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nash

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Everything posted by nash

  1. Version 1.0.0

    4 downloads

    Unlock 25 Premium Bases for the "Raidable Bases" Plugin Take your Rust server to the next level with our exclusive set of 25 handcrafted raid-ready bases, designed for every skill level: - 5 Easy - 5 Medium - 5 Hard - 5 Expert - 5 Nightmare Each base has been meticulously built and thoroughly tested in real raid scenarios to deliver balanced, challenging, and immersive gameplay. Fully optimized – no oldID errors 100% compliant with the latest FacePunch ToS Ready to plug and play For a full breakdown of each base and instructions for adding them to your server, please refer to the included README.
    $20.00
  2. nash

    Team skins

    That’s exactly the problem… Your plugin should automatically reskin the item when it’s retrieved from any source, but it should then still allow it to be reskinned. Right now it literally forces the application of a single skin, blocking everything else… This isn’t normal and feels way too underdeveloped.
  3. nash

    Scavenger hunt

    I dont understand how this works ... When event start, i have distance. When i move, distance never change. If i refresh distance disappear ... Its impossible to find treasure
  4. nash

    Conflig with BetterLoot

    I feel like it works on crates but not on NPCs... No big deal, I did it differently. thx
  5. nash

    Team skins

    The option to set a team skin should automatically apply that skin to all newly acquired items. The issue is that, since the skin is enforced by default, it’s no longer possible to override it manually. For example: I set skin A as my team’s choice for the AK rifle. Every AK I loot correctly gets skin A. But if I want to change the skin on just one of those rifles using the appropriate /skin command, I can’t — the system won’t let me.
  6. nash

    Raidable Bases

    haa ok! I thought that two separate files weren’t supposed to have the same oldID: 1, so I didn’t understand. But actually, it was multiple oldID: 1 entries in the same file, and I had several files like that ^^ Does this number increase exponentially with each wipe, or is it the result of modifications made in Fortify and then re-imported into CopyPaste? thx a lot
  7. nash

    Raidable Bases

    I admit I’m a bit lost. All my .json files in data/copypaste corresponding to raid bases have oldID values ranging from 1 up to even 84. The error doesn’t appear every time, and I can’t seem to reproduce it when spawning bases. I don’t understand how to update these files from previous wipes.
  8. nash

    Conflig with BetterLoot

    I don’t recall reading it anywhere, but the plugin seems to conflict with BetterLoot, unless I missed a configuration option. However, with modified loot tables, the NPC’s loot size seems to be fixed to the number defined in the table, and as a result, the ItemPerks item cannot appear in the loot. P.S : Command: ipgivekit Type: console/chat In console, its OK. in chat, give random kit
  9. nash

    UI editor pictures

    Hi, i dont have any pictures in UI editor and i dont kwow what i do when i click on ^^
  10. nash

    Raidable Bases

    Hi, i have a little question. I have this error some times. Its an error with RB or copypaste ? Exception while calling NextTick callback (ArgumentException: An item with the same key has already been added. Key: 1) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x01bb2] in <e9ebe620d7614396b430e75f09db66ce>:0 at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <e9ebe620d7614396b430e75f09db66ce>:0 at Oxide.Plugins.CopyPaste+<>c__DisplayClass64_0.<PasteLoop>b__0 () [0x00000] in <e9ebe620d7614396b430e75f09db66ce>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 Thx
  11. nash

    WPKits UI

    View in PM. Perfect. Thx
  12. nash

    WPKits UI

    I didn’t change anything. I got this right away when I installed the Kits addon.
  13. nash

    WPKits UI

    Ok for the text change, but what about the formatting to avoid text overlap?
  14. nash

    Raidable Bases

    Ok. This only applies to the underlying entities. I was actually trying to make the loot disappear when the bases despawn. XD Thank you for this quick response.
  15. nash

    Raidable Bases

    It’s possible that I didn’t understand a dependency. ^^ RaidableBases.json
  16. nash

    Raidable Bases

    "Entities Allowed To Drop Loot": { "Despawn These Dropped Loot Bags When Base Despawns": false, Impossible to change to : true. I dont understand. thx ^^
  17. nash

    WPKits UI

  18. nash

    WPKits UI

    Hi, Discord's link is out. Can you explain me where i do modification to have lisible text ? thx
  19. i read and i execute ^^
      • 1
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  20. nash

    TC Upgrades

    "Hello, I recently purchased this plugin. Unfortunately, I’ve noticed that many of the skins referenced in the JSON file are now restricted according to Facepunch’s updated Terms of Service. How should I proceed?"
2m

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