Hi, I did eventually find another plugin that was competing with yours for control of the game clock that I missed before. Funny thing was it had been working fine for a while with that plugin prior. Thank you for your prompt response to the issue and assistance!
Hi, I've tried to get the length of day stuff to work for a couple of weeks now and nothing is working. I even completely reinstalled the server and the issue still persists, although admittedly I did copy a lot of the configs over. Just wondering if you are aware of anything that I might be missing here. I have deleted all files associated with TotalControl a couple of times as well. Other functions are working like stack size, gather etc.
I'd like to add that I'm attempting to set this up for the first time (from default configs), and my levels are not being added to chat either. Super-noob here though, so no surprise. Any quick ideas of what I might have missed adding to a default config to make it work?
x3
Requested 'AdvancedStatus' for compilation
Failed to call internal hook 'OnPluginUnloaded' on plugin 'AdvancedStatus v0.1.20' [1250294368] (Object reference not set to an instance of an object)
at void Oxide.Plugins.AdvancedStatus.DeleteAllPluginBars(string pluginName) in /home/container/carbon/plugins/AdvancedStatus.cs:line 840
at void Oxide.Plugins.AdvancedStatus.OnPluginUnloaded(Plugin plugin) in /home/container/carbon/plugins/AdvancedStatus.cs:line 1057
at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 530
Unloaded plugin Advanced Status v0.1.20 by IIIaKa
Any responses elsewhere?
Ok, I have it now. I think the confusion was in the fact that you could change the individual level xp numbers. They are merely for reference based on the formula variables "x" and "y".
Thanks!
Excellent explanation, thanks! I think this is what may have bee happening. I will play with drone speed a bit and see if I can eliminate that behavior.
Hmmm, that does seem to have fixed the outright diversion from the target, but they do occasionally fly circles around the drones then speed off into the distance until they detonate. Is that expected (sometimes)? Thanks.
Hi, I just recently experienced an issue with the missiles getting a lock on the drones from Drone Event, but always turn away from the target as though they had deployed countermeasure like a Heli would. Happens every time. I've tried on a new wipe, both plugins up-to-date, and still can't get them to hit. Every other targetable entity seems to still work, though.
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