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Marte6

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Everything posted by Marte6

  1. Marte6

    Failed to call hook v1.7.5

    Changed Status from Pending to Work in Progress
  2. Marte6

    Failed to call hook v1.7.5

    Hi, are you using carbon or oxide?
  3. I’ve pushed a new update, check if is fixed now, here the problem dont ocurr.
  4. I’m unable to reproduce this on a clean setup, everything works correctly here. Could you help me narrow down what might be going on? Have you added or swapped in any “stack” plugin recently that changes how item stacks behave? Please run the "plugins" command and post the full list of installed plugins so I can see what else is running on your server. Do you have any other ideas about what might be conflicting (custom configs, other mods, server proxies, etc.)? Thanks for your help
  5. Changed Status from Pending to Work in Progress
  6. Thanks for the report. I’ll check it out and get it fixed.
  7. The first time the plugin runs after an update, it stores all the recyclers. If this was the first time you ran it, it should work fine on the next restart without needing to reload manually.
  8. Marte6

    Dungeon Events

    Thanks for the report. I’ve just released v3.4.1, which adds a null check for dungeon.InsidePortal.transform in the OnPlayerDeath hook to prevent that NullReferenceException. Please update to v3.4.1 and let me know if you still encounter any issues.
  9. Changed Status from Pending to Fixed Changed Fixed In to 1.7.4
  10. I’ve pushed an update that now saves each industrial recycler’s state to a data file and automatically restores them on server startup, preventing the rare issue where they’d reset to standard after a restart.
  11. I’ve pushed an update that now saves each industrial recycler’s state to a data file and automatically restores them on server startup, preventing the rare issue where they’d reset to standard after a restart.
  12. Changed Status from Work in Progress to Fixed Changed Fixed In from 3.3.5 to 3.4.0
  13. I just updated the plugin and it should fix all the issues. Here’s what changed: Added /de.reloadconfig to reload settings without restarting the plugin Added /de.toggle to enable/disable dungeon purchases Added /de.removenearest to remove the dungeon with the nearest portal Added removedungeon command so players can remove their own dungeon NPCs can no longer enter the initial spawn room Spawn-room door now closes on player death to protect from NPC fire Dungeon timer only starts when a player actually enters Dungeon lifetime is now configurable per tier and shown/updated on the map foundationPrefab now uses foundations instead of ceilings to fix metal-color bugs Added an extra check when spawning entities to prevent them ending up in locked rooms
  14. Marte6

    Dungeon Events

    I just updated the plugin and it should fix all the issues. Here’s what changed: Added /de.reloadconfig to reload settings without restarting the plugin Added /de.toggle to enable/disable dungeon purchases Added /de.removenearest to remove the dungeon with the nearest portal Added removedungeon command so players can remove their own dungeon NPCs can no longer enter the initial spawn room Spawn-room door now closes on player death to protect from NPC fire Dungeon timer only starts when a player actually enters Dungeon lifetime is now configurable per tier and shown/updated on the map foundationPrefab now uses foundations instead of ceilings to fix metal-color bugs Added an extra check when spawning entities to prevent them ending up in locked rooms
  15. Thank you, this will help me a lot
  16. I’ll try to reproduce the issue here.
  17. Changed Status from Fixed to Work in Progress
  18. Marte6

    Dungeon Events

    Please open a support ticket and include some screenshots so I can take a closer look at the issue. That will help me understand exactly what's going wrong.
  19. Marte6

    Issue

    Changed Status from Pending to Work in Progress
  20. Marte6

    Issue

    I think I had an idea on how to work around this. I’ll check if SkillTree is present and if the player has any modifications, then I’ll ask SkillTree to handle the change instead of doing it directly in my plugin. I’ll run some tests first.
  21. Done!
  22. Changed Status from Pending to Fixed Changed Fixed In to 3.3.6
  23. Marte6

    Issue

    Thanks for the report! Just to check, are you also using the Skill Tree plugin along with the magazine size option? That might help me understand what’s causing the issue.
  24. Yes, that’s a great idea! I’ll look into adding that and try to update it tomorrow.
  25. Changed Status from Work in Progress to Fixed Changed Fixed In to 3.3.5
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