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Marte6

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Everything posted by Marte6

  1. Marte6

    Turbo Weapons

    I apologize for the delay; I'll put this next on my list!
  2. Marte6

    Dungeon Events

    2.1.0 - What's New Added Boss: A new boss entity has been introduced for more challenging encounters. New Removal Configuration: Remove dungeon only if all NPCs are dead Remove dungeon only if all boxes are destroyed Remove dungeon only if all turrets are destroyed Removal Timer after all entities are destroyed: 300 seconds AutoTurret Remade: The AutoTurret code and behavior have been overhauled to improve performance and functionality. Code Refactor: Various parts of the plugin have been optimized and cleaned up for better maintainability. Admin Test Command: Use /spawdungeonnentity <npc|boss|turret> <easy|normal|medium|hard|nightmare> to quickly test spawning an entity with a specified difficulty.
  3. Marte6

    Dungeon Events

    I’m finalizing some improvements and will soon release a new version that will resolve this issue.
  4. Marte6

    Dungeon Events

    It could be some kind of conflict. I'm trying to reproduce the issue here, but I can't. The server loads, and I can use the commands normally. If you have more details or want to try checking it out with me on Discord (martedev6), let me know
  5. Marte6

    Dungeon Events

    Could you please provide more details about the issue? Are there any error logs or specific messages that appear?
  6. Changed Status from Work in Progress to Fixed Changed Fixed In to 2.0.0
  7. My favorite thing about Christmas is eating, like cookies, roasted turkey, mashed potatoes, Christmas pudding, and gingerbread!
  8. Marte6

    Dungeon Events

    Don't worry, in the next version the features of this version will be back again.
  9. Marte6

    Dungeon Events

    Hello! I'm making good progress on the plugin. I've developed a system that automatically creates dungeons and identifies the largest and most complex ones based on their size and spawn locations. This allows me to save their seeds for use in the next version. After testing over 100 million seeds, I've compiled a list of the absolute best. This means that in the future, the dungeons you encounter will be consistently large and well-designed, without any need for manual adjustments
  10. Marte6

    Dungeon Events

    Hi, the changes are taking a little longer than expected. I'm completely redoing the most demanding parts to improve performance. I expect to finish in the next few days.
  11. Marte6

    Auto start after restart

    I'll check that today.
  12. Marte6

    Dungeon Events

    Good morning, today I’ll be refactoring the plugin's scheduling and auto-spawn functionality. I should finish it in about 8 hours, and I’ll send you an update afterward.
  13. Good morning, today I’ll be refactoring the plugin's scheduling and auto-spawn functionality. I should finish it in about 8 hours, and I’ll send you an update afterward.
  14. Marte6

    Auto start after restart

    Changed Status from Pending to Work in Progress
  15. Marte6

    Auto start after restart

    Good morning! Isn't it working that way? I'll check how it's set up because it used to start automatically when the plugin was loaded. Can you double-check on your end?
  16. Marte6

    Dungeon Events

    Yes! It must be the timer running in the plugin that's causing the issues. Tomorrow, I will redo the entire logic to run in a much safer and more spaced-out manner.
  17. Marte6

    Dungeon Events

    Or I could set it to only allow dungeon purchases as well, which would improve performance too.
  18. Marte6

    Dungeon Events

    I think it might actually be the autospawn. Tomorrow, I'll redo that part and set much longer intervals for it. I believe this might solve the issue once and for all, and I can add back everything I removed in the last version.
  19. Marte6

    Dungeon Events

    Are you using "Auto Spawn" On? Another buyer is not using it, only purchasing dungeons, and their server has been running for 30 hours with 50 players without any issues. It might be related to that.
  20. Marte6

    Dungeon Events

    Are you using "Auto Spawn" On? Another buyer is not using it, only purchasing dungeons, and their server has been running for 30 hours with 50 players without any issues. It might be related to that.
  21. Marte6

    Dungeon Events

    I removed all those features to try to address the issues other users were experiencing. I plan to reintroduce them in the future—I was just trying to make the plugin more stable for everyone. Since you haven’t encountered any problems, it seems like it might be a conflict on their end. Right now, I’m not entirely sure what’s causing it.
  22. Marte6

    Dungeon Events

    I just released an update to try to improve all these issues. I’d appreciate it if you could test it again, and I apologize once more.
  23. I just released an update to try to improve all these issues. I’d appreciate it if you could test it again, and I apologize once more.
  24. It doesn't say much about the errors, but it does mention the connection. I’m making some changes to improve performance and the way things are executed. I'll be sending an update later today.
  25. Marte6

    Dungeon Events

    I’m making some changes to improve performance and the way things are executed. I'll be sending an update later today.
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