nash
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Everything posted by nash
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Version 1.0.0
4 downloads
Unlock 25 Premium Bases for the "Raidable Bases" Plugin Take your Rust server to the next level with our exclusive set of 25 handcrafted raid-ready bases, designed for every skill level: - 5 Easy - 5 Medium - 5 Hard - 5 Expert - 5 Nightmare Each base has been meticulously built and thoroughly tested in real raid scenarios to deliver balanced, challenging, and immersive gameplay. Fully optimized – no oldID errors 100% compliant with the latest FacePunch ToS Ready to plug and play For a full breakdown of each base and instructions for adding them to your server, please refer to the included README.$20.00 -
That’s exactly the problem… Your plugin should automatically reskin the item when it’s retrieved from any source, but it should then still allow it to be reskinned. Right now it literally forces the application of a single skin, blocking everything else… This isn’t normal and feels way too underdeveloped.
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I dont understand how this works ... When event start, i have distance. When i move, distance never change. If i refresh distance disappear ... Its impossible to find treasure
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I feel like it works on crates but not on NPCs... No big deal, I did it differently. thx
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The option to set a team skin should automatically apply that skin to all newly acquired items. The issue is that, since the skin is enforced by default, it’s no longer possible to override it manually. For example: I set skin A as my team’s choice for the AK rifle. Every AK I loot correctly gets skin A. But if I want to change the skin on just one of those rifles using the appropriate /skin command, I can’t — the system won’t let me.
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haa ok! I thought that two separate files weren’t supposed to have the same oldID: 1, so I didn’t understand. But actually, it was multiple oldID: 1 entries in the same file, and I had several files like that ^^ Does this number increase exponentially with each wipe, or is it the result of modifications made in Fortify and then re-imported into CopyPaste? thx a lot
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I don’t recall reading it anywhere, but the plugin seems to conflict with BetterLoot, unless I missed a configuration option. However, with modified loot tables, the NPC’s loot size seems to be fixed to the number defined in the table, and as a result, the ItemPerks item cannot appear in the loot. P.S : Command: ipgivekit Type: console/chat In console, its OK. in chat, give random kit
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- 10 comments
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- #mutlievents
- #events
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Hi, i have a little question. I have this error some times. Its an error with RB or copypaste ? Exception while calling NextTick callback (ArgumentException: An item with the same key has already been added. Key: 1) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x01bb2] in <e9ebe620d7614396b430e75f09db66ce>:0 at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <e9ebe620d7614396b430e75f09db66ce>:0 at Oxide.Plugins.CopyPaste+<>c__DisplayClass64_0.<PasteLoop>b__0 () [0x00000] in <e9ebe620d7614396b430e75f09db66ce>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 Thx
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i read and i execute ^^
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- 50 comments
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- #upgrade
- #toolcupboard
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