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Everything posted by T-Nuts
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All my .json files have no errors. I can post them on here if someone else wants to look at them. I only removed things and didn't add anything.
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Like I stated before, I triple checked the .json files and saw no errors. I'll check again though
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After changing the difficulty_loot files, I reloaded the plugin and got this error. I triple checked the .json files and they showed no errors on them. Failed to call hook 'OnServerInitialized' on plugin 'RaidableBases v2.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.<LoadTable>m__F (Oxide.Plugins.RaidableBases+TreasureItem ti) [0x00000] in <cfa995b892084dcea746f8afeffeff88>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x0001a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.RaidableBases.LoadTable (System.String file, System.Collections.Generic.List`1[T] lootList) [0x00037] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.LoadTables () [0x000d1] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.Initialize () [0x00024] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.OnServerInitialized (System.Boolean isStartup) [0x00059] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004b7] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
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Getting this error now and not sure what's up. I recently changed the difficulty_loot files but triple checked them and had no errors in them. After changing them I reloaded the plugin and started getting this error... Failed to call hook 'OnServerInitialized' on plugin 'RaidableBases v2.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases.<LoadTable>m__F (Oxide.Plugins.RaidableBases+TreasureItem ti) [0x00000] in <cfa995b892084dcea746f8afeffeff88>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x0001a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.RaidableBases.LoadTable (System.String file, System.Collections.Generic.List`1[T] lootList) [0x00037] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.LoadTables () [0x000d1] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.Initialize () [0x00024] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.OnServerInitialized (System.Boolean isStartup) [0x00059] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004b7] in <cfa995b892084dcea746f8afeffeff88>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
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So I'm having issues as that video seems to be outdated now. I can't get my door to position correctly. Is there a new video out there somewhere that I can't find or can anyone steer me in the right direction? I stand where I want the door (in the middle where the door frame is) but the door is never centered correctly and is either a little to far out/in. Also having issues with the NPC's but I'll figure that out but the door thing is my concern right now as I don't want to adjust the position 50 times in the file to get it correct. It'd be nice if the door was automatically placed and we just change the skin to our liking.
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Copy, thought they'd be the same updates on both. I appreciate it.
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It seems when someone destroys a trap in the raid base, it says the raid is complete and starts the despawn timer. I also got on another random server with this plugin as well and was seeing the same thing. I have only updated the plugin and haven't changed any settings. Not sure what's wrong.
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Disregard, saw my problem. I had "Keep_Default_Layout" to true.
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I'm using the uMod version of Kits and I have everything setup right but the "Scientists" are spawning default and not with the kits I put in the file. I change the data file using the actual kit name and the permission name to no luck.
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I want traps, specifically Turrets and SAM Sites, to do damage to players. How do I go about adding this flag to the default RuleSet?