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dbfreak

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Everything posted by dbfreak

  1. dbfreak

    ZLogs

    Is there anyone using this on Carbon that can confirm if it still "works" even though it's not technically supported?
  2. dbfreak

    chat prefix

    I'd like to add that I'm attempting to set this up for the first time (from default configs), and my levels are not being added to chat either. Super-noob here though, so no surprise. Any quick ideas of what I might have missed adding to a default config to make it work?
  3. x3 Requested 'AdvancedStatus' for compilation Failed to call internal hook 'OnPluginUnloaded' on plugin 'AdvancedStatus v0.1.20' [1250294368] (Object reference not set to an instance of an object) at void Oxide.Plugins.AdvancedStatus.DeleteAllPluginBars(string pluginName) in /home/container/carbon/plugins/AdvancedStatus.cs:line 840 at void Oxide.Plugins.AdvancedStatus.OnPluginUnloaded(Plugin plugin) in /home/container/carbon/plugins/AdvancedStatus.cs:line 1057 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 530 Unloaded plugin Advanced Status v0.1.20 by IIIaKa Any responses elsewhere?
  4. Basically looking to see if there's a way to have the plugin (or any another way) choose a random site so the buyer doesn't know what they'll get.
  5. dbfreak

    XP Levels update and Error

    Ok, I have it now. I think the confusion was in the fact that you could change the individual level xp numbers. They are merely for reference based on the formula variables "x" and "y". Thanks!
  6. dbfreak

    XP Levels update and Error

    I don't want to hijack here, but I came here looking to ask the same question with the same problem. Was this resolved?
  7. Yes, we're good. Thank you!
  8. Hi, I had to lower rocket speed to 40 to reliably keep it from circling the drone. It hits 99% of the time now.
  9. Excellent explanation, thanks! I think this is what may have bee happening. I will play with drone speed a bit and see if I can eliminate that behavior.
  10. Hmmm, that does seem to have fixed the outright diversion from the target, but they do occasionally fly circles around the drones then speed off into the distance until they detonate. Is that expected (sometimes)? Thanks.
  11. Hi, I just recently experienced an issue with the missiles getting a lock on the drones from Drone Event, but always turn away from the target as though they had deployed countermeasure like a Heli would. Happens every time. I've tried on a new wipe, both plugins up-to-date, and still can't get them to hit. Every other targetable entity seems to still work, though.
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