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Marte6

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Everything posted by Marte6

  1. Marte6

    Multiple VIP levels?

    Changed Status from Pending to Fixed Changed Fixed In to 1.6.0
  2. Marte6

    Multiple VIP levels?

    Quarry Computer 1.6.0 - What's New It is now possible to configure more than one fuel required for extraction. Profiles can now be added as many as necessary in the configuration.
  3. Marte6

    Enhanced items - perks

    Changed Status from Pending to Not a Bug
  4. Marte6

    Enhanced items - perks

    Hello, I tried to see some ways, but unfortunately there is no way, because I do not use a recycler in the plugin, I only use the logic of one. If you want I can make a discount on another plugin of mine that works with this https://codefling.com/plugins/industrial-recycler
  5. Marte6

    Dungeon Events

    Hi, I'm going to change the way I locate the portal spawn to avoid other vending machines and the raidablebases
  6. Marte6

    Dungeon Events

    Hi! I'll look into it for the next update
  7. Marte6

    Dungeon Events

    Fixed! 3.1.1 - What's New Fixed an issue where turrets were not attacking with the SimplePVE plugin.
  8. Changed Status from Pending to Fixed Changed Fixed In to 3.1.0
  9. Hello, the new version is now available, it should already fix these issues!
  10. Marte6

    Lag & Performance

    Changed Status from Work in Progress to Fixed Changed Fixed In to 3.1.0
  11. Marte6

    Lag & Performance

    Hello, the new version is now available, it should already fix these issues!
  12. Marte6

    Lag & Performance

    In the next update, dungeons will be generated randomly, similar to the old mode. They will use the same system that generated the dungeon layouts. So, they will use construction prefabs, but since they will be random, the old-school feel will return.
  13. Marte6

    Dungeon Events

    In the next update, dungeons will be generated randomly, similar to the old mode. They will use the same system that generated the dungeon layouts. So, they will use construction prefabs, but since they will be random, the old-school feel will return.
  14. Marte6

    Lag & Performance

    Changed Status from Pending to Work in Progress
  15. Hello, I just tested it, and the buffs from the Skill Tree do work.
  16. Marte6

    Multiple VIP levels?

    Of course! How many VIP levels would you like to add?
  17. Sorry for the delay, it's been fixed in the version I just uploaded.
  18. Marte6

    Dungeon Collision

    Changed Status from Work in Progress to Fixed Changed Fixed In to 3.0.7
  19. Marte6

    Dungeon Events

    Done!
  20. Marte6

    Screen spam.

    Changed Status from Work in Progress to Fixed Changed Fixed In to 3.0.6
  21. Marte6

    Dungeon Collision

    Hello, yes, I will adjust it to have a minimum distance between the dungeons. Regarding the brightness, I can add a configuration for that as well. I will make these adjustments by tomorrow. I'm finishing a new dungeon layout, very similar to the old one.
  22. Marte6

    Dungeon Collision

    Changed Status from Pending to Work in Progress
  23. Marte6

    Dungeon Events

    I am still looking into fixing the issue with the old version. If I can't fix it, I will find a way to use Copy-Paste.
  24. Marte6

    Dungeon Events

    Since the forced update, when a player enters a dungeon, red warnings have been appearing on their screen. This was the reason. Regarding performance, I think the new mode is better compared to the old one.
  25. Marte6

    Dungeon Events

    Fixed. 3.0.2 - What's New Adjusted the item drop for bosses; previously, they were dropping the same items as regular NPCs.
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