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Everything posted by xkirax20ax
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Hello, Thank you for your great plugin. I would like to request an improvement regarding trap and turret behavior when using SimplePVE together with ZoneManager. Currently, I am using ZoneManager to create specific PVP areas. In SimplePVE, I have enabled the setting so that PVE rules are disabled inside those ZoneManager areas. The player damage rules switch correctly when entering the PVP zone. However, traps and turrets such as Auto Turrets, Shotgun Traps, Flame Turrets, Bear Traps, and Landmines still do not target or attack players inside the PVP zone. My desired behavior is: In normal PVE areas: - Auto Turrets, Shotgun Traps, Flame Turrets, Bear Traps, Landmines, etc. should not target or attack players. - This is important to prevent unnecessary ammo consumption. Inside ZoneManager PVP areas: - Those same traps and turrets should target and attack players normally. - They should work like normal PVP behavior inside the PVP zone. At the moment, the setting “Disable Traps (BearTrap, LandMine, GunTrap, FlameTurret, AutoTurret)” seems to disable trap targeting globally, even inside ZoneManager PVP areas. Would it be possible to add support so that trap and turret targeting also respects ZoneManager PVP areas? For example: If the player and the trap/turret are inside a ZoneManager area where PVE rules are disabled, SimplePVE should allow the trap/turret to target the player. Outside those zones, SimplePVE should continue blocking trap/turret targeting as it currently does. This would allow server owners to keep traps disabled in normal PVE areas for safety and ammo-saving reasons, while still allowing them to function properly in PVP event areas. Thank you very much for your time and support.
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Thank you for confirming. I understand that this is the intended behavior. However, from the plugin description, I understood that the scientists would actively defend the area and behave aggressively toward nearby players. If the current behavior is intended, would it be possible to clarify this on the plugin page? Also, if possible, I would really appreciate an option in the future to make the NPCs actively attack players without needing to be attacked first. Thank you as always for your work.
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Hello, I tested the latest version and noticed that the NPCs do not actively attack players. They mostly stand still, and only start attacking after I attack them first. Is this the intended behavior? I was expecting the scientists to behave aggressively and defend the area on their own, as described on the plugin page. Could you please confirm whether this is working as intended, or if something is wrong?
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An amazing map with outstanding quality and attention to detail. The layout is beautiful, well-balanced, and clearly created with great care and passion. The developer is extremely kind, reliable, and helpful when problems arise, which makes them someone you can truly trust. My players and I really enjoy this map, and I highly recommend it to anyone looking for a high-quality Rust map.
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I would like to sincerely thank this developer, who has always been very helpful and supportive. First of all, I want to express my appreciation and let everyone know that this is a truly reliable and trustworthy developer. Not only for this map, but also for their plugins and services, whenever there is a problem or a bug, they respond kindly, quickly, and accurately. As for this map, it features many beautiful Christmas decorations and original monuments, and the players on my server are really enjoying it. In particular, the buildable monuments are very popular with our community. Please keep up the great work — I fully support and recommend this developer!
- 18 comments
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- #rust christmas
- #crimbo
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I purchased this map and was truly impressed — it’s absolutely fantastic. It fits perfectly with the latest RUST update and offers breathtaking scenery, clever new mechanics, and unique wildlife. Players on my server were thrilled to explore it and had a great time. The map is worth far more than its price, and I highly recommend it to anyone considering a purchase. Additionally, the support provided was outstanding. The creator was responsive and reliable, making the experience all the more reassuring.
- 25 comments
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- #rust jungle
- #rust custom map
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- 44 comments
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- #stack everything
- #stack entity
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(and 53 more)
Tagged with:
- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
- #command block
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #krieg storage crates
- #krieg storage barrel
- #naval
- #deep sea
- #storage box pack dlc