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Everything posted by Marte6
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IMPORTANT UPGRADE NOTICE (Breaking Changes) This version changes the configuration format and resets settings on first run. Back up your old config before updating, especially the loot tables. Make a copy of oxide/config/DungeonEvents.json. After installing the update, review the new files and manually merge your custom values—pay extra attention to the new per-tier settings and loot tables. Tier system reworked to allow creating any number of tiers. Loot config moved out of the main config into \data\DungeonEvents: one global Default_Loot.json plus per-tier files (e.g., Easy\boss_loot.json, Easy\lootbox.json, Easy\npc_loot.json). New global settings: “Prevent Drop Backpack” and “Teleport Player To Outside On Death.” New per-tier settings: “Enable Auto Spawn,” “Enable Buy,” “Marker Color Hex,” “Max Auto Spawn (0 = Unlimited),” “Max Buy (0 = Unlimited),” “Per-Tier Buy Cooldown (seconds, 0 = use global),” “Max Items Per Box,” “Max Items Per NPC,” and “Max Items Per Boss NPC.” Fixed validation for loot/NPC item rolls to avoid bugs when min or max is 0 (skips empty rolls). Buy UI rebuilt; adds scrolling automatically when many tiers exist. Startup converted to a coroutine that cleans leftover data and waits smartly based on player count for smoother restarts. Buy cooldowns are now per tier (not global), with per-user, per-tier tracking. Optional safer “teleport on death”: snaps to terrain/water surface to prevent players spawning inside terrain. Codebase refactored across the board for readability and performance.
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Changed Status from Pending to Work in Progress
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Hello, I’ll check what it could be. I think it might be because the item is set with a minimum of 0, but I’ll also look for a way to prevent the error when that’s the case.
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Changed Status from Pending to Work in Progress
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I recommend that you delete this configuration and adjust what is needed in the new one that will be generated.
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Changed Status from Pending to Work in Progress
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Hello, from what I can see you’re using a very old version of the plugin. Please download the new one again, update it, and see if it fixes the problem.
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- 43 comments
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- #farm
- #automatic
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Hello, can you send me your config file?
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NPC's Have Vanished And Turrets Are Missing Weapons Since Update
Marte6 replied to MatthiasBM's Support Request in Support
I found the issue: loading weapon values during OnServerInitialized was causing the problem—moving that initialization into a NextTick fixed it. Please restart the server after updating the plugin for the errors to stop. **Turbo Weapons - 2.3.2 - What's New** Fix: after the latest Rust update, placing weapons in turrets (including via plugins like RaidableBases) could cause NREs—TurboWeapons now initializes weapon data post-startup with safer checks; update and restart the server to apply. -
NPC's Have Vanished And Turrets Are Missing Weapons Since Update
Marte6 replied to MatthiasBM's Support Request in Support
Hello, I’m the author of TurboWeapons. Sorry for the delay... I’ll check now to see if it might be a problem with it, and I’ll reply here and update the plugin if it’s something on my end. -
Changed Status from Pending to Not a Bug
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Since many requested it, I’ve updated it and now there are 8 groups. Turbo Weapons 2.3.0 - What's New New groups created from VIP1 to VIP8. New UI redesigned, now with scrolling.