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Everything posted by Ateszahun
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Hello Nivex! More and more players are reporting to me that NPCs inside the base do full wall hacks at random times, which means that they shoot the wall of the base mindlessly. However, many times they shoot through walls without any problems. Is there any explanation for this? Does it happen anywhere else or are we just that lucky? thank you for your answer: Ateszahun
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works perfect thx .
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Hello Nivex! After a long time, we updated the plugin from 2.5.0 to 2.6.4. A problem was reported that players' turrets shoot npc's but the npc's do not take damage. I did not transfer the relevant parts in the data config. "Player Traps And Turrets Ignore Npcs": false, I would like your help, where and what should I do so that the turrets damage the npc again. Thx: Ateszahun
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hello Nivex. There is a problem with the NPCs that still hasn't been solved and I would like to finally find a solution to it. The problem is the following: If the player shoots the stone wall, the NPCs run out of it, if they shoot them or lose sight of the player, they simply run to the edge of the sphere and look out from inside it. They practically completely ignore the player, they just stand and look outside. Is there a setting for this that I missed or is this a bug that you have to live with? We are using version 2.5.0, it has been the most stable so far. If this problem is fixed, I will install it in one of the newer versions. Ateszahun
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To the edge of the island because they can't jump , I solved it by increasing the veil, so now it breaks these too. I don't understand what could have happened in version 2.4.4, it hasn't done this yet.
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We found the problem with the help of debug. Thank you for your patience. PREVIOUS DEBUG: Blocked by ladder.wooden.wall (27.4, 0.2, 2293.5) PREVIOUS DEBUG: Blocked by ladder.wooden.wall (-2333.9, -0.3, 285.5) PREVIOUS DEBUG: Blocked by ladder.wooden.wall (-2202.7, 0.2, 1796.2) PREVIOUS DEBUG: Blocked by ladder.wooden.wall (2287.4, 0.4, 1401.0) PREVIOUS DEBUG: Blocked by ladder.wooden.wall (2287.4, 0.4, 1401.0) PREVIOUS DEBUG: Blocked by ladder.wooden.wall (-496.5, -0.6, -2326.6) PREVIOUS DEBUG: Blocked by ladder.wooden.wall (-2332.8, -0.8, 1206.0) PREVIOUS DEBUG: Blocked by ladder.wooden.wall (718.8, 0.3, 2286.4) PREVIOUS DEBUG: Blocked by ladder.wooden.wall (1740.4, -0.1, 2187.9) PREVIOUS DEBUG: Blocked by ladder.wooden.wall (27.4, 0.2, 2293.5)
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here is short video . which configuration do you want?
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The rest of the 6 open and available island is never evaluated under the queue, only will spawn a new, if the 1 is get free from the other 6 where the buyraid was able to spawn a base. The islands are clear, the spawnpoint is in the middle, and as i mentioned, on the development server, where we randomly spawn bases, all 12 island evaluated by good, since raidbase is spawned. WE set the range to 4999, but not sure it is good, and there is any distance evaluation or anything else cause this? Let me know, what shall i provide or i can give the server adress, if you want to look it at live.
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Sorry the problem is : only 6 buyraid working not 12.
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Hi Nivex! We have a custom 12 raid island around the original map, the XXX spawnfile used in the main configuration file, and after exactly 6 island is occupied, i get the following error message with the latest version, when i try to buy a raid... Same map on the development server with random base spawns are spawning down the raids on these dedicated islands without an issue, just the buy command seems to have some unwanted check. RaidableBases.json
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Hello Nivex, i heard, that there can be a problem with the raidbase related spawned item despawn, and we did a try on our clean-up test server with basically only the raidbase plugin. No player was present on the map, only 12 pre-defined flat spawn isle, with 45 min timer for the raidbase then despawn. I attached the raidbase config and the yesterday after-cleanup entity log, and the today ~24 hour later entity log top100 list. https://pastebin.com/ka4wHkBh - config https://pastebin.com/QNiWdYSL - Devserver_entity_log 20220705.txt https://pastebin.com/wHBYSqmh - Devserver_entity_log 20220706.txt This is cousing a couple 10.000 extra entity on our main server, with the planners ans weapons. Are you aware of this, it is somehow planned to be solved, or do you know what cause this? I'm waiting for your answer . Thanks : Ateszahun
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Ok thx . Ateszahun.
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hello Would my question be whether the damage rate for melee weapons and normal weapons is set as a percentage or what? because machete bots or other melee bots kill players with almost 1 hit. "Bot_Damage_Percent": 90 this is by no means correct. 1 bot 1 hit with machete full gear 47 dmg. Thx : Ateszahun
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Hello. There is a problem that bosses do not attack with their weapons, they only use their special ability. After a plugin restart, it works for a few minutes, then they just walk through the folder and don't attack. Why could this be? Random position is set on map. Roam range: 1000 all other default settings. Thx. Ateszahun
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Damm I didn't notice this in the description. I'm switching. Thx!
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Hello. the Npc's do not spawned again after their death with the set time. Restarting the plugin will bring down all the bots. they are killed and not spawned again. why can this be?? here is an example: "Abandoned Cabins 0": { "type": 0, "Spawn": { "AutoSpawn": true, "Radius": 100, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "murderer" ], "Day_Time_Spawn_Amount": 10, "Night_Time_Spawn_Amount": 10, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 150, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 40, "DeAggro_Range": 50, "Peace_Keeper": false, "Bot_Accuracy_Percent": 90, "Bot_Damage_Percent": 60, "Running_Speed_Booster": 10, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 600, "Corpse_Duration": 300, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 50, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 0, "Respawn_Timer": 600, "RustRewardsValue": 0.0 }, "Other": { "Chute": false, "Suicide_Timer": 0, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true }