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xkirax20ax

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Everything posted by xkirax20ax

  1. at my server manually putting them into the troft.
  2. Hello. Same situation is happening in my server too and need help.
  3. xkirax20ax

    Need help and request.

    Hello, Thank you for your great plugin. I would like to request an improvement regarding trap and turret behavior when using SimplePVE together with ZoneManager. Currently, I am using ZoneManager to create specific PVP areas. In SimplePVE, I have enabled the setting so that PVE rules are disabled inside those ZoneManager areas. The player damage rules switch correctly when entering the PVP zone. However, traps and turrets such as Auto Turrets, Shotgun Traps, Flame Turrets, Bear Traps, and Landmines still do not target or attack players inside the PVP zone. My desired behavior is: In normal PVE areas: - Auto Turrets, Shotgun Traps, Flame Turrets, Bear Traps, Landmines, etc. should not target or attack players. - This is important to prevent unnecessary ammo consumption. Inside ZoneManager PVP areas: - Those same traps and turrets should target and attack players normally. - They should work like normal PVP behavior inside the PVP zone. At the moment, the setting “Disable Traps (BearTrap, LandMine, GunTrap, FlameTurret, AutoTurret)” seems to disable trap targeting globally, even inside ZoneManager PVP areas. Would it be possible to add support so that trap and turret targeting also respects ZoneManager PVP areas? For example: If the player and the trap/turret are inside a ZoneManager area where PVE rules are disabled, SimplePVE should allow the trap/turret to target the player. Outside those zones, SimplePVE should continue blocking trap/turret targeting as it currently does. This would allow server owners to keep traps disabled in normal PVE areas for safety and ammo-saving reasons, while still allowing them to function properly in PVP event areas. Thank you very much for your time and support.
  4. xkirax20ax

    need help with NPC

    Thank you for confirming. I understand that this is the intended behavior. However, from the plugin description, I understood that the scientists would actively defend the area and behave aggressively toward nearby players. If the current behavior is intended, would it be possible to clarify this on the plugin page? Also, if possible, I would really appreciate an option in the future to make the NPCs actively attack players without needing to be attacked first. Thank you as always for your work.
  5. xkirax20ax

    need help with NPC

    Hello, I tested the latest version and noticed that the NPCs do not actively attack players. They mostly stand still, and only start attacking after I attack them first. Is this the intended behavior? I was expecting the scientists to behave aggressively and defend the area on their own, as described on the plugin page. Could you please confirm whether this is working as intended, or if something is wrong?
  6. xkirax20ax

    Need help

    Hello, Your plugin has been extremely helpful for me and my server. Thank you very much for your continued work and support. I would like to ask for your help regarding one of your plugin’s features — the Discord notification when the server goes offline or comes online. When the server starts (scheduled restart), the “server online” notification is sent too quickly. I would like to know if it is possible to add a delay before this notification is sent. Players see this notification and try to join immediately, but in reality the server is not fully ready yet, so they cannot connect. In some cases, many players attempt to join at the same time, which can even cause the server to crash. I apologize for bothering you while you are busy, and I would greatly appreciate your response. Thank you very much.
    An amazing map with outstanding quality and attention to detail. The layout is beautiful, well-balanced, and clearly created with great care and passion. The developer is extremely kind, reliable, and helpful when problems arise, which makes them someone you can truly trust. My players and I really enjoy this map, and I highly recommend it to anyone looking for a high-quality Rust map.
    I would like to sincerely thank this developer, who has always been very helpful and supportive. First of all, I want to express my appreciation and let everyone know that this is a truly reliable and trustworthy developer. Not only for this map, but also for their plugins and services, whenever there is a problem or a bug, they respond kindly, quickly, and accurately. As for this map, it features many beautiful Christmas decorations and original monuments, and the players on my server are really enjoying it. In particular, the buildable monuments are very popular with our community. Please keep up the great work — I fully support and recommend this developer!
  7. Thank you so much for the update and for fixing the issues! I’ve checked the details of version 1.8.92 and I fully understand the changes. I also appreciate you blocking access in certain situations to prevent bugs. If possible in the future, I would be very happy if access on the Cargo Ship could be allowed again. I understand if it’s difficult, but it would be amazing if it becomes possible someday. Thanks again for your hard work!
  8. xkirax20ax

    NEED HELP for issue

    Good evening, I sent you a direct message the other day, and I was told to post it here instead, so I’m writing it here. I tried to use the virtual recycler (command /irec) while on the cargo ship and while flying a minicopter, but it didn’t work. Please take a look at the attached video for details — even when I press the “OK” button, nothing happens. Is this the intended behavior (a specification)? Or is there any setting or configuration that would allow it to work in these situations? Sorry for bothering you when you’re busy, but I’d really appreciate it if you could check this. 20251103-1614-21.4686395.mp4
  9. Thank you very much for your quick response and clarification. I really appreciate your support and the detailed explanation.
  10. Hello, Since then, I have tested it again, but the NPCs get off the helicopter and just stay there without moving. This issue occurred on a custom map. Could you please check this?
  11. Thank you very much. I have two servers, one using a procedural (proc gen) map and the other using a custom map, and I was experiencing the same kind of errors on both. I really appreciate the update. I’ll check it out.
  12. Sorry to jump in. I’m experiencing the same issue. As you mentioned, I deleted all the data and reinstalled it, but it didn’t work — I still get the same kind of error message.
  13. xkirax20ax

    NEED HELP for issue

    Hello, Since a few days ago, the integration between Discord, the bot, and my Rust server has not been working correctly. The bot frequently shows the error "drop connection", and as a result: ・In-game chat ⇔ Discord chat relay is unstable or not working. ・Player join/leave logs are not reported correctly. ・Server status reports are inaccurate (e.g., it sometimes shows "Server went offline" even though the server is running normally). I have already tried everything I could on my side: ・Reinstalling the bot ・Reconfiguring all settings ・Re-checking webhooks Unfortunately, the issue persists. It seems to have gotten worse after the most recent Rust update. Could you please help me resolve this problem? I would greatly appreciate your support. Thank you in advance for your time and assistance. Best regards, KIRA
    I purchased this map and was truly impressed — it’s absolutely fantastic. It fits perfectly with the latest RUST update and offers breathtaking scenery, clever new mechanics, and unique wildlife. Players on my server were thrilled to explore it and had a great time. The map is worth far more than its price, and I highly recommend it to anyone considering a purchase. Additionally, the support provided was outstanding. The creator was responsive and reliable, making the experience all the more reassuring.
  14. Thank you for your confirmation and response. I understand the details. I will proceed in the same thing .
  15. Hello! I would like to try what you wrote as well, but since there are quite a few players using the server, I want to make sure it doesn't cause any harm to them. Will the already placed pumps disappear or become unusable?
  16. Thank you for your reply. I checked my server but didn't use " place anything " plugin....
  17. Hmm... I wonder why is it... and lot of m player of my server is having hardtime... I will keep looking about this issue....
  18. Thank you for checking. So, there is noting to do to fix. Only way to fix is replace the pump. How about the map? I'm using custom map. Is there any relation with map?
  19. its seem like it happend on pump that already on ground. if you want to check my server for checking the issue feel free to ask me, happy to take you.
  20. yea i reload the plugin but still wont work...
  21. hi! i have same issue about pumpin saltwater. until yesterday they pumpin pure water. but starting just now they start to pumping saltwater.

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