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nash

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Everything posted by nash

  1. Version 1.0.0

    8 downloads

    Unlock 25 Premium Bases for the "Raidable Bases" Plugin Take your Rust server to the next level with our exclusive set of 25 handcrafted raid-ready bases, designed for every skill level: - 5 Easy - 5 Medium - 5 Hard - 5 Expert - 5 Nightmare Each base has been meticulously built and thoroughly tested in real raid scenarios to deliver balanced, challenging, and immersive gameplay. Fully optimized – no oldID errors 100% compliant with the latest FacePunch ToS Ready to plug and play For a full breakdown of each base and instructions for adding them to your server, please refer to the included README.
    $20.00
  2. nash

    Raidable Bases

    haa ok! I thought that two separate files weren’t supposed to have the same oldID: 1, so I didn’t understand. But actually, it was multiple oldID: 1 entries in the same file, and I had several files like that ^^ Does this number increase exponentially with each wipe, or is it the result of modifications made in Fortify and then re-imported into CopyPaste? thx a lot
  3. nash

    Raidable Bases

    I admit I’m a bit lost. All my .json files in data/copypaste corresponding to raid bases have oldID values ranging from 1 up to even 84. The error doesn’t appear every time, and I can’t seem to reproduce it when spawning bases. I don’t understand how to update these files from previous wipes.
  4. nash

    Raidable Bases

    Hi, i have a little question. I have this error some times. Its an error with RB or copypaste ? Exception while calling NextTick callback (ArgumentException: An item with the same key has already been added. Key: 1) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x01bb2] in <e9ebe620d7614396b430e75f09db66ce>:0 at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <e9ebe620d7614396b430e75f09db66ce>:0 at Oxide.Plugins.CopyPaste+<>c__DisplayClass64_0.<PasteLoop>b__0 () [0x00000] in <e9ebe620d7614396b430e75f09db66ce>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 Thx
  5. nash

    Raidable Bases

    Ok. This only applies to the underlying entities. I was actually trying to make the loot disappear when the bases despawn. XD Thank you for this quick response.
  6. nash

    Raidable Bases

    It’s possible that I didn’t understand a dependency. ^^ RaidableBases.json
  7. nash

    Raidable Bases

    "Entities Allowed To Drop Loot": { "Despawn These Dropped Loot Bags When Base Despawns": false, Impossible to change to : true. I dont understand. thx ^^
  8. nash

    TC Upgrades

    "Hello, I recently purchased this plugin. Unfortunately, I’ve noticed that many of the skins referenced in the JSON file are now restricted according to Facepunch’s updated Terms of Service. How should I proceed?"
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