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Everything posted by Steenamaroo
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Bradley targets bots but is unable to damage them?
Steenamaroo replied to Azami1213's Support Report in Support
What kind of roam ranges are you setting? When they don't have a valid target the npcs stay within X meters of their original spawn point, so they really shouldn't be doing that. Even if a player baits a far away npc right to the safe zone, the npc should just give up after `Memory_Duration` seconds, and walk home. -
Bradley targets bots but is unable to damage them?
Steenamaroo replied to Azami1213's Support Report in Support
Yeah, the bandits are sentries are vanilla. I don't control who they target. I did make an exception for APC because so many people asked, and because it did work (vanilla) then FP made changes but, generally, I don't control behaviour of vanilla npcs. The safe zone behaviour sounds expected, I think. The Respect Safe Zones rule simply means that if the BotReSpawn npc, or the target, is inside a safe zone, then there will be no attack. If you leave the safe zone, though, and the BRS npc remembers you, or isn't a peacekeeper npc, it'll immediately attack you. It's probably best to set BotReSpawn npcs near safe zones as Peacekeeper:true, because peacekeeper uses the vanilla hostility marker. Note that BRS npcs have a memory duration, though, too - So if you cease to be marked hostile, or step outside their aggro range, they won't just instantly forget you. That memory duration (global config) has to elapse too. -
Bradley targets bots but is unable to damage them?
Steenamaroo replied to Azami1213's Support Report in Support
Oof, lol. I thought the world was falling apart there. Yeah, I'll have to dig in to this but it seems it's deeper than just the normal apc targeting code/damage handling code. At worst, maybe I can prevent APC from using shells against BRS npcs...That would be better than nothing. Thanks for all the info! -
Bradley targets bots but is unable to damage them?
Steenamaroo replied to Azami1213's Support Report in Support
Slash damage? You mean you can't melee attack them? -
InstantButcher giving 10x the amount of Reward
Steenamaroo replied to Rust Admin's Support Report in Support
Are they getting the expected reward but ten times, or one single reward which is 10X what's expected? I don't know what instant butchering skill is. -
Bradley targets bots but is unable to damage them?
Steenamaroo replied to Azami1213's Support Report in Support
I tested this today. The npcs took damage, and died, from the machine gun fire, but the shells didn't register as damage at all. Is that your experience? I mean, the APC completely misses them with the shells, which doesn't help, but even forcing a hit it just didn't register as damage at all. I completely bypassed all damage code in BRS and just monitored for damage type and there was nothing, and I have patched the apc damage code to ensure that BRS npcs get hurt so I guess there's something vanilla, deeper than that, preventing it. -
Ok, fair enough. I'll take a look at adding a toggle for settings that don't already have special rules.
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Hi, you shouldn't have to click that many times for health. It should be automatically increasing the increment, as health rises, so moving in tens, then hundreds, the thousands. Is that not what you're seeing?
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Where Can I Find the Weapon Settings for Custom NPCs?
Steenamaroo replied to tonnp's Support Report in Support
Hi, NPC weapons, clothing, etc is handled by free Kits.cs plugin. It's pretty straight forward to use - UI based, and when you've successfully created a kit with it that will show up in BotReSpawn. Every BRS profile has a 'Kits' button and you'll be able to see your new kit there. Just toggle its value from 0, to 1, then reload the BotReSpawn profile and you should be good. -
Bradley targets bots but is unable to damage them?
Steenamaroo replied to Azami1213's Support Report in Support
Hm, ok. Might just be a vanilla code limitation. I'll look into it and find out. Thanks. -
Bradley targets bots but is unable to damage them?
Steenamaroo replied to Azami1213's Support Report in Support
Hm, maybe it's getting caught by BotReSpawn's Pve_Safe setting. It shouldn't....but maybe it is. Would you mind turning that off to confirm? It's one of the global config options. -
Bradley targets bots but is unable to damage them?
Steenamaroo replied to Azami1213's Support Report in Support
Same applies - BotReSpawn doesn't do anything with damage for APC - Only targeting, so you're probably looking at your PVE/PVP plugin, or whatever you have that's controlling damage. -
Bradley targets bots but is unable to damage them?
Steenamaroo replied to Azami1213's Support Report in Support
Hi, There's a few things this could be. BotReSpawn does have a per-profile option called APC_Safe which should stop APCs targeting BotReSpawn npcs completely. It doesn't monitor or control damage - It controls targeting behaviour. In your case I'd say something else is blocking the damage. Do you have TruePVE or similar - A pve/pvp/damage control plugin, that might be blocking npcs (scientistnpc_roam) from this kind of damage? If you want the APC to stop attacking altogether, set APC_Safe to true for the relevant profiles. -
Offline Raid Protection not supported under Carbon
Steenamaroo replied to HunterZ's Support Report in Support
All good now? -
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- 240 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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- 240 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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Offline Raid Protection not supported under Carbon
Steenamaroo replied to HunterZ's Support Report in Support
Thanks pal. I'll sort this in an update today. -
Possible there's two issues. The plugin strips out "Oxide.Plugins" from the name of other plugs, so you're just left with the important part but, apparently, some are have "Carbon.Plugins" in their name instead. That's fine...no problem...solved. Can just use plugin.Name instead but I don't see why that would affect my UpdatesChecker plugin. Maybe looking at two separate issues? @Ranger - Can I send you a test copy today to see what's up?