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Marte6

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Everything posted by Marte6

  1. Hey! Sorry, but that’s not possible with this plugin — it doesn’t use an actual recycler, since the recycling process is handled directly by the plugin itself. If you’d like, my other plugin, Industrial Recycler, does use a real one, and I can give you a 50% discount on it.
  2. Marte6

    update deleted settings

    I recommend that you delete this configuration and adjust what is needed in the new one that will be generated.
  3. Marte6

    update deleted settings

    Changed Status from Pending to Work in Progress
  4. Marte6

    update deleted settings

    Hello, from what I can see you’re using a very old version of the plugin. Please download the new one again, update it, and see if it fixes the problem.
  5. Hello, what matters is the “Priority”; see which one is higher. “Name”: “Vip1”, “Need Permission”: true, “Priority (Highest priority overrides others)”: 1,
  6. Marte6

    update deleted settings

    Hello, can you send me your config file?
  7. I found the issue: loading weapon values during OnServerInitialized was causing the problem—moving that initialization into a NextTick fixed it. Please restart the server after updating the plugin for the errors to stop. **Turbo Weapons - 2.3.2 - What's New** Fix: after the latest Rust update, placing weapons in turrets (including via plugins like RaidableBases) could cause NREs—TurboWeapons now initializes weapon data post-startup with safer checks; update and restart the server to apply.
  8. Marte6

    Turbo Weapons

    I found the issue: loading weapon values during OnServerInitialized was causing the problem—moving that initialization into a NextTick fixed it. Please restart the server after updating the plugin for the errors to stop.
  9. Hello, I’m the author of TurboWeapons. Sorry for the delay... I’ll check now to see if it might be a problem with it, and I’ll reply here and update the plugin if it’s something on my end.
  10. Marte6

    Quarry Computer

    Hi, I changed the base item that used to be the arcade; now it's a small wooden box.
  11. Marte6

    Turbo Weapons

    @OvO Sorry about that! I just updated it and the bug should be fixed now
  12. Marte6

    Turbo Weapons

    I will check right now
  13. Marte6

    Turbo Weapons

    Since many requested it, I’ve updated it and now there are 8 groups. Turbo Weapons 2.3.0 - What's New New groups created from VIP1 to VIP8. New UI redesigned, now with scrolling.
  14. Marte6

    More VIP groups

    Changed Status from Pending to Not a Bug
  15. Marte6

    More VIP groups

    Since many requested it, I’ve updated it and now there are 8 groups. Turbo Weapons 2.3.0 - What's New New groups created from VIP1 to VIP8. New UI redesigned, now with scrolling.
  16. Marte6

    Dungeon Events

    Hi there, Thanks for the suggestion! Actually, it's already possible to disable auto spawn for a specific tier using the configuration below: "Tiers": { "Easy": { "Enabled": false, By setting "Enabled": false, the tier will be completely disabled, and no auto spawns will occur for it.
  17. Marte6

    Dungeon Events

    Oh, sorry, I didn’t quite understand — I thought you already had the dungeons and were having a conflict with the other plugin hahaha. I don't think it would cause any issues with the other plugin. I just create two portals and connect them the same way the game does with regular dungeons.
  18. Marte6

    Dungeon Events

    That option already exists in the configuration settings: "Max Active Dungeons Auto Spawn (It is not recommended to exceed 10)": 6, "Max Active Dungeons Buy (It is not recommended to exceed 10)": 6,
  19. Marte6

    Dungeon Events

    I'm not exactly sure what could be causing that. If you'd like, you can open a support ticket and mention the author of the other plugin with an @ so they can grant me access to it. I can also give them access to my plugin, and we can try to adjust things together to fix the issue.
  20. Changed Status from Pending to Not a Bug
  21. Hello, at the moment you can only control the quantity, but I can definitely implement a percentage chance per group.
  22. Marte6

    Getting items...

    Changed Status from Work in Progress to Can't Reproduce
  23. Marte6

    Getting items...

    I installed a new server without any plugins to test. I planted a sunflower, waited, and harvested it as a sapling—I received 2 sunflowers. Then I installed my plugin, FarmPro, and did the same process, but added the clone to FarmPro, and harvested 2 sunflowers. That's the default behavior of the plant. If you're getting more, it must be due to a buff or enhancement from another plugin.
  24. @Bob Kazamakis are you with Pine? and have they put the FleckLimit plugin on your server? this was causing the same problem with others having it on caused issues it's not even needed anymore according to Pine too
  25. Farmers Paradise (FarmPro) - 1.0.9 - What's New Added compatibility with the "Custom Crops" plugin by Wrecks.
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