dungeon using the NightVision plugin if the server uses the plugin and wants to go back the time is used. Added setting for Blocked commands inside the dungeon. Completely reworked the position generator for portals and dungeons, using the RaidableBases, AbandonedBases, ZoneManager and Duelist plugins also to check the locations and not create points in those locations. Improved performance when creating and generating positions, with waits for the next frame and delays between creation and search batches. Fixed problem whereby when a player had a dungeon registered to him and he died outside the dungeon, he was teleported to the entrance portal.
  15. Marte6

    Dungeon Events

    Hi, I'm going to change the way I locate the portal spawn to avoid other vending machines and the raidablebases
  16. Marte6

    Dungeon Events

    Hi! I'll look into it for the next update
  17. Marte6

    Dungeon Events

    Fixed! 3.1.1 - What's New Fixed an issue where turrets were not attacking with the SimplePVE plugin.
  18. Marte6

    Dungeon Events

    I'll take a look at this today. Thanks for the detail—it helps me understand where the issue is coming from!
  19. Marte6

    Dungeon Events

    Hello, I'm going to create a hook with NightVision to change the time and add a setting for the time when leaving the dungeon.
  20. Changed Status from Pending to Fixed Changed Fixed In to 3.1.0
  21. Hello, the new version is now available, it should already fix these issues!
  22. Marte6

    Lag & Performance

    Changed Status from Work in Progress to Fixed Changed Fixed In to 3.1.0
  23. Marte6

    Lag & Performance

    Hello, the new version is now available, it should already fix these issues!
  24. Marte6

    Lag & Performance

    In the next update, dungeons will be generated randomly, similar to the old mode. They will use the same system that generated the dungeon layouts. So, they will use construction prefabs, but since they will be random, the old-school feel will return.
  25. Marte6

    Dungeon Events

    In the next update, dungeons will be generated randomly, similar to the old mode. They will use the same system that generated the dungeon layouts. So, they will use construction prefabs, but since they will be random, the old-school feel will return.
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