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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    CustomLoot not working

    You have to specify a profile name from CustomLoot.json, not a loot table name. If the name you specify doesn't exist BotSpawn/CustomLoot will create it in CustomLoot.json under the 'API' heading, so you could go and find that new entry and set the loot table name there to botconclave.
  2. Steenamaroo

    Autowipes for SQL

    That's how it works. These additional Leaderboard snapshots are totally optional. You have to manually create/save them one by one, by clicking in UI, and manually delete them by clicking wipe in the UI. They serve no in-game purpose and are only there for people who might want a snap shot of the leader for each category at a specific time, like at the end of an event for example. The main ranks table is the one that constantly accumulates stats and is viewable in-game and, with the settings you have above, should automatically wipe when you first load a new map. If you're using SQL to mirror the main stats then, with your pasted settings, that table should have been automatically dropped too, meaning that local + SQL main data both reset. Is that not what happened?
  3. Steenamaroo

    Autowipes for SQL

    ^^
  4. Steenamaroo

    Need help

    Hi. Have a look here then let me know how you get on. 🙂 https://codefling.com/files/support/121-i-cant-get-this-plugin-to-work-p/
  5. Steenamaroo

    Autowipes for SQL

    There's no switch - The SQL save option is a parallel save to allow people to web publish etc. The default data file is always there, though, and is always the source of data. If you were to drop SQL table then save PlayerRanks it would immediately repopulate. If you wiped your data file and saved you'd have no data.
  6. Think this is what you're looking for. 😉
  7. Steenamaroo

    Autowipes for SQL

    Only the main data table. Leaderboard snapshots are never wiped by the plugin unless you click the 'Wipe Leaderboards' button in UI.
  8. true should have a lower case t. 🙂
  9. Changed Fixed In to Next Version
  10. Leave it with me. I think the bandits have their own unique prefab so I'll see if there are any others and do an update soon.
  11. FP haven't made it easy to identify all the npcs types by type like this. Some have a class unique to them, some have a prefab unique to them, some have flags identifying them, and some have nothing. Bandit, Military Tunnel, Compound and Junkpile are all identified in such a way that only Rust spawned populations will be picked up.
  12. No, I'm saying that spawning them in isn't going to work as a test because the profiles only acts on the ones that Rust spawns in.
  13. Well, that makes sense. The Scientist profile catches anything that doesn't fit another category so that's console or plugin spawned npcs. All other profiles are there to kit out Rust default populations. You'd need to actually go to the bandit camp and look at one of the ones Rust put there.
  14. If the bandits spawns have been put there in RustEdit then yeah, I guess that wouldn't work. If Rust is spawning them in at a BanditCamp monument then it should.
  15. Hm. not sure what to tell you. 😞 Should be as simple as Install plugin. Edit config to include valid kit for BanditTown. Reload plugin and make sure console (not f1..rcon or server window) shows no errors or warnings. Fly to bandit camp and see kitted bandits.
  16. It was bandit camp I checked with a few minutes ago. They looked very friendly with their boltys and bunny outfits. 😂 If there are no console complaints about non existent kits, and you're 100% certain all kits definitely have items, I'm not really sure what's going
  17. If they're coming out naked and there are no console warnings about it (meaning kit exists), strip and redeem one of the kits yourself. It's so easy to forget the '/kit items' command and end up with an empty.
  18. Working fine here. Make sure the kits you're using are valid and have items in them.
  19. Sure; I mean set no kit for "scientist"...pretend it doesn't exist, then do set kits for junkpile, bandit, etc
  20. Oh, sorry. I meant set no kit for that profile.
  21. "Scientist" is the only non-specific option there and is only really there as a debugging/checking leftover. It catches anything doesn't fit all the other options which, really, should just be console + plugin spawned scientists. Can't see it affecting all npcs on the server but, regardless, just turn it off and use the the other type-specific categories.
  22. Hi, You're doing nothing wrong. BotSpawn NPCs don't attack animals or APCs.
  23. 🙂
  24. Hi, As long a the corpse/container type is set enabled: true in config, and the specific loot table has at least one category with > 0 probability, and that category has at least one item with > 0 probability, CustomLoot will spawn items. Check those three things are true for some corpse/container type and see how that goes.
  25. Hi, This is described in the overview. If you want some element to be visible on subpage 1 only the set its "ShowOnSubPages" to 1. If you want it visible on 1,2 and 3...set it to 1,2 and 3. Formatting examples are given.
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